Stellaris

Stellaris

Trait Point Traits
75 kommenttia
Snow27 18.6. klo 14.11 
i send friend request so i can send you the file
Snow27 18.6. klo 14.09 
sorry i forgor to check mod page
Hann3o  [tekijä] 8.6. klo 2.19 
the allowed_archetyp thing is impleneted, just that there are 2 versions of each trait, one for bio and liothoid and one for robot/machines. but it looks like it doesnt help
Hann3o  [tekijä] 8.6. klo 2.18 
No because the fix doesnt do anything, and the guy didn't send me anything ^^
Kedi 7.6. klo 17.31 
Um, was the mod fixed now?
Hann3o  [tekijä] 1.6. klo 10.43 
@Snow27 yo send me for sure :) Thank a lot
Snow27 30.5. klo 13.26 
Hey mod author, to fix machines not being able to pick these traits change "allowed_archetypes = { BIOLOGICAL LITHOID }" into "allowed_archetypes = { BIOLOGICAL LITHOID ROBOT MACHINE }" if you're too lazy to change this all by hand, then I suggest using the replace feature in notepad++ to do it for you, if you are even lazier still, I have already made a working version of the file and will send it to you if asked
Starshot 30.5. klo 12.39 
Hey, can you upload a version of this for 3.14?
SirBlack 29.5. klo 21.18 
is this ironman compatible i typed in ironman traits and found this
Starkrome 23.5. klo 0.10 
@CptBlitz someone as already found the bug for machine pop decline it on BM King trait point fix
CptBlitz 20.5. klo 18.32 
Yep this pop decline problem is annoying, however, if it helps I think the problem is something in the coding for gestalt consciousness ethics. Since if you play machines that are not under that ethic then the problem does not appear or show when using the traits.

Very strange that non gestalt consciousness machine races can use the traits fine but ones that are GC get the bug. So maybe looking at the code there will help?
Hann3o  [tekijä] 20.5. klo 12.32 
Yes, but there should be a version of them for machines if you select machines :)

The problem is somewhere else in the new code, and can't figure it out, sorry
constantin 20.5. klo 11.01 
@Deep_Dark is right, got the same problem, was going out of mind to understand the problem, found out it was this mod becouse after saving a new species and closed the game, after lunching again while selecting the species says "can't use this trait becouse required mammal or lithioid"
Deep_Dark 18.5. klo 0.49 
I am experiencing the bug that causes machine empire's pops to drop if they are using these traits. I even confirmed it by running it as the only mod.

I don't mean to cause any sort of grief, just wanting to make sure your aware the bug persists!

I like to play this game as more of a Roleplaying sort of things, so i often used this mod to have more freedom in making the Specie i want without having to bother with too many unwanted negative traits(I still use those, but for flavor/theme), so i hope it is fixed soon!
Hann3o  [tekijä] 17.5. klo 16.27 
Trait picks are not added by traits. You need to change that somewhere else
Demognomicon 17.5. klo 14.08 
@Hann3o So no chance of adding a set of added picks so only the player gets those?
Oray Bey 17.5. klo 7.27 
I don't want to be misleading. I didn't try to play only with this mod, so maybe one of the other mods in my playlist caused interference with this mod resulting with the issue in question. However, the problem was solved when I disabled this mod in my playlist.
Hann3o  [tekijä] 17.5. klo 3.03 
This is so weird dang it :( I added category = machine, that should've solved it but nah
Oray Bey 17.5. klo 2.45 
Sadly, I'm still getting the machine pop drop issue. I have a modded playset but just disabling this solves the issue for now. Great mod tho, I'd be glad if it could be fixed. :b3d_love:
Hann3o  [tekijä] 17.5. klo 0.15 
Should be fixed now :)
Malakim Phoros 16.5. klo 14.49 
This mod seems yo be causing machine races to have constantly dropping population when any of the trait point traits are chosen.
=[RHIT]=Nippy 16.5. klo 14.41 
Nevermind seems to be a newish 4.0 bug (multiple bug reports on Paradox Forums), and very sporadic
=[RHIT]=Nippy 16.5. klo 6.38 
In 4.0 I'm running into an issue with this mod - specifically, if a leader has multiple level ups (e.g. console cmd skills, or multiple agendas run via unity with statecraft) the level up process gets messed up. E.g. if starting level is 1, and you do "skills 6" it locks out leader trait and specialization choices, and in a game I just played the statecraft level ups resulted in skipping destiny trait picks when going from level 6->9/10 on various leaders.

Any idea whats going on?
NooB[l]o_B_Tapke 15.5. klo 2.17 
4.0 please
Demognomicon 14.5. klo 11.18 
@Hann3o How about adding a few that add to picks as well? I am running out of picks when adding points.
RezinQui 13.5. klo 20.04 
Whenever I use these extra traits on mechanical pops they decline and then *poof* dead empire, so that's just a heads up for robotic empire players.
The Byzantine Emperor 11.5. klo 22.35 
so this isn't showing up for me at all
Hann3o  [tekijä] 8.5. klo 16.29 
Ye damn they changed the trait category thing, maybe needs a seperat version for robots, cyborgs
Nightbane ︻芫 —— 8.5. klo 16.18 
For whatever reason, If i use this for robot pops, it kills them off over time and refuses to grow them until I take the extra points off
DaWang 7.5. klo 16.00 
still works for 4.*.*
Zeizei Pumpum 6.5. klo 10.24 
so u have plans for a 4.0 update?
Hann3o  [tekijä] 28.2. klo 5.58 
@Tahu-Umbra You can change that yourself with a mod very simple. Make your own script in common/species_archetypes/yourname_species_archetypes.txt (see the main game what to edit)
Hann3o  [tekijä] 28.2. klo 5.54 
@BIIKERHOTLINE Doenst work over traits :) Would have to be a technologie etc.
BIIKERHOTLINE 28.2. klo 4.24 
Any plans to do same but for civic points?
Tahu-Umbra 23.2. klo 15.21 
is there a trait limit increase to go along with this?
Hann3o  [tekijä] 20.2. klo 12.37 
Weird I havent had heard of this yet. I will try to test it on my end. Could be a mod conflicting
Isarnorix 15.2. klo 5.06 
First, I love your trait mods!

I do have an issue though. I can run 1 of your Trait Mods with a few others (from other authors) but as soon as I run more than 1 of your trait mods I lose all but 1 of yours. It's also random as far as I can tell.

Last game I ran I used Cool Machine Traits, OP Traits and Trait Point Traits.

They loaded up just fine at game start. I made my race and played for a while.

On reload of game, OP Traits poofed from my Species.

Removed OP Traits and started over.

On reload the Trait Point Traits poofed from my Species.

I'm just curious if anyone else has had such an issue.

To be fair, I've completely uninstalled Stellaris and nuked all Paradox Files and Game Save Data repeatedly because there are other mods I just can't install anymore, they always download with the missing descriptor file issue.

Once again, love your work!
Thanks to anyone that can provide any info for me.
66马儿 3.2. klo 22.10 
I also hope that the trait slots can be increased. Does anyone know which mod in version 3.14 can achieve this?
Hann3o  [tekijä] 22.1. klo 10.18 
@Cepheus Talks Updated with 1, 2, 3, 4 Trait points
Eternum 3.12.2024 klo 8.50 
can you add a 2,3, and 4 option as well?
Hann3o  [tekijä] 4.11.2024 klo 13.24 
@Universe You are welcome my friend :)
Universe 3.11.2024 klo 21.31 
Good job keeping the mod upto date:steamthumbsup:
Tora 12.10.2024 klo 11.20 
Can you add one for two points and one point?
Selter [DRG] 5.10.2024 klo 8.25 
@♥Ares♥, unfortunately, I don't believe that this is possible. As traits can only affect the amount of available trait picks after empire creation.
♥Ares♥ 14.8.2024 klo 15.43 
Would like to see a Trait pick mod from you.
Ryveld 8.6.2024 klo 14.59 
@Ivory F, how did you do the trait picks? I'm still confused on that one.
Hann3o  [tekijä] 31.5.2024 klo 23.37 
@Gadg8eer The image is grabbed from google search and probably was AI generated, atleast it looks like that^^
Hann3o  [tekijä] 31.5.2024 klo 23.36 
@Boshty You can also change the species_archetypes files and make your own mod. Than you don't even need traits. But, then the change also applies to any AI empire :)
Gadg8eer 30.5.2024 klo 23.47 
@Hann3o Hi! This might be a weird question, but where did you find this thumbnail art? I'm just curious, it looks really cool.
Boshty 30.5.2024 klo 18.22 
however this is even lazier than typing the command, so this mod wins :D