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An example is what happens when you hit the ragdoll of a robot NPC, like Half-Life 2's DOG: the impact sound is, correctly, the one of a metallic object and not a corpse's, even if it is a ragdoll.
If all the ragdolls you hit sound the same to you, then it probably means that you have an addon that replaces the original game sounds or something like that.
Despite what this addon's title implies, no actual game files are replaced or modified in any way, with the only exception being the sound that is played when you swing the crowbar. The impact sound effects are left untouched and are up to the game to be played.
This addon will simply substitute the out of place flesh-hit sound with the "whoosh" from a crowbar swing, effectively restoring the original behaviour from Half-Life 2 and its episodes.
Hope this clarifies things.
that was the most gangster comment on a steam workshop comment section i've ever read
i thought this wasn't possible without editing the scripts and workshop doesn't like txt files
https://github.com/Facepunch/garrysmod/blob/master/garrysmod/scripts/sounds/hl2_game_sounds_weapons.txt#L285
The audio files that are played when the crowbar hits something are "physics/flesh/flesh_impact_bullet*.wav". You can guess, from their name, what they sounds like.
The fact that your game sounds 'correctly', like HL2, is an anomaly and is not what the unmodified game actually sounds