RimWorld

RimWorld

Vanilla Chemfuel Expanded - Unofficial Expansion
229 Comments
Lemon caro 12 Jun @ 11:51am 
good
i was worried about the bricking someone else had experienced
Bambaryła  [author] 11 Jun @ 10:35pm 
should be yes
Lemon caro 11 Jun @ 1:33pm 
is this safe to add to an existing save?
Bambaryła  [author] 11 Jun @ 12:20pm 
drop by discord if you can maybe we can figure it out together
supertechxter 11 Jun @ 11:51am 
ok my save does seem to just be bricked
Bambaryła  [author] 11 Jun @ 9:51am 
oh lord i didnt update the textures - fixed now ;))))
Bambaryła  [author] 11 Jun @ 9:50am 
looking now
supertechxter 11 Jun @ 9:37am 
also it still has not fixed the constant error sending
supertechxter 11 Jun @ 9:37am 
@Bambaryła i did what u said to take the mod out the list then load then load the save then save it but now its saying that it cant load UI/Gizmos for toxic,FSX,promethium,dye and neutromine pipes
ファル(FAL) 10 Jun @ 10:53am 
literally perfect timing, the mech gestator was doing exactly what sun said and i figured out if would be this mod(since it's the only mod that add the whole wastepack pipe system) and it gets fixed an hour ago:steamhappy:
SUN-Control 10 Jun @ 10:03am 
thanks for fixing it
Bambaryła  [author] 10 Jun @ 9:50am 
@SUN-Control - fixed
SUN-Control 10 Jun @ 1:36am 
I've already tried recreating the generator and resubscribing to the mod, but it didn't fix the problem.
Bambaryła  [author] 9 Jun @ 10:54pm 
have you tried recreating the gestator after the update? sometimes that helps update the references
SUN-Control 9 Jun @ 8:57pm 
It will permanently preserve the 'Gestation Complete' status on the Mech Gestator
它会让机械培育机在培育完成后一直处于培育完成的状态
Bambaryła  [author] 9 Jun @ 12:07pm 
@supertechxter:
remove the mod from modlist, load your save, then readd the mod -- make a save backup of course.
supertechxter 9 Jun @ 6:47am 
the update mightive atucally bricked my save as it keeps the logs keep being filled up 100's per sec and it cant find to something
Race9000 7 Jun @ 12:27pm 
Okay, it’s looking like the problems with pipe connections was due to universal conduits, so I'll be dropping that one.
Race9000 7 Jun @ 9:24am 
I loaded up my save after playing it yesterday, and along with all the stuff from this mod being reset (research and buildings gone) it's acting funky with universal conduits and there seems to be invisible squares around the map in which network connections from any mod don't function correctly.
supertechxter 7 Jun @ 9:15am 
thanks for fixing it quickly
Sorayuki 6 Jun @ 11:39pm 
I was wondering why my game suddenly started reporting errors nonstop, but I couldn't figure out the reason. It wasn't until I discovered that all the pollution disposal facilities and dye refineries in my base had disappeared that I realized the mod was causing issues... Thank you for promptly spotting and fixing the problem! Looking forward to effective future updates!
doom587 6 Jun @ 11:31pm 
no worries, i hope the wastepack issue get's solved eventually but take your time.
Bambaryła  [author] 6 Jun @ 11:27pm 
i reverted the update, sorry guys!
doom587 6 Jun @ 9:09pm 
unfortunately as Cassius said as of the current patch it appears things have started spitting out errors and working incorrectly. I do hope the mod get's fixed as I enjoy it, but in it's current state I'm afraid it's become somewhat problematic.
Cassius 6 Jun @ 3:14pm 
Not sure whats going on but is this update borked? It reset all my research specific to this mod and i cant even find the detoxifier anymore also old placed refinery was spitting errors
MangoCobra 29 May @ 6:58am 
Alright. :)
Bambaryła  [author] 29 May @ 5:57am 
@MangoCobra
not yet, im getting around to it
MangoCobra 28 May @ 6:33pm 
@Bambaryła have you disabled the waste stuff?
Firesparq 29 Apr @ 6:07am 
Interesting, it seems like it only occurs with fastest chemfuel processing when its set to "do forever"
Firesparq 29 Apr @ 4:26am 
Hi, my robots / colonists keep manually delivering to the FSX refinery and deepchem refinery. I have both hooked up to the correct networks, and I don't know why they continue to deliver. I know the system was working before, as it filled up my storage with process outputs.
Bambaryła  [author] 17 Apr @ 12:53am 
yeaaa i'll disable entire waste stuff in may when i have some days off
󠀡󠀡 16 Apr @ 9:30am 
With this mod active when pollution pumps are not connected to a waste pipe network they do not output wastepacks at all, essentially making toxifier generators free and without waste.
No errors are thrown in dev mode, but I doubt it was the intent of the mod developer for wastepacks to not be generated at all if the pipe network is not being used.

Test was done with the following mod load order
1. Harmony
2. Core
3. Biotech
4. Vanilla Expanded Framework
5. Vanilla Chemfuel Expanded
6. Vanilla Chemfuel Expanded - Unofficial Expansion
StockSounds 1 Mar @ 1:00pm 
mmmma, thank you!
Bambaryła  [author] 1 Mar @ 12:03pm 
Bambaryła  [author] 1 Mar @ 11:49am 
I was going to ignore you but since you turned out to be a nice guy after all I'll make a patch mod to partner with this one and lower the research costs.
StockSounds 1 Mar @ 11:27am 
Yeah, sorry. It's just that this has the most proportionally high research costs of any mod I've seen. Can you please use the vanilla costs as reference? I hate research
Bambaryła  [author] 1 Mar @ 10:41am 
@StockSounds
you come off very hostile. Is there a request somewhere beneath the anger?
StockSounds 1 Mar @ 8:45am 
Genuinely how can everything cost so much? I have research turned down to 1/4th of the normal and it's still ungodly for such a simple thing.
StockSounds 1 Mar @ 8:43am 
"Wowza, what a nice mod, I should get it!" Oh great, now I've built an entire refinery only to find out that you changed the research requirement for only one part of the system, and now I have a whole system that doesn't work. And the refinery is really expensive in research for no reason.
Bambaryła  [author] 18 Feb @ 6:18am 
i cant help without screenshots - it works for me.
Stalinator9000 18 Feb @ 1:45am 
I can confirm what @Maxi049 has experienced:
I can not build the toxic waste tank or any of the pipes from the "construction menu". If I spawn the a toxic tank into a pawns inventory and have them drop it (places the tank which can then be claimed). Then I can build the pipes and tanks from the gizmos if I click the tank.
I am also running the "Toxic wastepack generator plus" (Which should be compatible but it does similar things) and this mod is loaded before this mod as the mod manager requests.
Sometimes Naive 13 Feb @ 2:26am 
Do I need to change stacklimit of Plasteel? Autoclave always produce 75 Plasteel instead 125 from 250 Raw Plasteel.
Bambaryła  [author] 11 Feb @ 7:26am 
@maxi049
you're not making any sense. if you can, try joining the discord and i will try to help
maxi049 10 Feb @ 7:10pm 
okay i did the reasurech and both waste pack pipeline and netrame pipe wont work or appear
Bambaryła  [author] 10 Feb @ 10:01am 
@maxi049
which is it then? if it's not appearing, how do you know it's not working?
maxi049 10 Feb @ 8:24am 
toxic waste pipeline not working or appearing
Bambaryła  [author] 19 Jan @ 9:58am 
@gab.guillemot
it is possible but I am not gonna split it.
Bayorna 19 Jan @ 9:45am 
Could it be possible to have a separate mod for the waste and neutroamine network and buildings ?
it's really helpful for pretty much any mechanitor having colony i've found, but i've never found use for the rest of the chemfuel adjacent networks and buildings?
-=GoW=-Dennis 5 Dec, 2024 @ 8:40am 
Haha, thank you!
Bambaryła  [author] 5 Dec, 2024 @ 8:12am 
-=GoW=-Dennis:
it was broken, now it isn't.