Europa Universalis IV

Europa Universalis IV

GUIbennar
98 bình luận
sambossi 10 Thg03 @ 2:07am 
region disabling is bugged
Jinetez 17 Thg01 @ 4:32pm 
changing the name of the provinces is bugged
KallarDuskwood 16 Thg01 @ 8:30am 
Can you update /decisions/DiggyDiggyHole.txt

They added some decisions in regards to runfather worship which wont work when using your mod
Jaun Peron 5 Thg01 @ 10:46pm 
Yo can you make this for vanilla?
GabeC1997 28 Thg12, 2024 @ 8:13am 
Transmutative Path Religion adds a new button to the province GUI
Impy Hans 6 Thg12, 2024 @ 5:59pm 
To be more specific, the project events don't fire when the button is clicked, so the project never actually starts. You pay the cost, get the province debuff for 50 years, and get nothing out of it.
Impy Hans 6 Thg12, 2024 @ 4:27pm 
As Possibly Him mentioned, this mod seems to be breaking Hold Infrastructure improvements. I've played loads of dwarf games with GUIbennar, and in none of them have the improvements ever completed. Meanwhile, I did it one time without GUIbennar and it worked first try.
Dr.Macari 10 Thg10, 2024 @ 2:31pm 
Alright, there is something really buggy related to tolerance and races. I dont have anymore gnomes in the "Racial Tolerances & Polices" menu, 0%, but I am still getting events about they.
SaltydrolMLG 10 Thg10, 2024 @ 1:54pm 
Because you are using a modified version of Flavour_ArgOrdstun_H76.txt, Flavour_DurVazhatun_I03.txt, Flavour_GorBurad_I16.txt, Flavour_HulazKrakazol_I20.txt to deal with holds getting damaged/destroyed via events, there is a incompatibility with the "All Dwarven Missions Combined (Tabs)" mod, as it also replaces these files with its own version to combine the mission trees.
This seems to need its own compatibility patch. The same should apply to any other mod that also edits the same files from base Anbennar (or any other that GUIbennar edits).

I have also noticed some other edits that are probably not intended: Flavour_HulazKrakazol_I20.txt also differs from base Anbennars' declaration of a certain ruler (might be related to the mechanics change for long lived races). Flavour_ArgOrdstun_H76.txt also differs from base Anbennars' of dealing with the ruby in the dwarovkron.
Dr.Macari 10 Thg10, 2024 @ 2:06am 
@Guivarch I am playing with the kobolds right now, and the provinces dont show wich race lives there or neither the tolerance.
Dr.Macari 9 Thg10, 2024 @ 2:28pm 
@Possibly Him which mods are you using?
Possibly Him 8 Thg10, 2024 @ 6:58pm 
I think this mod is breaking hold specialization improvements. When i clicked the button to upgrade infrastructure it gave to modifier for upgrading but it never finished whats more when i reloaded the game the hold specialization just disappeared I was able to pick a new one when I upgraded it again but im pretty sure this mod is breaking it.
Guivarch  [tác giả] 4 Thg10, 2024 @ 3:31pm 
So the bad new is when I said I was gonna fix tolerance not updating bug in a day I fucking lied :p

I good news is the bug is fixed now !
itz Blayzing 30 Thg09, 2024 @ 6:15am 
Sorry haven't been playing much EU4 of late, looks like you're working on a fix but the modifiers never updated no matter how long I waited, unless they took upwards of a decade. I was using the updated Homebrew mod and all the monuments mods. And am using the steam version
Guivarch  [tác giả] 28 Thg09, 2024 @ 9:11am 
Thanks for reporting, I'll update with a fix tomorrow
Annozoker 26 Thg09, 2024 @ 4:56pm 
I can confirm the bug described below. Racial/acceptance modifiers don't update for older provinces. Only in new conquered ones or when a minority wanders where they weren't before. Reloading the game does not help.

FYI only using Anbennar and your mod, playing the steam version
Guivarch  [tác giả] 24 Thg09, 2024 @ 11:07am 
@itz Blayzing, no worries thanks for taking the time to give me all that info !

Could you tell me the following :
- does the modifiers update on their own if you wait for a bit (up to a year) ?
- what are the other mods you're using ?
- does it happen on the steam version of anbennar or the dev build version ?
itz Blayzing 23 Thg09, 2024 @ 8:11pm 
Love the mod, not mad or anything just trying to give as much info as I can to help you look for a solution or tell me that the mods I'm using are messing with yours.
itz Blayzing 23 Thg09, 2024 @ 8:11pm 
It isn't just a visual bug either as trying to recruit units in the "oppressed" goblin provinces are cheaper while the newly conquered goblins have better production efficiency. It also is either this mod or a compatibility issue between this mod and another as when I disabled this mod and re did the run quickly via console everything updated properly even the minorities in my starting provinces. Just to add on that disabling the mod and loading up my run doesn't seem to fix it, the regular GUI showing things like majority goblin provinces as "integrated" but still applying the "oppressed" modifiers. Disabling the mod also also completely deletes all majorities and minority modifiers that are displayed in the usual GUI. I know that those last two aren't really issues you should be worried about fixing/dealing with just thought they noted a mention.
itz Blayzing 23 Thg09, 2024 @ 8:11pm 
I seem to have discovered that almost all racial modifiers are broken by this mod. Currently playing as Ry'uel and after taking the missions to integrate the goblins and dwarfs the state of the racial modifiers in provinces already conquered remains the same (oppressed, tolerated, integrated). So for example the copper dwarves stay only tolerated despite their tolerance in my government being "integrated" and the same for the goblins but they stay oppressed. Conquering new provinces however of goblin culture makes those newly conquered provinces take on the "integrated" modifier however, and i just tested releasing the dwarves before instantly reintegrating them and the tolerances updated. This happens not only with majorities but minorities as well, one of Ry'uel's starting provinces has a goblin minority and they're remaining "oppressed". As well as a human minority in one of my starting provinces remaining at "tolerated" since game start.
Filip 16 Thg09, 2024 @ 9:55pm 
@Guivarch, works like a charm, thank you :3
Guivarch  [tác giả] 16 Thg09, 2024 @ 1:11pm 
@Filip Congratulations you have found a bug !
The "upgrade fort" button was being displayed above the plunder camp button, hidding it. Should be fixed now.
Guivarch  [tác giả] 16 Thg09, 2024 @ 1:09pm 
@Gork if you're question is related to MP, I believe it safer if every player has guibennar on (or every has it off). I can't say for certain but I'm betting on at least a few minor bugs happening if only a few players have it.
Guivarch  [tác giả] 16 Thg09, 2024 @ 1:02pm 
@joneill132 the renaming being disabled is on purpose, yeah. Basically text can be edited can't be centered for some reason only paradox know, so I temporary disabled it. I might find a way to make it work it the future but I haven't got to it yet
Filip 16 Thg09, 2024 @ 4:57am 
@Guivarch, thanks for the tip :) Unfortunately, the button to upgrading a plunder fort in the province says the following: One of the following must be true: Have the province modifier Black Orc Plunder Camp. Have the province modifier Black Orc War Camp. So I'm a bit confused, since I'm not able to spawn that modifier. If I disable GUIbennar, the decision pops up in the decision menu. Maybe I'm just missing something?
Gork 15 Thg09, 2024 @ 4:19am 
is the mod client side?
joneill132 11 Thg09, 2024 @ 2:53pm 
Amazing mod, thank you for the work you put in it. Quick question, it seems like this mod removed the ability to customize province and city names, is that intended/unavoidable or something that could be fixed?
Guivarch  [tác giả] 11 Thg09, 2024 @ 12:55pm 
Should be fixed, thanks
X-Zelion 10 Thg09, 2024 @ 9:43pm 
Really enjoy this submod. I noticed when playing in Haless, the option to repair the temple complex doesn't appear for me. No button that I could see.
Guivarch  [tác giả] 10 Thg09, 2024 @ 11:34am 
Thanks for reporting, it should be fixed now !
Jikusen 10 Thg09, 2024 @ 1:59am 
This is a fantastic visual mod, but unfortunately this appears to break the chain of events for the Command migrating their hobgoblins out of the Serpentspine. I assume it has something to do with how this mod shows racial population modifiers, but regardless, it results in no cultures flipping accordingly, therefore significantly stunting the Command's missions, whether AI or player.
Guivarch  [tác giả] 5 Thg09, 2024 @ 12:14pm 
@Filip Sorry for the late answer. Yes I should work, there should be a button on the province window for the plunder camps that replaces the decision.

Tell me if it doesn't work for you
Filip 2 Thg09, 2024 @ 11:37am 
Hi, sorry if this has been asked before, but does GUIbennar support black orc plunder camps? Can't seem to find the button in the decision menu, in order to spawn the province modifier...
Guivarch  [tác giả] 22 Thg08, 2024 @ 10:11am 
Good news, Guibennar has been updated to work with the latest Steam version of Anbennar !
Joe The Eskimo 25 Thg07, 2024 @ 6:38pm 
please fix
☽Seluna☾ 24 Thg07, 2024 @ 10:01pm 
really hope this mod gets fixed eventually and doesn't get abandoned. even though base anbennar got an update for hold digging UI recently, I still prefer GUIbennar and i miss it every time i play. this is a great mod, please keep it alive!
zhoutianyide 9 Thg07, 2024 @ 11:23pm 
still work?
Alice Margaret 6 Thg07, 2024 @ 1:14pm 
Nice mod,can you update?Plz,I love it so much
Kotorfreak 27 Thg06, 2024 @ 4:55pm 
i love this mod particularly the dwarven hold gui I hope you are able to update this soon
✙ÇŘŪŚÃĐĘŖ 10 Thg04, 2024 @ 11:24am 
+1 to the breaking of race menu, new versions of anbennar is not compatible with this gui mod for now, consumes manna points, does nothing. I suggest looking into this and try to fix.
Also, i support claim about combability with doge's mods and dwarven tech, it is needed.
Except mention issue, great mod, keep it up.
💖⎛⎝Silver Knight⎠⎞ 9 Thg04, 2024 @ 10:00pm 
This mod references some sub-cultures such as vyzemby that no longer exists in the latest fork
Slick 7 Thg04, 2024 @ 8:02am 
Breaks the race menu due to recent changes in the BB, broken tooltip and the buttons do nothing but still take away mana points
💖⎛⎝Silver Knight⎠⎞ 7 Thg04, 2024 @ 6:18am 
Needs compatibility with the dwarven tech mod and doges mod, i believe there is some conflict
VanHeuss 2 Thg04, 2024 @ 2:10pm 
At what resolution does the screen count as small? I'm having an issue where it messes up the formatting of many different windows making the game unplayable. Im playing at 3440x1440. Resolution issues is the only thing I can think of at this point
Linwe 19 Thg02, 2024 @ 2:43am 
This mod is absolutly amazing, I love it. However one thing that I have found is a little bit annoying is when you are playing a dwarf and have alot of holds (and centralized the digging operations). Usually, there is a decision for digging all the holds that are possible, which for some reason isn't available, so I have to go into every single hold to find which ones are diggable.
увлажнитель вульвы 8 Thg02, 2024 @ 10:40pm 
@Nihthróc and @kekie I find solution how to change province(and city) name. Press "Tab" button when u in province window and type name. It may confuse u that name dont change in real time. Press one more time "Tab" to see result and/or change city name. Hope i help u.
Guivarch  [tác giả] 17 Thg01, 2024 @ 12:45pm 
@Lirissa I'll take a look this weekend

@Nihthróc and @kekie, I'll see what I can do but there is no non janky solution... I'll try to cook a solution that's bearable

@少女与OGAS thanks for reporting, I'll take a look this weekend as well
kekie 17 Thg01, 2024 @ 10:32am 
Damn, i just found out like Nihthróc that you cannot rename profinces using this mod. Quite a shame, cuz i just spend like 20 minutes translating for myself what Ozdagumridihr would be lmao... I guess no custom Eastern Reach Dwarven Hold for me lmao....
少女与OGAS 16 Thg01, 2024 @ 9:24am 
I'm giving you feedback on a bug. if the race of your dominant culture is the same as the race of the colonized culture, e.g. Goblin colonizing The Serpentspine or Ruinborn colonizing Aelantir, the dominant race buff in the province buffs won't go away correctly, even after the colonization is complete.
Nihthróc 13 Thg01, 2024 @ 9:24am 
The mod is amazing and it would be a must have mod for me if not for the fact you cannot rename provinces. I know this might not be a problem most players have but renaming provinces is a huge part of the game for me and so this was a deal breaker unfortunately. I hope you can figure out a way to re-add that feature in the future until then I'll have my eye on this mod.