Stellaris

Stellaris

A Lot of Traditions - 2 Tradition Slots
8 Comments
Noid 1 Jul, 2024 @ 3:57pm 
This is exactly what I was looking for! Thank you for making and maintaining this. I appreciate the time and work it takes!
Kharnath 3 Apr, 2024 @ 2:37am 
when do you get the tech for the last ascension perk? i'm at a point where i'm only getting repeatable tech but i'm not getting the last slot
Adeptus Freemanicus  [author] 26 Mar, 2024 @ 1:29pm 
@PFUDOR, enjoy, if you got any requests let me know.
TheoWolf 25 Mar, 2024 @ 4:57pm 
Also It feels like the perfect addon to a more Lightly modded playthrough. Vanilla has added so many more AP's and traditions that 7 just feels too restrictive but most other mods that increase the count do so with the expectation of you having Large AP and Tradition mods.
TheoWolf 25 Mar, 2024 @ 4:49pm 
I don't remember if I ever said Thanks for this. so Thanks.
nordstern 3 Mar, 2024 @ 5:25am 
thanks. I am having an AI-Mod which does effect the perks and traditions so i was wondering why the traditions were in your mod too.

Btw. i deleted the files i thought and it works too. But i do not have the different mod you said (plentiful i think from the name).
Adeptus Freemanicus  [author] 2 Mar, 2024 @ 7:34pm 
@nordstern, The mod is compatible with tradition and perk mods, read the "Tradition Mods" and "Ascension Perk Mods" sections of the description, and no, those are not the only ones that work.

When it comes to the define files, they are needed to make the mod work, they are the ones that change the amount of max traditions and ascension slots.

Also, if let's say there is a define file that belongs to a different mod that is enabled, the two mods will not conflict unless both define files change the same thing, otherwise, they don't interact in a negative way, therefor compatibility is not effected.

The only way that can happen is if you got the same type of mod enabled twice, which is something (at least in this case.) shouldn't have happened in the first place and is a user error.


So no, to make it clear, the define files are required for this mod to do it's main purpose of adding more perks and ascension slots.
nordstern 2 Mar, 2024 @ 3:29pm 
is their a reason why your mod is not compatible with tradition and perk mods?

In you modfile are the perk file and a defines which changes the costs of the traditions. Why is this nessessary? Deleting them should be possible and that the compatibility is much higher.

Or is their a logic mistake? I am not a modding expert, but i know a bit. And i think increase UI, Traditionpicks and Perks is enough or?