Stellaris

Stellaris

Rise and Fall [3.12 - Legacy Update]
162 Comments
Deeyourelf 14 May @ 2:13am 
>This mod hasn't lived up to its potential.
Lad, the mod is great, I love it. No pressure if you feel the need to wait, but also dont undersell yourself!
RobotWaifuForU 10 May @ 1:01pm 
Ждем.
Надеемся.
HiddenPrior 9 May @ 2:56pm 
Love this mod! Can't wait for a 4..0/4.1 update!
FirePrince  [author] 8 May @ 4:16am 
Probably a new version only for 4.1...
AzoorFox 7 May @ 4:59pm 
UPDATE WHEN?????????????????
TOFU the KING 7 May @ 12:39am 
update pls :steamthumbsup:
Vitendo10 22 Apr @ 6:57am 
This mod does look very interesting, and the concept is pretty cool. Please do it
Solstice 21 Apr @ 10:12pm 
You should do it i know alot of people love this mod
FirePrince  [author] 16 Apr @ 12:42am 
This mod hasn't lived up to its potential. I'm considering an update.
e 15 Apr @ 1:34pm 
has this mod been abandoned or will there be updates in the future?
Cubile Oddity 11 Mar @ 10:59am 
i only had the military event is that normal ?
Chudwig 8 Feb @ 5:48pm 
Way too ambiguous on how to prevent these crises from spawning, let alone stopping them efficiently. My Galactic Custodian-sized military is on the brink of open rebellion and I am not too keen on fighting a random war because... my military has issues with my administration? Or something? All they've been doing the past 30 years is sitting in spaceports BECAUSE of how intimidating they are. Why are they angry?
EmmyBee 25 Jan @ 7:37pm 
this mod would be really great if there were a few changes made:

1. Currently there is no way for any empire to prevent or slow down an uprising before it happens, and theres not really any reasoning behind them happening either. My pops are almost all 90%+ happiness, and the revolts seem a bit out-of-nowhere. If there were a lot more 'downfall' into revolt rather than just having a civil war right away, this would be a lot more interesting and fun.

2. There are rebellions happening to my empire every 10-20 years, making it virtually impossible to do anything with my fleets other than dealing with that. Mid-late game really feels like a slog dealing with nothing but revolt after revolt.

3. Gestalt Consciousness (at least machine) empires get all the same events, without any text changes. It doesnt make sense for my Obsessional Directive production core

I know its not your mod to make changes to, im mostly making this as a PSA to anyone who downloads and uses this mod
perl 11 Jan @ 4:20pm 
This is an interesting mod, hoping for updates!
Sinister Serov 10 Jan @ 3:02pm 
does this mod work on 3.14
kirb 3 Jan @ 11:23pm 
Is there even documentation on what any of the tooltips in this mean? why is any of this happening other than "just because"?? wtf is "momentum"??? how am I supposed to prevent ANY of this from happening when all the situation approaches aren't enough to offset it??
kirb 3 Jan @ 11:13pm 
I dunno what "not an rpg mod" means but all this really does is just occasionally give you random penalties for no reason that you can't do much to offset but outproducing them is so easy i wouldn't have even noticed if i wasn't informed that it was happening. the only noticeable thing is the scheduled unpreventable military uprisings every 20 years or so past early game that are squashed effortlessly and only serve as an annoyance which encourages you to leave a fleet or two at home and keep a stockpile of minerals for when your DEFINITELY UNLOYAL 100% stability 100% happiness utopic planets rebel for no reason and raze half the industries and buildings.
FirePrince  [author] 3 Jan @ 10:30pm 
@kirbcake: you must really do something wrong, the AI gets double penalty. This is not an RPG mod.
kirb 3 Jan @ 7:14pm 
holy moly this mod is annoying.
维新宫亲王—尼古丁真 28 Dec, 2024 @ 11:11pm 
武灾飞克星,四段必爆兵,爆兵必兵变,兵变必炸
维新宫亲王—尼古丁真 28 Dec, 2024 @ 10:43pm 
我铁灭第一个出来的是军队不忠。离谱了
solovibin420 21 Dec, 2024 @ 5:55pm 
it works great still
Rossoserous 14 Dec, 2024 @ 4:34am 
anyone know if tthis works on 3.14?
Bogdan 24 Nov, 2024 @ 2:56pm 
I'll keep stay for updates for this mod and follow it, however these military coupes seems unplayable lol
take your time man, wish to see enhanced version fo this mod
Technaboo 23 Nov, 2024 @ 9:30am 
There really should be some more information on how to handle these crisis. how do I decrease imperial decay? How do I reduce situation progress? What triggers millitary unrest or economic downturn?
Sir Koda 11 Nov, 2024 @ 10:38am 
@NiceHD Hello, sorry for late reply.

Yes, from my testing, they still apear to work fine together.
VTS0 1 Nov, 2024 @ 6:41pm 
@elder ...That's the point.
ᛣ Munin ᛉ 11 Oct, 2024 @ 1:37am 
Any events that kill ur main leader? If so please allow option to disable.
Elder 30 Sep, 2024 @ 9:46am 
Just had an imperial collapse that I could not prevent as no approach would reduce it and solider jobs cant be done by drones. Losing 75% of my empire to this bs is just wack
NiceHD 27 Sep, 2024 @ 12:53pm 
@Sir Koda ah, a brother of CK3, How are you doing? Do you know if this mod and the Destiny one are work with each other?
Sir Koda 20 Sep, 2024 @ 12:27am 
@Caliginosity No it doesnt, the said so in the comment section of his other mod "Destiny: The Traveler".
Caliginosity 16 Sep, 2024 @ 11:36am 
Does this need a patch for 3.13?
Swarrid 10 Sep, 2024 @ 12:43pm 
у меня почему за долгое время игры ничего связанного с модом не появлялось. Может быть есть какое-то время, когда мод активируется?
Daevinski 9 Sep, 2024 @ 9:15am 
Hi! According to Irony MM there is a small conflict between this mod and The Merger of Rules regarding is_crisis. One line from your mod about "Awaken Queen" is not present on TMR.

This is something I can ignore? Or it will need a patch?
Cross Dimensional Joke 7 Sep, 2024 @ 5:14pm 
Also, is there anywhere I can see the "imperial decline" stat? I only see it when hovering over a situation.
Cross Dimensional Joke 7 Sep, 2024 @ 2:46pm 
Hello, could you clarify when this mod activates? After end game? After crisis defeat? Just that I've not seen any events from this mod yet. Would be nice if this was detailed in the description maybe? Thank you.
Herr Kommissar 6 Sep, 2024 @ 9:38am 
I'm wondering about the logic behind military coup events. Specifically, what triggers them and how do one prevent military coup from happening? For me, I had 3 options when the event pops out, them being "do nothing" "purge the ranks" and "increase pay". Tried the latter two but coups still happened regardless. After about 2 coups that happend in the same area, I stationed a few fleets dedicated to sector defense. These fleets fought off 2 more coups and the military coup crises never spawned again.
FirePrince  [author] 31 Aug, 2024 @ 8:30am 
@Duros1394: currently there is a limit of 2 critical situation simultaneously (including vanilla). The approach will improved soon.
@Midiray: no, the events start at greater of 0 or even 1000.
Midiray 30 Aug, 2024 @ 2:41am 
the command to show decay doesnt seem to give me any decipherable information on how decayed my empire is, except the number which is slowly going up and is currently around negative 5300, and took a year or two to increase by 100, will events start once that hits 0? or am i reading this wrong
Duros1394 27 Aug, 2024 @ 6:42pm 
Issue I am having is that i get multiple issues and no matter how i approach each situation there is no indicator I can see on how i can improve on an issue. I invested in allot of research during the BRain Drain crisis. I built new research stations and even assigned entire planets to research only but the tide still pushes at 1.0 and by ignoring it it goes up to 1.2.... No matter what I do i can't alleviate the strain.
FirePrince  [author] 26 Aug, 2024 @ 6:56am 
PS: Let me introduce my latest mod adoption, which tries to act in a similar supportive manner: Destiny: The Traveler
FirePrince  [author] 26 Aug, 2024 @ 6:34am 
Updated - thx for comments:
@capital changing bug: hopefully finally fixed - because I guess now I really know the (general) reason (s.log)
@TheKiryuKisser: you can see it in the tooltip of the situation(s). You can also use the console command: trigger custom_tooltip= "[owner.decay]"'
@Dankuser: condition added
...
Remolos 25 Aug, 2024 @ 11:02am 
I installed the mod today and still had the issue that the starbase in my capital system just randomly defected to another empire...
TheKiryuKisser 24 Aug, 2024 @ 11:59am 
is there a way to check the level of decay in-game? i swear i looked everywhere but i cant find anything related to it
Dankuser 21 Aug, 2024 @ 8:38pm 
why do I get an economic downturn situation if I have a gain of 26k energy credits?
Wilmfe23 21 Aug, 2024 @ 12:36am 
I kinda wish this was part of the vanilla game. That the longer the game goes on you have decline that you have to fight off. Mostly in the form of oligarchs wanting more power and misinformation being spread by cults.
FirePrince  [author] 20 Aug, 2024 @ 12:56pm 
Thx for comments, dropped an update today to fix this ✌️ (also the decay is increased again)
@Malkiot: what more you suggest?
Not a Tomato 20 Aug, 2024 @ 4:30am 
@Zuignap63 I had the exact same thing happen to me in multiplayer, an AI just took my capital.
Zuignap63 18 Aug, 2024 @ 5:42am 
I just lost my Capital system without any reason, it just got annexed by another empire. Any reason why this happens?
Malkiot 17 Aug, 2024 @ 7:25pm 
It's working fine for me in the current version of the game. It adds some challenge, unfortunately the challenge comes in the form of somewhat helplessly watching situations progress with the player at most being able to slow the timer.

In particular the military coup situation is a bit much, especially when playing with mods that increase fleet size (gigastructural engineering, acot, etc) as the situation progresses very quickly due to being influenced by fleet size and the countermeasure being capped at -2. Sure, you could scrap your fleets... but I don't think that that's a desirable gameplay outcome.