Slay the Spire

Slay the Spire

Sybil - The Dreamwalker (Pseudoregalia)
39 Comments
VommyMommyLover  [author] 26 Mar @ 1:34am 
@MIIdris Northdoo - I'm very happy to hear that! I just hope this mod also did the opposite as in inspiring StS players to give Pseudoregalia a shot.
MIIdris Northdoo 24 Mar @ 10:30am 
This mod and i mean it: This mod made me get the game just to play as Sybil and i don't regret it ! She's fun to play (and the game vanilla too) ! Best mod i could have found !
VommyMommyLover  [author] 10 Jan @ 5:14am 
@MalefactorIX - Thank you very much! I'm happy you enjoy playing as her. I never did consider balancing her around Endless mode, heck I never even attempted to do an Endless run myself. Turning outfits into relics could make her even crazier if she can use them right at the beginning of a fight.
MalefactorIX 5 Jan @ 6:02pm 
I love this mod. She's an extremely strong character and can snowball in multiple ways. I would like to see outfit cards instead become relics because ending endless runs the outfits become less valuable/playable due to things like card limits and enemy scaling.
VommyMommyLover  [author] 9 Nov, 2024 @ 1:16am 
@Foxes 9mm - I'm glad to hear that! Indeed, I wanted to keep her gameplay simple enough, I think it makes it more likely to enjoy playing as her.
Foxes 9mm 4 Nov, 2024 @ 7:22am 
I had a lot of fun with this! I appreciate how simple Dreamwalker is to learn and play unlike many custom character mods.
VommyMommyLover  [author] 20 Jul, 2024 @ 8:16am 
@Zeodexic - 60 GB sounds craaazy. I am familiar with RAM issues which is why I recommended the RAM Saver among the dependencies but the number you encountered is definitely a new record.
Zeodexic 20 Jul, 2024 @ 4:18am 
i ran into some insane memory allocation issues from running this mod (60+gb at end of a run). wasnt able to pin down why with a profiler
Zu 9 Jun, 2024 @ 1:08am 
Good changes since release. Feels smoother overall.
VommyMommyLover  [author] 4 Jun, 2024 @ 1:19am 
@Lux - That sounds like a reasonable feature to add, I'll have to look into that. Glad you're loving the mod!
Lux 3 Jun, 2024 @ 7:25pm 
Thanks for the mod, I really enjoyed it!
One suggestion I'd like to make is adding the option to enable or disable the 30 MP music.
As much as I love the Empty Bailey theme, I don't want it to override the music mod I also got going.
VommyMommyLover  [author] 25 May, 2024 @ 12:13pm 
@NyxKerrigan - I will have to contemplate, the ability to recycle cards from the exhaust pile is quite strong. The discard relic idea might be interesting, though.

@such great heights - Thank you very much! I'm glad you're having fun with her.
nibster 23 May, 2024 @ 4:05pm 
Probably my favorite character right now. She almost feels a little too strong with how tanky she can get, but I'm not complaining.
NyxKerrigan 14 May, 2024 @ 2:26pm 
@VommyMommyLover.
One, thank you for explaining the thought process

My idea with outfits was something I borrowed from the Shadow verse characters, one of them can have up to 5 "amulets" (power of 1 type) equipped at a time. one Idea is that you can have up to # outfits at a time and playing another one would get rid of the first one played. This would allow individual outfits to be more Powerful and a design space for cards that care about the number of outfits currently equipped.

With how much exhaust support there is, some exhaust retrieval might be interesting so you could get back some of the cards.

other "balance" things that may or may-not be good ideas.
Allow the discard relics (from silent) and the exhaust relics (from ironclad)/ make slightly weaker or stronger versions for her

Just some more thoughts from someone who doesn't know heads or tails of game design. so don't change anything on my account but putting for ideas you may not have thought of.
VommyMommyLover  [author] 12 May, 2024 @ 1:36am 
@NyxKerrigan - Leg Day might get its upgraded cost reverted from 2 to 3, so it'd stay expensive to use. I might turn it into an Ethereal card as well.

Outfits are meant to be free to use cards which offer very small bonuses, stacking them might seem op but the more you have the bigger the risk is that you clog up your hand on crucial turns without any way to immediately block an attack for instance. Maybe their cost could increase with every further copy of one being played?

Magical Power as a mechanic is meant to snowball out of control but the challenge is to make it to that point, Sybil has to find a way to defend herself while managing her MP so that she may hit both milestones (16 & 30 MP) to turn the tables.

Thank you for the positive feedback!
NyxKerrigan 11 May, 2024 @ 9:50am 
Great mod
Love the style feels great to play
below are some "nerfs" you might want to look at.
Leg day feels very OP recommend reworking. to maybe being the first # of kicks be free (would allow for more space in the kick area as well)
Outfits Probably should be 1 cost or maybe have them act like orbs so you can only have a number of them on.
The damage scaling of Magic feels very strong. (an idea would be to have it give vigor on first attack per turn or lower the scaling)
VommyMommyLover  [author] 4 May, 2024 @ 5:16am 
@Procrastinator Dave - Glad you're loving it!

@Dauntless Duelist - I agree, I myself prefer upgrading it as my first pick.
Procrastinator Dave 3 May, 2024 @ 6:24pm 
I've currently only done one run with her, and I already love this mod. Good stuff :gatorhappy:
VommyMommyLover  [author] 3 May, 2024 @ 4:42pm 
@yield: seventy-one - Thank you very much! I just added two new rare cards (one new player-skin is among them), they might enrich your experience even further!
griea 3 May, 2024 @ 1:21pm 
i feel magical playing with this character :psion:
Dauntless Duelist 2 May, 2024 @ 1:32pm 
Sol Heal is useful because Temp HP is really good. I think it's better early than late. I definitely wouldn't remove it as soon as possible- upgrading it is a good option, even.
VommyMommyLover  [author] 2 May, 2024 @ 11:12am 
@B.W.S - Thank you very much for the constructive feedback! I am of the same opinion that a certain level of brokeness should be deemed acceptable for characters, after all it's these crazy combos which really set this game apart. The fun of realizing this sort of potential is the main pull for playing this game imo.

Sol Heal is very hard to balance as a starter card since the slightest changes could make it too good, I still think it fills a decent niché as an act 1 card with its access to Temporary HP. You still can use it if you're in a fight that won't last too long so you don't have to worry about grinding MP.

Judgmental Glare is indeed very powerful, I'll have to see if I lower its damage maybe (in case that's too much of a contributing factor) but in general it's meant to stall the opponent. I'm glad you're liking the Dreamwalker/Sybil as a whole.
breddd.kakoi 2 May, 2024 @ 9:23am 
Also must say about... RNG
Temp hp a bit more save in this case
breddd.kakoi 2 May, 2024 @ 9:22am 
But i must agree with delete sol heal couse with good (dex up) block or frail immunity not upgraded heal havent use much
breddd.kakoi 2 May, 2024 @ 9:20am 
@B.W.S The thing about temp hp and start card withoportunity to store that hp
Also upgraded version give 9 temp hp that really good when you frail
And that resourse important but not that much
Only a few card have mana consumption soo that 3 mana for 9 stored block that also allow you too use self harm mana and dont mind about pain and regret really really good
Booty Executioner 2 May, 2024 @ 9:13am 
I also find myself removing Sol Heal from my deck as soon as possible most of the time, since it just doesn't really scale that well with the upgraded version feeling rather lackluster (as its just 3 extra temp hp), and on a card that consumes an extremely important resource for the character to snowball into beeg damage numbers in longer fights, I'd rather just draw an upgraded defend than an upgraded Sol Heal 99% of the time. Though I don't have any suggestions to buff it since on paper temp hp lasting an entire fight rather than one turn is pretty good, just... drawing block on turns where you need it isn't a problem in the first place in a balanced deck, partially thanks to her having multiple good block cards.

Judgemental Glare is comically strong if you happen to get Necromonicon in the same run.
I like gamebreaking combos like these, because, well... the vanilla four also have several, so overtuned character balancing like with The Hermit mod just isn't my cup of tea.
Booty Executioner 2 May, 2024 @ 9:10am 
Really solid mod. I like her kit. She feels balanced but also more than possible to break the game with if you know what build you want. All the outfit cards showing up visually is also a really, really nice touch.

That said, I think the idle animation could use a little improvement to be more smooth/satisfying to look at long-term, whenever you'll improve at animating yourself. There's nothing wrong with it, I just think it could be better.
VommyMommyLover  [author] 1 May, 2024 @ 2:05am 
@Zu - I just released the animation update, the rewording of the outfit cards is among there as well. There's a new keyword now which lets the player know about being able to stack and combine outfit effects.
Zu 30 Apr, 2024 @ 3:38pm 
Some food for thought:
"If there's a line of text on a card but it doesn't affect gameplay, why is it there?"

Sure, mtg has flavor text on cards and Hearthstone likes to be silly in descriptions sometimes.
So, if you wanna keep the info transparent rather than surprise the player with a cosmetic change, you could put it in brackets, leave a gap after the main body of text, put it in a tag under the card name that reads "New Visuals!" (Runesmith does this dynamically) or cut it from the text box and add a tooltip that's like "You get to wear a new outfit. Isn't that neat?" etc.

Fun fact:
When they added Wish to Watcher's pool, it had a non-descript effect like Zephrys from Hearthstone. "Wish for the perfect card!" Then players went "This doesn't tell me anything." so the devs clarified.
The difference is that you're a mod author so you get to do whatever you want. I just brought it up to explain why I addressed one line of text that might be more ambiguous than it seems at first.
VommyMommyLover  [author] 30 Apr, 2024 @ 1:46pm 
@Zu - Thank you for your constructive feedback, I will definitely look into enhancing this mod even further! Right now I am preparing an update which will add custom animations to attacking, defending and taking damage as Sybil/Dreamwalker. This should really add some more flavor to this mod.

The outfits themselves can be stacked without any concerns, after all they apply powers. I think the players should be able to figure this out by simply using them. I'm not sure how else I could convey their functionality.
Zu 30 Apr, 2024 @ 11:00am 
Perfectly serviceable.

It's nice to have built-in damage scaling. The boss relic that produces energy for each 5 mp gained is nifty too. These are the sorts of mechanics (where play order matters) that make mods compelling to me these days.

In other words, regarding a few cards that just "deal damage", "deal damage twice", or "cleave with 1 less damage for mp reasons", there is enough design space to make cards like these a little more different from what already exists in vanilla. Of course it's fine to keep things deliberately simple, but I do think there's potential for more special sauce overall.

As for outfits, it's not clear whether these powers are mutually exclusive. Other mods usually specify if one power disables another, but this is not the case here, so I wonder why they mention that they change your appearance.

If it sounds like I'm nit-picking, that's because the mod's good and can only get better.
VommyMommyLover  [author] 30 Apr, 2024 @ 6:18am 
@<™[-=> Cookiez <=-]™> - I recommend checking out the official Slay the Spire Discord server, they have channels dedicating to modding. I must warn you however, it's no easy task. Modding this game requires a lot of patience!
VommyMommyLover  [author] 30 Apr, 2024 @ 6:17am 
@HomelessSkittle - Thank you very much! I plan to keep adding new content to it to keep the fun alive.
<™[-=> Cookiez <=-]™> 30 Apr, 2024 @ 6:16am 
@VommyMommyLover How do you make a mod?
HomelessSkittle 30 Apr, 2024 @ 6:08am 
Really neat mod! Enjoy playing it a lot
VommyMommyLover  [author] 26 Apr, 2024 @ 10:37pm 
@Kaint - Thank you for the report, I also just created the thread for that!
Kaint 26 Apr, 2024 @ 7:37pm 
I suggest you create a bug report discussion for people to report bugs. Anyways, Martial Prowess upgrade still gives 1 mp instead of 2
VommyMommyLover  [author] 26 Apr, 2024 @ 3:31pm 
@bredd.kakoi - Your feedback during testing was quite useful, I'm glad you enjoyed it so much!
breddd.kakoi 26 Apr, 2024 @ 3:17pm 
Near 100 hours of play and I don't regret any of them~