Left 4 Dead 2

Left 4 Dead 2

Fast Melee Exploit Fix #2
21 kommentarer
Interneted  [ophavsmand] 14. aug. 2024 kl. 7:36 
I have updated it again, try to see if it works.
Interneted  [ophavsmand] 14. aug. 2024 kl. 6:47 
I did some tests on a clean installation and I can't seem to get it to happen on my end, so do the code after I checked multiple times.

I am afraid that you might have check which add-ons are messing with this and report it to me.

Other than that, I have no idea.
Kaleidø.vtf 13. aug. 2024 kl. 12:39 
im running it with your other fix mod, and no just a local
Interneted  [ophavsmand] 13. aug. 2024 kl. 5:41 
@Kaleidø.vtf
I can't seem to replicate this, try disabling other scripts, leave these run alone and try to see if it works.

Lastly, are you running a sourcemod server?
Kaleidø.vtf 13. aug. 2024 kl. 1:39 
bug
when holding gascan or gnome or tank and you click to throw and your last equiped weapon was a melee it makes it swing
Nescius 11. aug. 2024 kl. 11:17 
From my perspective if I were to join a game that uses this it just makes my playing worse by messing with a certain mechanic with no clear indication it's being changed while at the same time giving very little positive to the guy that has the addon installed because they aren't using fast melee switch so they are unaffected by it.
I am of course not saying that you or anyone shouldn't be free to mod what they want I am simply saying it's dumb.
People join public coop/realism games etc. expecting the game to behave in some way and this messes with that. For example if this was part of a mutation then I wouldn't say a thing because there it's very clearly indicated (assuming it is indicated in the mutation description) that not using fast melee switch is part of its rules.
Interneted  [ophavsmand] 11. aug. 2024 kl. 10:51 
I can agree that hit detection in this game is pretty bad, I admit that I have no obligation of calling it a feature, exploit, trick, nor a Qol on my add-on.

Talking about macro, even macroing can bypass this if they were to do it faster than 30 ticks as I can't find useable events, outputs or anything, at least for now.

Doing it by macroing or not, it is the workshop after all, anyone is free to adjust their server on whatever feature they want to add.

In perspective, the 'trick' on the first part of this is just... broken, I am certain there is a reason why melees differ in firerates.

The thing I am concerned is that calling removing fun and wasting performance are quite questionable, these are such subjective things, don't you think? I find it fun doing it as well, and it is quite an advanced thing to do.
tomaz 11. aug. 2024 kl. 10:34 
@Nescius, i'm aware lol i was just joking
Nescius 11. aug. 2024 kl. 10:05 
@tomaz
I can't speak for everyone but many people that use this don't abuse it by setting up a simple macro.
Fast melee switch can be consider just another "advanced" thing to learn doing when doing it manually.
Most people do very similar thing with pump shotguns or cs snipers by canceling animation via shoving and shooting faster and there is no problem with that. This mod is in no way a QoL addon and simply removes fun learnable technique for melees, wastes performance and for anyone joined to a server it's not apparent such mod is interfering with their playing.
The hit melee detection is already bad for melees so with this addon active while unaware and trying to do melee switch one could assume its just l4d2 being l4d2.
If this addon was about preventing fast melee switch done via macro I would fully praise it.
Joellis 10. aug. 2024 kl. 21:45 
never even knew this existed lmao
HE'S BACK 10. aug. 2024 kl. 3:12 
what is the point of wasting your time making this lmao
tomaz 9. aug. 2024 kl. 7:08 
much needed script, gamers™ need to SUFFER and play the game AS INTENDED :steamhappy:
Nescius 8. aug. 2024 kl. 18:55 
:steamthumbsdown:
anny 8. aug. 2024 kl. 9:05 
korean players using this exploit gonna have a time
Tac_L1bra 8. aug. 2024 kl. 8:59 
Ohh ok, got it, thanks
tranzy 8. aug. 2024 kl. 7:57 
if this was an official update.... :(
Ænima² 8. aug. 2024 kl. 7:47 
Imagine if this update is official
Zet_Monster 8. aug. 2024 kl. 7:21 
local server only?
Interneted  [ophavsmand] 8. aug. 2024 kl. 6:51 
@Tac_L1bra
Both of them fix completely different things, the first one fixes melee registering hits when switching too fast, and the second one makes sure that melee cannot be swung until the refire time passes.
Tac_L1bra 8. aug. 2024 kl. 6:44 
So this is like the latest fast melee fix compared to the first one right?
js 8. aug. 2024 kl. 6:40 
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