Slay the Spire

Slay the Spire

Bundle Of Terra - Polished Update 2
33 Comments
SamuelDancing 20 May @ 2:24pm 
I actually have the same problem with Fishron having 57K hp, and am not using Corrupt the Spire
A total stranger 24 Feb @ 6:31am 
That would make sense.
I honestly can't tell what my challenge score is, the panel extends beyond the bottom of the screen and I assume the sum is listed at the bottom.
SandTag  [author] 20 Feb @ 6:52am 
@A total stranger if you have both corrupt the spire and a high challenge score that does sound possible, though i am curious just how high both modifiers were (they are both multiplicative).
A total stranger 20 Feb @ 5:42am 
I just read the quest wiki because I can't beat fishron.
Something is clearly borked with my game, cause my Fishron has 57000 health.
Maybe the boss doesn't interact well with Corrupt the Spire corruption health scaling?
Nalesh 31 Jan @ 2:22am 
Is there a way to see which quest rewards you've unlocked? Killed fishron but not sure what I got from it.
SandTag  [author] 14 Jan @ 4:44am 
@PixelZombie duke fishron was nerfed in the last patch, he is reported to be fairly middle of the road for a quest boss.

if you want to learn more about the fight check the Quest Wiki
https://sp.zhabite.com/sharedfiles/filedetails/?id=3394493127
PixelZomble 14 Jan @ 4:11am 
why is duke fishron so ridiculously hard????? is the fight even possible?
Novae 2 Nov, 2024 @ 9:16am 
hey wait a moment the ankh shield is a dual [terraria.wiki.gg] reference [bindingofisaacrebirth.wiki.gg] :3
UlyssesK402 18 Aug, 2024 @ 11:17am 
@SandTag

...I was not expecting that. I probably should've read the description for Bundle of Bundles.

Thank you.
SandTag  [author] 18 Aug, 2024 @ 11:07am 
@UlyssesK402

Your probably clicking on the wrong config tab, the `Bundle of Bundles` tab has the configs for every bundle.
UlyssesK402 18 Aug, 2024 @ 9:07am 
@SandTag

The problem is that the config menu simply didn't want to open, no matter how many times I clicked "Config," nor the fact that it works fine with other mods.
SandTag  [author] 18 Aug, 2024 @ 3:16am 
@UlyssesK402 instructions are in the description
UlyssesK402 17 Aug, 2024 @ 2:16pm 
I'd like to play with this, but I couldn't open the config menu to replace the music overrides, which I personally don't wish to play with.
SandTag  [author] 11 Jul, 2024 @ 12:23pm 
There is now Simplified Chinese language support (Zhs)
SandTag  [author] 4 Jun, 2024 @ 6:46pm 
@IVPlayer the quest bosses do spawn alongside the act 4 elites, yes.

The summer update is going to nerf some of the more... quirky quest bosses like megaghost to reduce the amount of spire weapons in their fights, megaghost for example wont have the spear anymore.

Duke fishron was actually the test to see if a quest boss could be designed without them being present anymore and people seemed to like it so im going to be making the earlier quests a bit easier.

Whichever spire weapon is on the side they currently spawn in will despawn.
IVPlayer 8 May, 2024 @ 7:48am 
I think this is a great mod, but there's some stuff that really needs to be fixed. The Quest items are really interesting, but when the quest straight up doesn't work properly, it gets really frustrating. Just spitting me into a fight where the Act 4 Elites are nearly untouchable, not because they're challenging, but because the Quest boss is just IN THE WAY. I really hope this isn't intentional and gets fixed, because the mod is really amazing. It just sucks that more relics are locked behind a broken aspect of the mod.

Also Plantera is fine, but the Super Hex Ghost needs a rework. Too many curses, hits way too hard. Makes The Heart look like Slime King.
金正日 26 Apr, 2024 @ 12:52am 
有汉化嘛
Ben 26 Mar, 2024 @ 6:10am 
Very cool things added. The Megaghost fight seems a little silly tho
Katrina 14 Mar, 2024 @ 11:55am 
I don't have this mod yet, though I 100% plan to get it. And I just wanna say, the Plantera Quest Relic looks positively HORRIFYING. With all the mods I have, including the Battle Tower mod, runs take twice or even thrice as long as your average Slay the Spire run. So that is going to be a mad as hell scramble, and I am excited to try.
SandTag  [author] 29 Feb, 2024 @ 2:16am 
@Red Luster YT use the bugs tab and include crashlog, however problem is most likely caused by out of date mods.

unsub and resub to bundlecore, steam has probably just forgot to update it.
Gálvez 1 Feb, 2024 @ 9:50am 
I really liked it
Hillycube 28 Jan, 2024 @ 7:37pm 
Oh my bad, didn't read the message at the bottom properly, I thought it said bundle of terra for some reason.
SandTag  [author] 28 Jan, 2024 @ 4:49pm 
@Hillycube the config for all bundles is found under "Bundle of Bundles".
Hillycube 28 Jan, 2024 @ 4:17pm 
Can't seem to open the config at all, just acts like I clicked on the mod again, wanted to turn of music.
SandTag  [author] 21 Jan, 2024 @ 5:18am 
@AgentPhil while no crashlog, i can guess steam just hasnt updated this mod, the issue with beetle armour and terra blade in events have been fixed.
AgentPhil 20 Jan, 2024 @ 4:12pm 
Just noticed the bug discussion but I'm getting an error deleting my comment so screw it. I got this crash when I lost HP during the ruina act 3 event shown in the message.
AgentPhil 20 Jan, 2024 @ 4:07pm 
Mods in stacktrace:
- Bundle_Of_Terra (2.0.2)
- ruina (3.7.0)
Cause:
java.lang.NullPointerException
at terrabundle.relics.TerraBladeBoss.onLoseHpLast(TerraBladeBoss.java:40)
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1783)
at ruina.events.act3.Realization.buttonEffect(Realization.java:184)
at com.megacrit.cardcrawl.events.AbstractEvent.update(AbstractEvent.java:124)
at ruina.events.act3.Realization.update(Realization.java:137)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
SandTag  [author] 18 Jan, 2024 @ 10:03am 
Expansion Pack 1 is available
SandTag  [author] 18 Jan, 2024 @ 6:12am 
The first like goal has been reached, an update with 10 more relics will be available in a few hours, just have to wait to make sure bundlecore updates for people :twtimer:
SandTag  [author] 15 Jan, 2024 @ 5:25am 
@Soap Feel free to translate if you are able, i cannot on my own however, do not speak chinese.
Soap 15 Jan, 2024 @ 2:19am 
Chinese!
Bento Baker Praymordis 8 Jan, 2024 @ 7:30pm 
mod looks amazing and was well worth the wait, I hope it gets updated with more relics such as the terra blade and beetle armour. here's a rough idea for what each one could do but feel free to take your own creative liberties as you see fit.

Terra blade (Boss relic) Start each combat with 6 strength, every time you play an attack deal damage to all enemies equel to your strength (min of 6 damage per attack).

Beetle Armour (Shop relic) Start each combat with 3 dexterity and barricade.
pgames-food 8 Jan, 2024 @ 7:03pm 
congrats & thanks for another mod :lunar2019piginablanket: