Left 4 Dead 2

Left 4 Dead 2

Fast Melee Exploit Fix #2
21 則留言
Interneted  [作者] 2024 年 8 月 14 日 上午 7:36 
I have updated it again, try to see if it works.
Interneted  [作者] 2024 年 8 月 14 日 上午 6:47 
I did some tests on a clean installation and I can't seem to get it to happen on my end, so do the code after I checked multiple times.

I am afraid that you might have check which add-ons are messing with this and report it to me.

Other than that, I have no idea.
Kaleidø.vtf 2024 年 8 月 13 日 下午 12:39 
im running it with your other fix mod, and no just a local
Interneted  [作者] 2024 年 8 月 13 日 上午 5:41 
@Kaleidø.vtf
I can't seem to replicate this, try disabling other scripts, leave these run alone and try to see if it works.

Lastly, are you running a sourcemod server?
Kaleidø.vtf 2024 年 8 月 13 日 上午 1:39 
bug
when holding gascan or gnome or tank and you click to throw and your last equiped weapon was a melee it makes it swing
Nescius 2024 年 8 月 11 日 上午 11:17 
From my perspective if I were to join a game that uses this it just makes my playing worse by messing with a certain mechanic with no clear indication it's being changed while at the same time giving very little positive to the guy that has the addon installed because they aren't using fast melee switch so they are unaffected by it.
I am of course not saying that you or anyone shouldn't be free to mod what they want I am simply saying it's dumb.
People join public coop/realism games etc. expecting the game to behave in some way and this messes with that. For example if this was part of a mutation then I wouldn't say a thing because there it's very clearly indicated (assuming it is indicated in the mutation description) that not using fast melee switch is part of its rules.
Interneted  [作者] 2024 年 8 月 11 日 上午 10:51 
I can agree that hit detection in this game is pretty bad, I admit that I have no obligation of calling it a feature, exploit, trick, nor a Qol on my add-on.

Talking about macro, even macroing can bypass this if they were to do it faster than 30 ticks as I can't find useable events, outputs or anything, at least for now.

Doing it by macroing or not, it is the workshop after all, anyone is free to adjust their server on whatever feature they want to add.

In perspective, the 'trick' on the first part of this is just... broken, I am certain there is a reason why melees differ in firerates.

The thing I am concerned is that calling removing fun and wasting performance are quite questionable, these are such subjective things, don't you think? I find it fun doing it as well, and it is quite an advanced thing to do.
tomaz 2024 年 8 月 11 日 上午 10:34 
@Nescius, i'm aware lol i was just joking
Nescius 2024 年 8 月 11 日 上午 10:05 
@tomaz
I can't speak for everyone but many people that use this don't abuse it by setting up a simple macro.
Fast melee switch can be consider just another "advanced" thing to learn doing when doing it manually.
Most people do very similar thing with pump shotguns or cs snipers by canceling animation via shoving and shooting faster and there is no problem with that. This mod is in no way a QoL addon and simply removes fun learnable technique for melees, wastes performance and for anyone joined to a server it's not apparent such mod is interfering with their playing.
The hit melee detection is already bad for melees so with this addon active while unaware and trying to do melee switch one could assume its just l4d2 being l4d2.
If this addon was about preventing fast melee switch done via macro I would fully praise it.
Joellis 2024 年 8 月 10 日 下午 9:45 
never even knew this existed lmao
HE'S BACK 2024 年 8 月 10 日 上午 3:12 
what is the point of wasting your time making this lmao
tomaz 2024 年 8 月 9 日 上午 7:08 
much needed script, gamers™ need to SUFFER and play the game AS INTENDED :steamhappy:
Nescius 2024 年 8 月 8 日 下午 6:55 
:steamthumbsdown:
anny 2024 年 8 月 8 日 上午 9:05 
korean players using this exploit gonna have a time
Tac_L1bra 2024 年 8 月 8 日 上午 8:59 
Ohh ok, got it, thanks
tranzy 2024 年 8 月 8 日 上午 7:57 
if this was an official update.... :(
Ænima² 2024 年 8 月 8 日 上午 7:47 
Imagine if this update is official
Zet_Monster 2024 年 8 月 8 日 上午 7:21 
local server only?
Interneted  [作者] 2024 年 8 月 8 日 上午 6:51 
@Tac_L1bra
Both of them fix completely different things, the first one fixes melee registering hits when switching too fast, and the second one makes sure that melee cannot be swung until the refire time passes.
Tac_L1bra 2024 年 8 月 8 日 上午 6:44 
So this is like the latest fast melee fix compared to the first one right?
js 2024 年 8 月 8 日 上午 6:40 
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