Crusader Kings III

Crusader Kings III

Obesity Begone! - Better Weight Control
24 kommenttia
Zer0  [tekijä] 12.6. klo 22.27 
This mod doesn't touch any traits. Your weight is calculated separately from the traits.
blazeknave 12.6. klo 15.27 
Doesn't editing all these traits reduce compatibility with other mods a bunch?
Zer0  [tekijä] 7.6. klo 7.11 
I've updated the mod, tweaked a couple of things as well. See changelog.
Kebaber233 2.5. klo 21.23 
the mod already has an chinese translation https://sp.zhabite.com/workshop/filedetails/discussion/3403925213/599641286096470319/
would u mind to remove the placeholder?
Zer0  [tekijä] 8.4. klo 22.20 
Yeah, I'll take a look. Bloody adventures ruining everything!
ACE 8.4. klo 13.55 
Could you possibly check for the existence of a liege before checking if the liege is an adventurer? My error log is getting filled with a context switch error, and it's impacting the performance (the final file size was 1.2 GB btw, most of it being that one error repeating ad infinitum).

The Error:
[20:00:08][E][jomini_script_system.cpp:284]: Script system error!
Error: liege trigger [ Failed context switch ]
Script location: file: common/script_values/zz_bwlag_health_values override.txt line: 2185 (character_weight_base_value)
Zer0  [tekijä] 17.3. klo 13.10 
Maybe I need to tweak the numbers
ConfusedShoe 17.3. klo 11.02 
I'd like this mod alot better if the "gaining / losing" traits like gluttonous and temperate is removed. The ai will always choose the gluttonous way, which kidda defeats the whole purpose of "weight control". Tons of fatties in my court
finallyciv 28.10.2024 klo 9.07 
A German localization for Obesity Begone has been integrated into this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=3355568022
Tarkain 15.10.2024 klo 18.04 
Hello to you, oh great liberator from annoying traits! I discovered your mods, and it's exactly what I had in mind to get rid of the penalties in the official game. But, well, I got shut down. So finding your mods is awesome, but I wanted to know where to put your mods to make them work. I have quite a few of them, and figuring out where to place them is not easy. So I have the Obesity and Immersive Trait Removal mods
Zer0  [tekijä] 29.9.2024 klo 9.16 
Updated
Zer0  [tekijä] 24.5.2024 klo 23.06 
You should be able to add it into an existing one
Alexander Erebus 24.5.2024 klo 12.58 
Does this mod need a new save or can your mods work with existing ones?
Microfish 28.4.2024 klo 21.26 
@Dovah O.O Ooooh. Thank you. I found out that at least one that was causing issues was the "Customizable tenets" depreciated mod for making your own religion.
Dovah 28.4.2024 klo 13.09 
@Microfish I think that mods that mess with/enable the debug console still disable achievements, as opening the console marks a save as achievement incompatible.
Microfish 24.4.2024 klo 22.09 
Good to know about your mods, thank you. Not all mods on the workshop are--at least one of my 58 mods resulted in achievements being disabled. :(
Zer0  [tekijä] 24.4.2024 klo 1.34 
I think all mods are now
Microfish 24.4.2024 klo 0.42 
I know this is a dumb question, but is this achievement compatible? Thank you.
Spaceracer 16.3.2024 klo 11.57 
I do know there was a thread detailing how to avoid becoming obese (basically stop being a NEET and go hunting) but it still felt like you would eventually end up having to only focus on a martial character or inflate like a balloon so this helps a lot
Juke™ 14.3.2024 klo 11.20 
GIVE ME THAT BREASTPLATE STRETCHER!
Citoyen 13.3.2024 klo 20.30 
Now that's a backstory.
Zer0  [tekijä] 12.3.2024 klo 1.49 
Thanks!
꧁Oskarjasz꧂ 11.3.2024 klo 16.07 
Great idea, I'll use it in my campaign! I give you a thumbs up and download :cozyspaceengineersc:
牛奶大魔王 9.3.2024 klo 18.30 
thx u work, it's definitely better immersion