Stellaris

Stellaris

Real Space System Scale & Gigastructures Patch 3.11
29 kommenttia
Shadowmasterrr 22.5. klo 10.07 
@Promethe_S
not working
Promethe_S 14.5. klo 13.33 
this patch does still work. just put it between Gigastructures and Real Space
Update?
ender 7.3. klo 23.33 
goat if you do get this updated fr
Adrian TONG CheungChing 4.2. klo 8.20 
Would be very very nice and appreciated if we could have your update on this since the original GOAT seems to be still unavailable working on it, and the latest ones created by others are not quite well done patches with all due respects. Currently still using yours to play the game, and find several gigas not operating as they should in the latest version of RS and GE.
Naro von Bali 11.1. klo 17.43 
hope an update comes, the other latest one needs the ship scaling too which sucks
ebcott  [tekijä] 8.1. klo 13.18 
I'll probably look to get this updated within the next couple of weeks. Been too busy and away. Haven't even thought about Stellaris in awhile tbh
Lone Soviet 8.1. klo 12.28 
god i am hoping this gets an update that doesn't need ships in scaling, I'd rather not have to download a mod that changes how the game is balanced.
Tickle my Pickle 22.12.2024 klo 16.55 
By any chance could you update this when you get the opportunity please kind sir or ma'am? Giga and System scale are a must have for my play throughs and I have no idea how to fix the issues with Irony Mod Manager.
bascott83 1.11.2024 klo 0.09 
Looking forward to a update to 3.14
Adamo 31.10.2024 klo 2.55 
upd pls
crawdaddi 19.10.2024 klo 14.20 
3.13?
RagingSMiT 7.7.2024 klo 14.42 
For those having issues while this is not updated (or any alternative). I recommend using IronyModManager for Stellaris and try to fix some issues through there. The issue for the asteroid industrial site is easily fixed through it.
Battle Fish_ 2.7.2024 klo 12.21 
this breaks some megastructures (only one i encountered so far was the asteroid industrial site, it doesnt show up) pls update
Snoopy9675 29.6.2024 klo 8.06 
It seems things like the Matrioshka Brain is still clipping into things like B class stars
Glory to the 4th Reich! 14.6.2024 klo 7.37 
Can i use this without having gigastructural? Cuz i have dyson sphere bug with system scale
💖⎛⎝Silver Knight⎠⎞ 19.5.2024 klo 0.27 
Very good ol' chap
palinecko 4.5.2024 klo 1.29 
god bless your soul!!!
Mercury! 13.4.2024 klo 6.06 
Your mod saved graphic errors of giga-structures built by myself. But those existed ring worlds are broken.
ebcott  [tekijä] 12.4.2024 klo 12.11 
Nor should it be talked about here. This is just a compatibility patch. Take it up with the original mod developers and Paradox themselves
Tempest 12.4.2024 klo 6.51 
Fr lol, if you want to talk about realism, stellaris is not the game for you, at all
"This is like a real ringworld should look like" my guy, it's a 10 year old powertrip space game, they're not gonna make it 1:1 with how it would work in reality, have you seen the scale of stellaris? Every planet is similar in size to a red dwarf, every blackhole would be supermassive, planets have effectively infinite resources

Realism should not be a part of the conversation when talking about stellaris, at least not in this context
VTS0 11.4.2024 klo 8.24 
@paulo it's a game where you can literally end the universe by merging reality with a dimension conjured by pure emotions using a hyper-weapon known as an "Aetherophasic Engine", and your concerned with the realism of the mega structures?
paulo 11.4.2024 klo 3.00 
I never understood this rubbish of building more than one ringworld around the same star or the dumb idea of building any megastructure in a star system and see all the planets still there after it is concluded. You are building a rignworld or a Dyson Sphere around a star with planets? Then all those planets and asteroids should have being used as building material. Simple like that. Also, I never liked of the model of ringwolrd used in Stellaris. This is like a real ringworld should look like: https://imgur.com/quwJqdC
Dr. Democracy 9.4.2024 klo 23.06 
Ty!
Seb_Le 7.4.2024 klo 5.25 
We're so Barack
ebcott  [tekijä] 6.4.2024 klo 17.58 
@Blast Hardcheese - I can't duplicate the issue. I also checked the files and nothing changes "orbital rings" other than a define change:

PLANET_STATION_ORBIT_DISTANCE = 3.5 #6.0 # how far from the planet orbital stations will be

Are you running with other mods? I added a picture of what planetary orbital rings look like for me. Check the last image in this mod showing Earth.
ebcott  [tekijä] 6.4.2024 klo 17.37 
@Blast Hardcheese - I'll check into that
Blast Hardcheese 6.4.2024 klo 17.29 
This mod causes orbital rings to hover over planets.