Europa Universalis IV

Europa Universalis IV

GUIbennar
댓글 98
sambossi 2025년 3월 10일 오전 2시 07분 
region disabling is bugged
Jinetez 2025년 1월 17일 오후 4시 32분 
changing the name of the provinces is bugged
KallarDuskwood 2025년 1월 16일 오전 8시 30분 
Can you update /decisions/DiggyDiggyHole.txt

They added some decisions in regards to runfather worship which wont work when using your mod
Jaun Peron 2025년 1월 5일 오후 10시 46분 
Yo can you make this for vanilla?
GabeC1997 2024년 12월 28일 오전 8시 13분 
Transmutative Path Religion adds a new button to the province GUI
Impy Hans 2024년 12월 6일 오후 5시 59분 
To be more specific, the project events don't fire when the button is clicked, so the project never actually starts. You pay the cost, get the province debuff for 50 years, and get nothing out of it.
Impy Hans 2024년 12월 6일 오후 4시 27분 
As Possibly Him mentioned, this mod seems to be breaking Hold Infrastructure improvements. I've played loads of dwarf games with GUIbennar, and in none of them have the improvements ever completed. Meanwhile, I did it one time without GUIbennar and it worked first try.
Dr.Macari 2024년 10월 10일 오후 2시 31분 
Alright, there is something really buggy related to tolerance and races. I dont have anymore gnomes in the "Racial Tolerances & Polices" menu, 0%, but I am still getting events about they.
SaltydrolMLG 2024년 10월 10일 오후 1시 54분 
Because you are using a modified version of Flavour_ArgOrdstun_H76.txt, Flavour_DurVazhatun_I03.txt, Flavour_GorBurad_I16.txt, Flavour_HulazKrakazol_I20.txt to deal with holds getting damaged/destroyed via events, there is a incompatibility with the "All Dwarven Missions Combined (Tabs)" mod, as it also replaces these files with its own version to combine the mission trees.
This seems to need its own compatibility patch. The same should apply to any other mod that also edits the same files from base Anbennar (or any other that GUIbennar edits).

I have also noticed some other edits that are probably not intended: Flavour_HulazKrakazol_I20.txt also differs from base Anbennars' declaration of a certain ruler (might be related to the mechanics change for long lived races). Flavour_ArgOrdstun_H76.txt also differs from base Anbennars' of dealing with the ruby in the dwarovkron.
Dr.Macari 2024년 10월 10일 오전 2시 06분 
@Guivarch I am playing with the kobolds right now, and the provinces dont show wich race lives there or neither the tolerance.
Dr.Macari 2024년 10월 9일 오후 2시 28분 
@Possibly Him which mods are you using?
Possibly Him 2024년 10월 8일 오후 6시 58분 
I think this mod is breaking hold specialization improvements. When i clicked the button to upgrade infrastructure it gave to modifier for upgrading but it never finished whats more when i reloaded the game the hold specialization just disappeared I was able to pick a new one when I upgraded it again but im pretty sure this mod is breaking it.
Guivarch  [작성자] 2024년 10월 4일 오후 3시 31분 
So the bad new is when I said I was gonna fix tolerance not updating bug in a day I fucking lied :p

I good news is the bug is fixed now !
itz Blayzing 2024년 9월 30일 오전 6시 15분 
Sorry haven't been playing much EU4 of late, looks like you're working on a fix but the modifiers never updated no matter how long I waited, unless they took upwards of a decade. I was using the updated Homebrew mod and all the monuments mods. And am using the steam version
Guivarch  [작성자] 2024년 9월 28일 오전 9시 11분 
Thanks for reporting, I'll update with a fix tomorrow
Annozoker 2024년 9월 26일 오후 4시 56분 
I can confirm the bug described below. Racial/acceptance modifiers don't update for older provinces. Only in new conquered ones or when a minority wanders where they weren't before. Reloading the game does not help.

FYI only using Anbennar and your mod, playing the steam version
Guivarch  [작성자] 2024년 9월 24일 오전 11시 07분 
@itz Blayzing, no worries thanks for taking the time to give me all that info !

Could you tell me the following :
- does the modifiers update on their own if you wait for a bit (up to a year) ?
- what are the other mods you're using ?
- does it happen on the steam version of anbennar or the dev build version ?
itz Blayzing 2024년 9월 23일 오후 8시 11분 
Love the mod, not mad or anything just trying to give as much info as I can to help you look for a solution or tell me that the mods I'm using are messing with yours.
itz Blayzing 2024년 9월 23일 오후 8시 11분 
It isn't just a visual bug either as trying to recruit units in the "oppressed" goblin provinces are cheaper while the newly conquered goblins have better production efficiency. It also is either this mod or a compatibility issue between this mod and another as when I disabled this mod and re did the run quickly via console everything updated properly even the minorities in my starting provinces. Just to add on that disabling the mod and loading up my run doesn't seem to fix it, the regular GUI showing things like majority goblin provinces as "integrated" but still applying the "oppressed" modifiers. Disabling the mod also also completely deletes all majorities and minority modifiers that are displayed in the usual GUI. I know that those last two aren't really issues you should be worried about fixing/dealing with just thought they noted a mention.
itz Blayzing 2024년 9월 23일 오후 8시 11분 
I seem to have discovered that almost all racial modifiers are broken by this mod. Currently playing as Ry'uel and after taking the missions to integrate the goblins and dwarfs the state of the racial modifiers in provinces already conquered remains the same (oppressed, tolerated, integrated). So for example the copper dwarves stay only tolerated despite their tolerance in my government being "integrated" and the same for the goblins but they stay oppressed. Conquering new provinces however of goblin culture makes those newly conquered provinces take on the "integrated" modifier however, and i just tested releasing the dwarves before instantly reintegrating them and the tolerances updated. This happens not only with majorities but minorities as well, one of Ry'uel's starting provinces has a goblin minority and they're remaining "oppressed". As well as a human minority in one of my starting provinces remaining at "tolerated" since game start.
Filip 2024년 9월 16일 오후 9시 55분 
@Guivarch, works like a charm, thank you :3
Guivarch  [작성자] 2024년 9월 16일 오후 1시 11분 
@Filip Congratulations you have found a bug !
The "upgrade fort" button was being displayed above the plunder camp button, hidding it. Should be fixed now.
Guivarch  [작성자] 2024년 9월 16일 오후 1시 09분 
@Gork if you're question is related to MP, I believe it safer if every player has guibennar on (or every has it off). I can't say for certain but I'm betting on at least a few minor bugs happening if only a few players have it.
Guivarch  [작성자] 2024년 9월 16일 오후 1시 02분 
@joneill132 the renaming being disabled is on purpose, yeah. Basically text can be edited can't be centered for some reason only paradox know, so I temporary disabled it. I might find a way to make it work it the future but I haven't got to it yet
Filip 2024년 9월 16일 오전 4시 57분 
@Guivarch, thanks for the tip :) Unfortunately, the button to upgrading a plunder fort in the province says the following: One of the following must be true: Have the province modifier Black Orc Plunder Camp. Have the province modifier Black Orc War Camp. So I'm a bit confused, since I'm not able to spawn that modifier. If I disable GUIbennar, the decision pops up in the decision menu. Maybe I'm just missing something?
Gork 2024년 9월 15일 오전 4시 19분 
is the mod client side?
joneill132 2024년 9월 11일 오후 2시 53분 
Amazing mod, thank you for the work you put in it. Quick question, it seems like this mod removed the ability to customize province and city names, is that intended/unavoidable or something that could be fixed?
Guivarch  [작성자] 2024년 9월 11일 오후 12시 55분 
Should be fixed, thanks
X-Zelion 2024년 9월 10일 오후 9시 43분 
Really enjoy this submod. I noticed when playing in Haless, the option to repair the temple complex doesn't appear for me. No button that I could see.
Guivarch  [작성자] 2024년 9월 10일 오전 11시 34분 
Thanks for reporting, it should be fixed now !
Jikusen 2024년 9월 10일 오전 1시 59분 
This is a fantastic visual mod, but unfortunately this appears to break the chain of events for the Command migrating their hobgoblins out of the Serpentspine. I assume it has something to do with how this mod shows racial population modifiers, but regardless, it results in no cultures flipping accordingly, therefore significantly stunting the Command's missions, whether AI or player.
Guivarch  [작성자] 2024년 9월 5일 오후 12시 14분 
@Filip Sorry for the late answer. Yes I should work, there should be a button on the province window for the plunder camps that replaces the decision.

Tell me if it doesn't work for you
Filip 2024년 9월 2일 오전 11시 37분 
Hi, sorry if this has been asked before, but does GUIbennar support black orc plunder camps? Can't seem to find the button in the decision menu, in order to spawn the province modifier...
Guivarch  [작성자] 2024년 8월 22일 오전 10시 11분 
Good news, Guibennar has been updated to work with the latest Steam version of Anbennar !
Joe The Eskimo 2024년 7월 25일 오후 6시 38분 
please fix
☽Seluna☾ 2024년 7월 24일 오후 10시 01분 
really hope this mod gets fixed eventually and doesn't get abandoned. even though base anbennar got an update for hold digging UI recently, I still prefer GUIbennar and i miss it every time i play. this is a great mod, please keep it alive!
zhoutianyide 2024년 7월 9일 오후 11시 23분 
still work?
Alice Margaret 2024년 7월 6일 오후 1시 14분 
Nice mod,can you update?Plz,I love it so much
Kotorfreak 2024년 6월 27일 오후 4시 55분 
i love this mod particularly the dwarven hold gui I hope you are able to update this soon
✙ÇŘŪŚÃĐĘŖ 2024년 4월 10일 오전 11시 24분 
+1 to the breaking of race menu, new versions of anbennar is not compatible with this gui mod for now, consumes manna points, does nothing. I suggest looking into this and try to fix.
Also, i support claim about combability with doge's mods and dwarven tech, it is needed.
Except mention issue, great mod, keep it up.
💖⎛⎝Silver Knight⎠⎞ 2024년 4월 9일 오후 10시 00분 
This mod references some sub-cultures such as vyzemby that no longer exists in the latest fork
Slick 2024년 4월 7일 오전 8시 02분 
Breaks the race menu due to recent changes in the BB, broken tooltip and the buttons do nothing but still take away mana points
💖⎛⎝Silver Knight⎠⎞ 2024년 4월 7일 오전 6시 18분 
Needs compatibility with the dwarven tech mod and doges mod, i believe there is some conflict
VanHeuss 2024년 4월 2일 오후 2시 10분 
At what resolution does the screen count as small? I'm having an issue where it messes up the formatting of many different windows making the game unplayable. Im playing at 3440x1440. Resolution issues is the only thing I can think of at this point
Linwe 2024년 2월 19일 오전 2시 43분 
This mod is absolutly amazing, I love it. However one thing that I have found is a little bit annoying is when you are playing a dwarf and have alot of holds (and centralized the digging operations). Usually, there is a decision for digging all the holds that are possible, which for some reason isn't available, so I have to go into every single hold to find which ones are diggable.
увлажнитель вульвы 2024년 2월 8일 오후 10시 40분 
@Nihthróc and @kekie I find solution how to change province(and city) name. Press "Tab" button when u in province window and type name. It may confuse u that name dont change in real time. Press one more time "Tab" to see result and/or change city name. Hope i help u.
Guivarch  [작성자] 2024년 1월 17일 오후 12시 45분 
@Lirissa I'll take a look this weekend

@Nihthróc and @kekie, I'll see what I can do but there is no non janky solution... I'll try to cook a solution that's bearable

@少女与OGAS thanks for reporting, I'll take a look this weekend as well
kekie 2024년 1월 17일 오전 10시 32분 
Damn, i just found out like Nihthróc that you cannot rename profinces using this mod. Quite a shame, cuz i just spend like 20 minutes translating for myself what Ozdagumridihr would be lmao... I guess no custom Eastern Reach Dwarven Hold for me lmao....
少女与OGAS 2024년 1월 16일 오전 9시 24분 
I'm giving you feedback on a bug. if the race of your dominant culture is the same as the race of the colonized culture, e.g. Goblin colonizing The Serpentspine or Ruinborn colonizing Aelantir, the dominant race buff in the province buffs won't go away correctly, even after the colonization is complete.
Nihthróc 2024년 1월 13일 오전 9시 24분 
The mod is amazing and it would be a must have mod for me if not for the fact you cannot rename provinces. I know this might not be a problem most players have but renaming provinces is a huge part of the game for me and so this was a deal breaker unfortunately. I hope you can figure out a way to re-add that feature in the future until then I'll have my eye on this mod.