Starbound

Starbound

N.E.K.I. (Non-Essential Kitty Interface)
131 opmerkingen
11 mei om 14:10 
I don't promise that I will publish the translation, it will depend on how much free time I have and whether I have enough skills to do it. But i will try to figure it out.
11 mei om 13:19 
thank you
Juni 11 mei om 12:23 
There's is the Mod Translation Guide (ru).
11 mei om 11:44 
I can try to translate, it will hardly be 100% accurate. But I don't know how to translate mods, is there any guide or something like that?.
Tuxflop  [auteur] 11 mei om 10:37 
I only know English. So with that said, if anyone DOES want to make a translation mod, it would be appreciated. I'm just not able to do it myself.
11 mei om 8:53 
Hello, will there be a translation into other languages?
ZippoMoon 8 mei om 12:10 
So ah... is this compatible with the.... OTHER.... A.V.I.A.N. mod over on the Nexus?
MaxNexuma 1 mei om 2:13 
PEAK S.A.I.L MOD :koboldkiss:
Wakazu 25 apr om 13:17 
I see. I'll be waiting for FU stations support then
Tuxflop  [auteur] 24 apr om 15:38 
I don't think subscription order ever makes much of a difference. The load order of mods is determined by the mods themselves. This mod is coded to load after AVIAN, so it will always do that.

I haven't added proper support for Frackin Universe's BYOS tech stations yet, so if you're using one in your ship, that may explain the inconsistencies. AVIAN has no support for FU's SAIL menu either, so if you have FU installed then NEKI will handle all of the FU tech station features. AVIAN should still appear in the Vanilla SAIL menu, if you click on it.

Additionally, you may have some mods that create quests I haven't added support for, which may be why AVIAN is appearing in them instead of NEKI.

AVIAN support is kind of a mess internally, and I've been considering splitting it into a separate add-on. I wish I could fix all this more easily, but I'm not much of a coder, and Starbound has its limitations.
Wakazu 24 apr om 9:43 
Um, more info on cross-mod interaction with A.V.I.A.N. please? I have both and it's a mess. I have tech stations resprited as A.V.I.A.N. ones, but interacting with them shows N.E.K.I. avatar, comments are always from N.E.K.I. , but quest images sometimes have A.V.I.A.N. image attached to them.
Did I do something wrong? Does the order of subscription matters (I subscribed to A.V.I.A.N. first and to N.E.K.I. after)?
Kirbyfreak 14 apr om 5:41 
"- Added support for the Kitsune mod"
*Eyes slowly widen*

Okay so Starbound is a better game but I've been having fun with the Less Quality More Content one, Ground-bound (Terraria) so I hadnt seen this.

...I gotta take a look some time
SeaSign 13 apr om 23:39 
My favorite mod, thanks to the author
BlackusPL 28 mrt om 18:38 
Vampires support please
Ar(tur/ina) 18 mrt om 5:35 
Thank you for still updating this mod. I can't imagine playing the game without it :3
videogamegirl155 4 mrt om 12:09 
Thank you Juni
Juni 4 mrt om 11:58 
I can answer that, as I maintain Cutebound.
Cuetbound's SAIL isn't a full-on SAIL replacement, but a re-skin of the vanilla SAIL - therefore N.E.K.I should simply override it entirely, if the load order is correct :)
videogamegirl155 4 mrt om 11:37 
How does this interact with the Cutebound S.A.I.L, I know that in the description you say that "This mod replaces every race's SAIL, including modded ones." but does that mean that it replaces the cutebound S.A.I.L? Sorry if this question has already been answered in an earlier comment. Thank you for your time.
Stealth 9 feb om 21:49 
Good to know! Thank you.
Tuxflop  [auteur] 9 feb om 14:26 
Yeah, that's pretty much how it goes.
Kirbyfreak 9 feb om 6:05 
In my limited experience with them both before just going back to N.E.K.I. I got the impression that A.V.I.A.N. would speak on some things, N.E.K.I. would speak on others, and they'd have some dialogue together/with each other that I never saw

But idk myself lol
Stealth 9 feb om 4:39 
This mod is adorable and I love it! I apologize in advance if this was already asked/covered and I missed it, but in regards to N.E.K.I.'s compatibility with A.V.I.A.N., will they both have dialogue for the majority of events or is it usually just either one or the other with the occasional interaction between them?
Tuxflop  [auteur] 5 feb om 18:54 
It's Wii Shop Wednesday, so I added Starburst Rework support. v6 is out now. Nothing too crazy.
Kirbyfreak 1 feb om 13:54 
As one of the supporters of the mod's creation (Mainly agreeing with the idea lol, nothing more oof) I can say this is the kind of breath of fresh air to make the game feel less stale:
More things HAPPENING here and there.

To anyone loving this mod alongside Frackin, feel free to make a shepherd's pie!

Sawdust is also a delicious alternative.
Reebs 1 feb om 10:52 
This is cute, I like this
Tuxflop  [auteur] 30 dec 2024 om 22:31 
It should work clientside, but let me know if you run into any issues with it in multiplayer.
ZyrahRavenSteel 30 dec 2024 om 19:34 
Is this client side or is it something everyone/the server has to have?
Tuxflop  [auteur] 23 dec 2024 om 21:08 
NEKI replaces any dialogue that AVIAN does not, which is mostly stuff regarding mechs, as well as mod support.
Otherwise, sometimes, you'll have NEKI speaking to you, other times you'll have AVIAN speaking to you, and other times NEKI or AVIAN will have something to add when the other one speaks.
So yeah, NEKI replaces some of AVIAN's dialogue and vice versa, meaning you won't get to see absolutely all the dialogue from one or the other.
Captainrocket77 23 dec 2024 om 20:25 
I’ve never used either NEKI or AVIAN before, but have a vague idea of how one or the other might work on its own. I have to ask, how DOES them coexisting work when it’s just those two and no relevant addons? Do they talk one after the other, do they switch, is there a chance you could miss interactions with one ore the other by using both at once?
Tuxflop  [auteur] 18 dec 2024 om 21:25 
Version 5 is out, and I believe I should've fixed the issue with the OpenStarbound server. Let me know if it's still being buggy.
Other than that, Saturnians are supported now.
dr.h17 17 dec 2024 om 0:00 
No worries, I'll give it a whirl and report back!
Tuxflop  [auteur] 16 dec 2024 om 14:37 
I wish I could say but I don’t think I’ve tested it.
dr.h17 16 dec 2024 om 9:38 
Does the FU compatiblity of NEKI also make AVIAN play more nicely with FU when used together?
Tuxflop  [auteur] 16 dec 2024 om 2:56 
What? Oh, for goodness’ sake. I think the OpenStarbound server is somehow acting up over a feature I haven’t even finished adding. I was planning to put that in a separate add-on anyway. I’ll fix that next chance I get.
Boooo 15 dec 2024 om 3:58 
I can't live without chey.
But she left me.

Because after the update on September 30th,
When I use the server driver of openstarbound, it crashes saying that it can't find nonEKI's hologram in the object.
It works fine in single.
Also, the server runs fine when I use the backup mode from August 20th.
I'm holding my breath until this issue is fixed.

Don't kill me, chey.

And when I looked inside the mod file, the comment "I'm hungry" was pretty cute.
The Proper Kit Cat 10 dec 2024 om 17:52 
I saw the Highway 35 reference mentioned in the comments and it took way too long to find it. Well cultured indeed.
Tuxflop  [auteur] 6 dec 2024 om 23:28 
Try entering admin mode (/admin) and entering this command:

/radiomessage pickupthrowinggnome2

If it plays, that means NEKI detects AVIAN's presence, which should mean it's working. If this doesn't work, it means something is broken. Either way, would you be able to post some of the .log files from the "storage" folder in your Starbound game files to Pastebin [pastebin.com] and link them here? This will help me figure out exactly what's going on.
Palynium 3 dec 2024 om 11:01 
Not seen AVIAN yet at all, I am using Viera but not sure if that would make a difference.
Tuxflop  [auteur] 3 dec 2024 om 5:18 
AVIAN will by default be your ship AI, but your radio messages should, if it’s working right, be a mixture of AVIAN and NEKI.
Palynium 3 dec 2024 om 4:25 
Have both N.E.K.I and A.V.I.A.N installed but don't get both of them, tried inserting both their chips as well to see if that helps but no joy. FU issue or something else?
Tuxflop  [auteur] 20 nov 2024 om 19:38 
Could you send a .log file of it happening from your Starbound storage folder?
Metaskully 20 nov 2024 om 11:31 
The mod crashes the game when I try to do the Miniknog Stronghold...
Tuxflop  [auteur] 18 okt 2024 om 14:26 
The language used to program Starbound mods (JSON) lets you perform a "test" operation, which checks for the presence of code from another mod. You can use this to add certain features to your mod that only run if you have a certain other mod installed with it.
You can also perform a "replace" operation to replace code with your own. This is what you do to overwrite vanilla features, or another mod.
Using these two operations, I wrote some code in my mod's files that first checks for AVIAN's presence (test operation) and then overwrites any necessary code to add compatiblity (replace operation). Starbounder has a page detailing it here, [starbounder.org] but it's hard to understand without first getting the basics.
Orifan1 18 okt 2024 om 3:29 
so how does the avian DLC work? how did you get two sails to work at once i thought this was hard coded
Tuxflop  [auteur] 11 okt 2024 om 18:18 
I love it when people actually get that. My calling in life is to put Hot Wheels references in everything.
Psyren 11 okt 2024 om 7:19 
I saw this and my first thought is "Well, sure.. why not? haven't played in awhile and a new interface would be cool, especially a neko one"

and then.. I saw the Highway 35 reference. Cultured. Instant install
Tuxflop  [auteur] 29 sep 2024 om 14:50 
The F update is here. It adds compatibility for mods that start with the letter F.
- Frackin' Universe
- Felin
Non-Employee 29 aug 2024 om 9:43 
Highly appreciate how N.E.K.I. explains the personal tricorder in FU lol
El Percivàl 29 aug 2024 om 9:02 
I've not played with this mod yet, but I'm curious to see how it's compatible with A.V.I.A.N. 🤔
Tuxflop  [auteur] 26 aug 2024 om 0:16 
I like Bionicle too actually, but I don't think I've snuck anything about it into this mod. Yet.