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回報翻譯問題
I am afraid that you might have check which add-ons are messing with this and report it to me.
Other than that, I have no idea.
I can't seem to replicate this, try disabling other scripts, leave these run alone and try to see if it works.
Lastly, are you running a sourcemod server?
when holding gascan or gnome or tank and you click to throw and your last equiped weapon was a melee it makes it swing
I am of course not saying that you or anyone shouldn't be free to mod what they want I am simply saying it's dumb.
People join public coop/realism games etc. expecting the game to behave in some way and this messes with that. For example if this was part of a mutation then I wouldn't say a thing because there it's very clearly indicated (assuming it is indicated in the mutation description) that not using fast melee switch is part of its rules.
Talking about macro, even macroing can bypass this if they were to do it faster than 30 ticks as I can't find useable events, outputs or anything, at least for now.
Doing it by macroing or not, it is the workshop after all, anyone is free to adjust their server on whatever feature they want to add.
In perspective, the 'trick' on the first part of this is just... broken, I am certain there is a reason why melees differ in firerates.
The thing I am concerned is that calling removing fun and wasting performance are quite questionable, these are such subjective things, don't you think? I find it fun doing it as well, and it is quite an advanced thing to do.
I can't speak for everyone but many people that use this don't abuse it by setting up a simple macro.
Fast melee switch can be consider just another "advanced" thing to learn doing when doing it manually.
Most people do very similar thing with pump shotguns or cs snipers by canceling animation via shoving and shooting faster and there is no problem with that. This mod is in no way a QoL addon and simply removes fun learnable technique for melees, wastes performance and for anyone joined to a server it's not apparent such mod is interfering with their playing.
The hit melee detection is already bad for melees so with this addon active while unaware and trying to do melee switch one could assume its just l4d2 being l4d2.
If this addon was about preventing fast melee switch done via macro I would fully praise it.
Both of them fix completely different things, the first one fixes melee registering hits when switching too fast, and the second one makes sure that melee cannot be swung until the refire time passes.