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thanksssss
I am getting having some issues, I think this mod might be responsible, Maybe because I have other mods aswell ?
Checking Crashlog I have a lot of
mapfont.cpp:3424]: Could not find coloring for character 'X'
[bitmapfont.cpp:3424]: Could not find coloring for character 'D'
[bitmapfont.cpp:3424]: Could not find coloring for character 'N'
[bitmapfont.cpp:3424]: Could not find coloring for character 'I'
etc..
Any help would be much appreaciated
Really nice mod tho!
V={250 182 255} # Violet - Power and Institution
M={35 206 255} # Light blue - Diplomacy, Navy
O={255 160 0} # Orange - Army Combat Quality
l ={154 193 75} # Lime Mustard - Other Army modifiers (manpower, mercenaries, etc.)
J={0 168 107} # Jade - administration (internal affairs, government, religion, etc.)
Y={255 189 0} # Yellow - Other
The order is intentionally arranged in an incomplete color scheme, as some modifiers are more important. I intentionally placed them at the front
I definitely encountered fragments of Chinese characters. I wrote a script that sorts according to prefix. Could you describe better what color symbolizes what category?
I ask because currently the colouring seems to be applied universally (everywhere the modifier is mentioned) and because of it some screens actually have significantly worse readability (especially those that don't actually list too many modifiers).
The policies list when you hover over an idea group is one easy example to look at, although the same happens on some missions and events.