Stellaris
Nanite Expansion (Discontinued - 3.14)
170 comentarii
Sdri 14 iun. la 10:05 
Is there another good nanite mod like this one anybody recomending?
w.girl27 31 mai la 15:39 
im willing to trade 75000 w0rthless steam points if they update this hahaha
Brushboss 28 mai la 18:06 
still hoping for update
Valtiel_The_First 26 mai la 10:25 
it was an honour my friend
n6363 16 mai la 5:50 
I like it more than the official Nanite. This mod is truly excellent. Therefore, please update to version 4.0.
w.girl27 6 mai la 23:27 
i pray someone adopts and updates it soon its the mod that introduced me to orions arm universe.
Battlespark 6 mai la 8:59 
Rip! it was a good mod. Ty man.
Defiler 3 mai la 10:55 
I think I'm gonna try to pick this up. Thanks for your efforts, Flagellum. I just forked the GitHub repo, thanks for that link. No promises but if anyone has a 'TODO list' of things that need fixing I guess that's the next step.
w.girl27 12 apr. la 21:43 
@MightyShark its remains of the sequel mod masters of the multiverse which was sadly never picked up and updated it contiuned the tech tree in time and multible universe based tech.
Sorel_Kainz 1 febr. la 22:46 
А это нормально, что Вселенский Наноизготовитель кроме того что в содержании имеет 5 нанитов, но еще и производит -8 нанитов?
KEEPER 31 ian. la 7:41 
Hello everyone. Has anyone encountered the problem that a planet is not being transformed into a nanite world by absorption? The progress of the incident was completely filled in, but nothing happened. I have an infinite planet that cannot become a nanite world. The bots made a lot of colonies, and after capturing them, I didn't need that much, I wanted to convert the extra ones into nanite worlds, but I ran into this problem
yes 24 ian. la 16:05 
the nanite interdictor is with the base game. it just doesnt auto generate like the nanite swarmer
MartianLeo 12 ian. la 14:10 
i swear you used to be able to get nanite ships but after grand archive came out they just randomly stopped being available
Inny 9 ian. la 14:27 
Hello, can you please add a scripted variable for compatibility? @nanite_exp_mod = 1
Thanks!
MightyShark 6 dec. 2024 la 16:39 
Where are these TEMPORAL weapons meant to be found ?

component template [NANO_BEAM_TITAN] has an invalid upgrades_to = [ENERGY_LANCE_TEMPORAL]
component template [TORPEDO_NANO] has an invalid upgrades_to = [TORPEDO_TEMPORAL]
component template [NANO_SWARMER_MISSILE] has an invalid upgrades_to = [TEMPORAL_SWARMER_MISSILE]
component template [SMALL_NANO_ARMOR] has an invalid upgrades_to = [SMALL_TEMPORAL_ARMOR]
component template [MEDIUM_NANO_ARMOR] has an invalid upgrades_to = [MEDIUM_TEMPORAL_ARMOR]
component template [LARGE_NANO_ARMOR] has an invalid upgrades_to = [LARGE_TEMPORAL_ARMOR]
OnwardPaladin3 4 dec. 2024 la 23:52 
Is the nanite entity trait just for leaders, or is it an actual species trait? As for whatever reason, while I can get the leader trait on project completion, it doesn't give me one to modify my species with.
not funny, laughed 1 dec. 2024 la 9:20 
How does one get the "Angelnet Unified Networks" technology to appear? The ability to create those toposophont networks yet eludes me.
DrThu 24 nov. 2024 la 9:18 
Hey I might be reading things wrong but curious, Is there supposed to be an Apex Machine Ascension perk? along with where am I supposed to locate the additional trait for a machine empire? Thanks for any help on it all
Naraxa 22 nov. 2024 la 18:43 
I'm here with @CTH2004, I'm also curious as to how this interacts with the new Nanotech machine tradition
Nyarlathotep 15 nov. 2024 la 0:13 
Can you add something for space fauna havers?
chamaeleon9 18 sept. 2024 la 17:47 
@Angry_IVAN just picked this game back up after a while, still using the old version of this mod, but the hyperfog could only be built above nanite worlds (though usually part of the L-cluster rare ones can be found before). Don't know if it has changed in the newer version.
CTH2004 6 sept. 2024 la 13:27 
how exatly does this interact with Machine Age, especially the nanite content it added? (There wasn't much, but there was some)?
Angry_IVAN 5 sept. 2024 la 16:33 
I don't understand where to place Orbital Hyperfog. Whenever i try to build it anywhere, be it a planet, asteroid or something else, the game just doesn't let me. Where should i build it, precisely?
FirePrince  [autor] 1 sept. 2024 la 11:38 
@MilitantPacifist: could be implemented in the next version.
@Angry_IVAN: this has been a problem since the beginning of this mod, it just doesn't show up (probably the selection is just too small), you can click on it.
Angry_IVAN 1 sept. 2024 la 5:11 
Where to build Orbital Hyperfog? Tried many places, but it doesn't show that it can be done.
MilitantPacifist 29 aug. 2024 la 14:12 
I don't know if its a bug but I'm not getting war exhaustion from bombing planets into nanite worlds.
FirePrince  [autor] 15 aug. 2024 la 9:20 
@GIGN: no
@Chill: yes, it should be, if not, it will be done.
GIGN 15 aug. 2024 la 6:23 
does it require dlcs?
Flying_Squid_999 14 aug. 2024 la 16:49 
@Sunconure11
Haven't noticed crashing myself yet. Will report if it happens.
Sunconure11  [autor] 14 aug. 2024 la 0:22 
@flying_squid_999

Are you still having any crashing? I’m noticing I have a crash that can be tied to this mod, but I don’t know why it is the case
Flying_Squid_999 12 aug. 2024 la 1:04 
It seems the Universal Constructor makes both Alloys and CGs no matter if you're a gestalt and regardless of planet designation.
Chill 10 aug. 2024 la 21:19 
Hi all. Anyone know if this is compatible with 'A Deadly Tempest'? I am guessing not...
Vhodnoylogin 9 aug. 2024 la 9:13 
Does it compatible with UI Overhaul?
FirePrince  [autor] 3 aug. 2024 la 15:37 
@Flying_Squid_999: yes, reverted - very strange
Flying_Squid_999 3 aug. 2024 la 15:31 
Yo, sabotage detected. Now this crashes the game on startup, with nothing else active. Base game launches fine.
Sunconure11  [autor] 21 iul. 2024 la 11:32 
That being said though, he has authorized rights for anyone to take over any of his mods, if they so please.
FirePrince  [autor] 15 iul. 2024 la 6:01 
@w.girl27: we can't even finish this mod yet, so no.
Sammich 28 iun. 2024 la 8:37 
nvm i fixed it by redownloading!
Sammich 27 iun. 2024 la 12:21 
im playing as a machine intelligence and the ascension perk doesnt seem to appear, is this because of machine age? are the features integrated into the nanite ascension when playing machines?
masiyi9406 24 iun. 2024 la 17:38 
Do you have any links or documents indicating what this mod does? Thank you very much!
Parciwel 19 iun. 2024 la 14:20 
Oh, and the upgrade of these don't produce alloys/consumer goods anymore. I would either seperate these into three buildings (if you want, they can be exclusive) or add the production back in.
Parciwel 19 iun. 2024 la 13:40 
there is currentlyy an error in the localisation (at least the german one)
It says, that the universal constructer gives four alloys and consumer goods per industrial district, but in actuality, it only gives two (This is the basic, without the x2 Multiplier). Probably aa relic from the past. Btw, it gives 2 as a base with the 2 per industrial district added on (so with 13 industrial districts, you get 28 of each)
Ankahia 13 iun. 2024 la 8:31 
wowwwww
so good to know that it's upgraded
黄油炖牛奶 5 iun. 2024 la 17:39 
这个mod与原版相比,平衡性怎么样?
How does this mod compare to the original in terms of balance?
Coggernaut 4 iun. 2024 la 10:08 
Oh hello fire prince! I was just about to ask how compatible this and DSO might be. There is some overlap in function, but I doubt they are incompatible. I think the only thing I can imagine is nanite income being very little for DSO sources, given it was balanced to a vanilla experience.

https://sp.zhabite.com/sharedfiles/filedetails/?id=1971940221&tscn=1717448657
kinngrimm 3 iun. 2024 la 11:42 
loving this mod , any chance it would be compatible to
Machines & Robot Expansion Continued ?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3163759042
FirePrince  [autor] 31 mai 2024 la 10:40 
@Updated to v.3.12.3!
@Mr. Miyagi: should be done!?
@_Gamma_Dragon_: added to Orbital Hyperfog
@Flying_Squid_999: should be fixed now!?
Sunconure11  [autor] 30 mai 2024 la 15:21 
False alarm. It was already phased out and I didn't realize it.
Sunconure11  [autor] 30 mai 2024 la 13:29 
NOTICE: Due to changes in the latest update, I am certain this mod will cause a crash. These changes include two triggers that were marked as deprecated finally being pulled.

https://github.com/Sunconure11/Nanite-Expansion-Continued/issues/4

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-346-3-12-3-released-and-a-small-peek-at-the-future.1682509/
GammaDragon 25 mai 2024 la 23:35 
There is two nanite planets too