Stellaris
Machine & Robot Tiny Expansion Update 3.10.* Abandoned
27 comentarios
The Dank Lord [GER] 26 JUL 2024 a las 4:21 p. m. 
ded
Ravencroft 31 MAR 2024 a las 9:25 a. m. 
Seems you haven't fixed the issue yet. As below:
xcv_mdlc_policies.txt
You need to delete line 241 which is just an x on its own.
Speedyquader 27 ENE 2024 a las 6:09 p. m. 
I'm rooting for you, Archmage! I look forward to when you can get a fully working build(whatever features it may have) uploaded for 3.10 :D
Willa Grey 26 ENE 2024 a las 12:34 p. m. 
Looks like there is a stray character in common\policies\xvcv_mdlc_policies.txt, line 241.
I had an issue with an odd bit of extra broken text at the bottom of my policies list. Removing that character cleared the issue.
Archmage MC 15 ENE 2024 a las 9:00 p. m. 
So far I've got the original mod working without crashes or the bugs this one has, but the leader assembly screen and master intelligence screens are bugged to hell. Not crashing, but also not working. Going to be a lot of editing of leader classes, subclasses, and traits there.
Xyllisa Meem Paradox Station 15 ENE 2024 a las 6:43 a. m. 
Policies seem broken, weird programming gibberish in my policy menu and the policies related to ascension perks in this mod are unavaliable.
Archmage MC 14 ENE 2024 a las 2:17 p. m. 
@willispower812 that lag was previously caused doe to the nanobot trait. Its applied as a world modifier instead of whatever Budding is vanilla wise, so it causes more lag tahn budding and AI weigh it very heavily. So any AI making robots will have it and it causes lag since it calculates per pop isntead of how budding works.
willispower812 13 ENE 2024 a las 10:24 p. m. 
Alerting you, it appears this mod will cause lag for whatever reason, was notcing as I was doing a playthrough with it that the game got extra laggy, then I started a new one and it remained laggy to an extent, being jumpy
Martenzo 11 ENE 2024 a las 5:19 a. m. 
@Teachtaire It's normal to not be able to build cooling districts if you already have enough cooling for 100% planet efficiency. If your planet has the thermal throttling debuff, then you should be able to build cooling to get back to 100%, and then not be able to build more. If your planet is getting thermal-throttled and still can't build cooling, that's a bug.
A Grumpy Gamer 10 ENE 2024 a las 10:18 a. m. 
I placed this in my load order there the original was but a few of the bits don't seem to work. For instance the perk where they die and come back. So not sure if it's the code or if it needs to be moved around in the load order. I do play with a lot of mods and have started two new games trying to work out what needs to be done. Not sure what help I can be. But if you need anything more specific please let me know..
Teachtaire 9 ENE 2024 a las 6:50 p. m. 
I'm not able to build cooling system districts - is this intentional?
Tolrael 8 ENE 2024 a las 7:08 p. m. 
so glad to see a version of the mod coming back, as a MI main I find this to be essential, thanks for keeping it "alive"
willispower812 8 ENE 2024 a las 4:18 p. m. 
I need you to know you are a life saver and I absolutely am grateful for your work
Kryzen 7 ENE 2024 a las 5:16 a. m. 
or make this mod compatible with the Production Revolution mod, which will help solve performance problems
Kryzen 7 ENE 2024 a las 5:10 a. m. 
well, the fact that someone continued to support the mod is already good, but I hope those functions that were removed may return over time, so good luck in the development of the mod
Archmage MC 6 ENE 2024 a las 2:14 p. m. 
Ah, so thats why there are 3 broken lines of code inside the policy list.
Ravencroft 6 ENE 2024 a las 6:19 a. m. 
You have a little issue with xcv_mdlc_policies.txt
You need to delete line 241 which is just an x on its own.
Flying_Squid_999 5 ENE 2024 a las 6:18 a. m. 
Thank you SO MUCH for making this effort. I'll run this in my next playthrough and test.

@Ambi Looking at the file size, standalone.
Ambi 5 ENE 2024 a las 4:25 a. m. 
thanks for your work champ, is this a standalone mod or origin mod required?
Archmage MC 5 ENE 2024 a las 12:15 a. m. 
Finally, I'll do a playthrough with my standard stuff and tell you what I find. But I will say, removing the leader assembly stuff was a smart idea. It was always super, super buggy.
Shadowke76 4 ENE 2024 a las 11:02 a. m. 
my most favorite mod is back. thanks!!!
Liobuster 2 ENE 2024 a las 8:13 a. m. 
any chance you will manage to rebuild/re-add leader assembly? that was the best part of the OG mod
Ragnarok 2 ENE 2024 a las 6:50 a. m. 
Can I implement this in a save game? I thought the original was fine so I probably need to replace it.
Quasiguide  [autor] 1 ENE 2024 a las 1:03 p. m. 
@Xelan yeah I hope others can join I've only ever down a bit coding and don't have a lot of spare time learn coding skills
ForsakenEcho 31 DIC 2023 a las 7:32 p. m. 
Ah... a true hero here.
The Dank Lord [GER] 31 DIC 2023 a las 5:06 p. m. 
Awesome dude!
I hope you will learn a tiny bit about modding while maintaining this mod so you can improve it and fix the still existing bugs (There is a game breaking on
I'm simply too lazy for it
Xelan 30 DIC 2023 a las 11:52 p. m. 
really appreciate the effort, I hope this is here to stay :steamthumbsup: Would be even better if someone with modding experience could join, so things like core customisation can be fixed.