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Some changes are okayish, but I have no idea why performance dropped. I mean, even logically, calculations related to pops are supposed to be much, MUCH easier now, heck, dev diaries were mentioning better performance, it all made sense
Yet in the end it is somehow worse than before. Hope it is a bug, because I already have a powerful CPU, it's ridicolous
@DaniSSimo I don't know what that means.
@DaniSSimo New update did my head in. New UI is horrific, performance is awful for what was promised. Not gonna bother.
Any chance to adapt AI to use virtuality? I heard Paradox straight up banned it from using that Ascension, because they couldn't balance it out
Question to the crowd, subjectively how much the difficulty changed for you? Should I decrease from Admiral on my next run with this?
HIGHLY recommend this mod
It can consistently kill the top 2 astreoids but specifically bugs out trying to fight the rest and no matter retreating or reloading the save, it doesnt fix the issue.
Only ships that could attack were Battleships with hangars but those slowly get dragged away by the rest of the navy out of fighter range.
Thank you for the response.
Does your AI affect fleet combat?
For I have started to encounter a problem while using Real Space that my ships start to circle around themselves against a certaint type of enemy and insist on not shooting said enemy.
Im trying to figure out if its a Real Space incompatibility issue with Grand Archive DLC, or a mod clash.
Huge respect and gratitude to the author!
This is not something that can be modded easily, and is also not the point of my mod.