Stellaris

Stellaris

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Trait Point Traits
4
2
2
   
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File Size
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1.075 MB
29 Feb, 2024 @ 3:34am
17 May @ 12:15am
8 Change Notes ( view )

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Trait Point Traits

In 1 collection by Hann3o
Hann3o's Mods
22 items
Description
🌌 Trait Points Traits Mod
● Adds Traits that give you more Trait Points:
[1, 2 ,3 ,4 ,5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 100]

● Can't be picked by AI

Not working for machine species with 4.0 Update

● Compatible with other trait mods (no vanilla files changed)



73 Comments
Hann3o  [author] 8 Jun @ 2:19am 
the allowed_archetyp thing is impleneted, just that there are 2 versions of each trait, one for bio and liothoid and one for robot/machines. but it looks like it doesnt help
Hann3o  [author] 8 Jun @ 2:18am 
No because the fix doesnt do anything, and the guy didn't send me anything ^^
Kedi 7 Jun @ 5:31pm 
Um, was the mod fixed now?
Hann3o  [author] 1 Jun @ 10:43am 
@Snow27 yo send me for sure :) Thank a lot
Snow27 30 May @ 1:26pm 
Hey mod author, to fix machines not being able to pick these traits change "allowed_archetypes = { BIOLOGICAL LITHOID }" into "allowed_archetypes = { BIOLOGICAL LITHOID ROBOT MACHINE }" if you're too lazy to change this all by hand, then I suggest using the replace feature in notepad++ to do it for you, if you are even lazier still, I have already made a working version of the file and will send it to you if asked
Starshot 30 May @ 12:39pm 
Hey, can you upload a version of this for 3.14?
SirBlack 29 May @ 9:18pm 
is this ironman compatible i typed in ironman traits and found this
Starkrome 23 May @ 12:10am 
@CptBlitz someone as already found the bug for machine pop decline it on BM King trait point fix
CptBlitz 20 May @ 6:32pm 
Yep this pop decline problem is annoying, however, if it helps I think the problem is something in the coding for gestalt consciousness ethics. Since if you play machines that are not under that ethic then the problem does not appear or show when using the traits.

Very strange that non gestalt consciousness machine races can use the traits fine but ones that are GC get the bug. So maybe looking at the code there will help?
Hann3o  [author] 20 May @ 12:32pm 
Yes, but there should be a version of them for machines if you select machines :)

The problem is somewhere else in the new code, and can't figure it out, sorry