Homeworld Remastered Collection

Homeworld Remastered Collection

Battlestar Galactica: Fleet Commander
258 Comments
Rexi_the_dud 18 May @ 9:53am 
you lithaly could sell this as a DLC, you guys are absloute chads :steamthumbsup:
SchijtHaas  [author] 12 May @ 12:58pm 
@Sierra-092, The Orion has a stealth abillity (which needs to be researched). Electronic Warfare is not included.
Sierra-092 12 May @ 3:37am 
hey there, is the Orion Battlestar with some stealth and Electronic Warfare features already in the mod yet?
Bings  [author] 20 Apr @ 9:01am 
@s511938 I wouldn't think so. Unlike Phoenix, we don't have any ambitions to announce an unlicensed fan game without any communication with the franchise owner 😅
s511938 20 Apr @ 6:58am 
Hi,Will the development of the Battlestar Galactica mod provoke copyright holders and repeat Phoenix Interactive's mistakes?
Bings  [author] 19 Apr @ 1:54pm 
@Roland

I think you misread my response to another person talking about a Stargate mod, not the BSG mod.

But ultimately the franchise owner calls the shots and mods are to the mercy of their decisions.
Bings  [author] 19 Apr @ 1:51pm 
@Chris B

a) You said they could be deleted
b) They were misleading, added nothing to the conversation and, weirdly, condescending
Roland 18 Apr @ 5:54pm 
Wait, there was some sort of legal thing that prevented a MOD from having content, LMAO, you are making no money off it, they have nothing to go after, they are just douche-canoes and they can legally go pound sand in their greedy corpo puckers. Artistic expression is not a felonious crime. No really. No money in your hand is none in theirs. just sayin and it isnt even theirs it was Glen A. Larson's. IMHO the studio and owners of the IP deserve a drubbing for missing the boat on their IP, no good studio sponsored games, no fleet wargame, RPG game that blew, no wargame models (then being A-Holes about people who made them), no expanded universe! Absolutely no, they botched their IP like an orange ape is botching everything.
Chris B 18 Apr @ 8:06am 
Yeah, cool - just delete my comments I guess.
Bings  [author] 12 Apr @ 8:19am 
@Livingcoffee Short answer: Sadly no.

Lond answer: There was previously a stargate mod for Homeworld:RM, which I happened to actually work on (it was not apart of Ensemble), but it was C&D by Slitherine/MGM (due to Stargate Timekeepers & a poor decision to also announce a 'fan-game' by the the modding group who controlled the mod - Phoenix Interactive).

Going back to ensemble, we don't have any plans for the future as it stands.
Livingcoffee 12 Apr @ 8:11am 
Would you guys plan on doing a Stargate mod after you have finished with BSG? I think it would be popular and with your guys quality would come out very well
Bings  [author] 12 Apr @ 6:10am 
Hi @Roland, sorry I didn't see your message. That wasn't aimed at you, but rather @Chris B :)

Responding to your comment: Sadly HW:RM isn't great for this. With the Valkyrie we trailed this (ie ability to add the wing), but it didn't turn out too great :(

Hope you enjoy the mod though!!! :D
Roland 11 Apr @ 7:44pm 
Hi Bings I was not complaining or condemning this mod or any work anyone has done here. I am not a huge fan of Deadlock and I think it is the game that missed the boat. No, I like this mod a lot. Thanks and to anyone else who works on it as well. Have a good weekend and I cant wait to play more I have just scratched the surface, again.:steamthumbsup:
Roland 19 Mar @ 5:26pm 
I must apologize for my late arrival Ladies and Gentleman, do forgive, I see the real BSG game has been found at LAST! Can we get a shipbuilder and a weapon editor, I just downloaded and havent even played it yet but I always wanna look at the nuts and bolts and firing pins and recoil cylinders? Oh man! I bee playing Stellaris and making it as BSG as I can, and I played Smedlock. But I always remembered the Homeworld 2 MOD I played many Yarn ago ( hunched in a cold tent on the side of a mountain with just the PC and some hooch for warmth) and.....all this has happened before and will happen again. Thank You!:steamhappy:
So Say we ME!
Loki 17 Mar @ 2:59pm 
High quality guys! Thank you so much!
SchijtHaas  [author] 4 Mar @ 2:56pm 
@faf Ships can indeed be repaired in skirmish! For the Colonials you will need a Loki class frigate. Keep the Loki near the ships that need repairs.

For the Cylons you can use a Resurrection Ship. It works the same way as a Loki would.
Most Cylon ships can repair themselves though with the right research.
SchijtHaas  [author] 4 Mar @ 2:54pm 
@Wraelyth, if you could post a thread in the help forums on our Discord server we can have a look at what's going wrong.

Steps what you can do right now:
Remove the mod from your subscriptions (and the DLC dependencies as well) and make sure it's deleted from the steam Workshop content folders.

Restart steam (just in case)

Sub to the mod and their dependencies again and try again.
SchijtHaas  [author] 4 Mar @ 2:37pm 
@Militant_Cybernet, 33 is a difficult mission. Some players did report the mission being too difficult.

Try micro managing Galactica, especially with ctrl+a moves (Attack any/Flak)
faf 2 Mar @ 2:48am 
Can ships be repaired in skirmish?
Militant_Cybernet 22 Feb @ 1:14pm 
How do you complete 33? I can't seem to finish it
Icechuck  [author] 1 Feb @ 11:25pm 
@hivemind Here is a new link
hivemindtime123 1 Feb @ 11:05pm 
The Discord link doesnt work btw
Wraelyth 28 Jan @ 3:49pm 
I love the mod and have been playing it pretty consistently for awhile, but haven't been able to for awhile. Now all I get on startup is an error message that reads "General Failure" in 6 different languages. I was wondering if yall had seen similar issues and if a fix for it might have been found?
Zecevic 16 Dec, 2024 @ 7:54am 
Goober (Me), found and solved my issue. Ran launcher during a power outage and the lack of internet prevented the launcher from sorting the mods and allowing them to be enabled together.

Liked & Favorited.
Chocolina8 6 Dec, 2024 @ 7:07am 
maybe make an unlimited resources mode for those who love to just do big battles (like me) and not just your average tactical battles
Bings  [author] 3 Dec, 2024 @ 2:08pm 
Be sure to vote for us on moddb mod of the year!

https://www.moddb.com/mods/battlestargalactica-fleetcommander
Bings  [author] 3 Dec, 2024 @ 7:15am 
Discord invite link working again
Dontation 1 Dec, 2024 @ 5:17pm 
@Bings You are a hero!!! I honestly did not expect such a quick response. You solved my problem. Thank you so much for helping me out.
Bings  [author] 30 Nov, 2024 @ 3:36am 
@Donation, thank you for your lovely message!

So by default our 'Huge' unit cap has the maximum amount of fighters the engine will allow (250).

However if you want to play without all the other unit caps being so high, you can enable this submod to increase the fighter caps whilst having the rest of the fleet on lower unit caps.

https://sp.zhabite.com/sharedfiles/filedetails/?id=3374572505
Dontation 29 Nov, 2024 @ 5:14pm 
This mod is by far my favorite mod for Homeworld as a whole. Launching a swarm of vipers in the fray of a hectic battle between Basestars and Battlestars is, for me, one of the high points of this mod. But I feel like the unit cap for vipers is too small. At the highest possible cap for skirmish, I can only completely fill around 3 Battlestars before running out of vipers. This is a problem for me because I like to have a lot (and I mean a LOT) of fighters to help defend my ships. Are there any mods that work with this one that can raise the unit cap, or is there a way to raise it by editing the mod files, or am I out of luck?
Bings  [author] 27 Nov, 2024 @ 3:21pm 
@IvarTheBoner check out our pinned guide - sometimes the mod will become corrupted on download and that guides you on how to reinstall:)
SchijtHaas  [author] 27 Nov, 2024 @ 3:21pm 
@ScruffMcGruff Fighter screens using Vipers/Raiders are your best way to counter nukes.
Bings  [author] 27 Nov, 2024 @ 3:18pm 
Invite will be back soon, nitros are expensive... :)
Captain Jack 25 Nov, 2024 @ 9:24am 
Discord invite no longer works? :O
IvarTheBoner 19 Nov, 2024 @ 4:49pm 
General access failure all the time, I have followed the steps in the pinned topic and reinstalled several times. Please help!
ScruffMcGruff 18 Nov, 2024 @ 11:51am 
is there anything that can stop nukes? I was playing some mp games and once the cylons get nukes its pretty much over for the colonies, flak doesnt seem to defend against it and jumping away is too slow.
Bings  [author] 27 Oct, 2024 @ 5:14am 
@hinikin43 We have some classic ships sprinkled across the mod (ships that are also featured in the newer series)
hinikin43 26 Oct, 2024 @ 8:13am 
will you gus ever ad the original series version of BSG?
Bings  [author] 24 Oct, 2024 @ 1:24pm 
@jeff_wang1223 Yes :)

@tredavidson77 We currently don't have any future plans after the final BSG update
tredavidson77 24 Oct, 2024 @ 8:11am 
Hey since the homeworld 3 mods are a bust you guys think you could start modding for sins 2?
jeff_wang1223 24 Oct, 2024 @ 3:36am 
Are there any new updates coming soon?
battledad19 21 Sep, 2024 @ 4:07pm 
im getting access violation after lauching a skirmish
luftwaffel 15 Sep, 2024 @ 1:20am 
Please make it so the galactica can fire at will,its making the campaign an absolute chore.
Bings  [author] 7 Sep, 2024 @ 6:17am 
Your not gonna like this, but you're gonna need a better PC

There isn't much improvement to be made performance wise, the mod has little overhead and we save on performance by having some simpler FX and usage of LOD's

As all our ships have lots more weapons than a typical RM ship, and has a much fighter fire, the engine is being pushed quite hard late game

Sadly we have no way of improving the performance around this though, as that's out of the scope of the games mod-ability
IM CRASHING OUT!!!!!!!!!!!! 7 Sep, 2024 @ 12:50am 
it gets really laggy is there any plans to optimize this, the amount of bullets kills my pc lol
SchijtHaas  [author] 25 Aug, 2024 @ 1:13pm 
@harlech, there should be a round objective marker to point where the ships should go. Try spacebar for tactical map display to check if it pop ups then
harlech 20 Aug, 2024 @ 8:07pm 
All the objectives tell you to do is: "Cover the civilians fleet escape Galactica must engage the cylon while they prepare for FLT jump."
FIne, but there's no waypoint or marker or anything else that tells the player WHERE to send the civilian ships? Where are they supposed to go?
PLEASE TELL US!
Bings  [author] 20 Aug, 2024 @ 10:18am 
follow the objectives...
harlech 19 Aug, 2024 @ 8:50pm 
What the hell are you supposed to do in the second mission? Fight and die apparently. The two Cylon Basestars are invincible, Galacticia dies if it tries to fight them, the civilians ships have nowhere to jump to and all your vipers will also die. WHAT ARE WE SUPPOSED TO DO????
Princess abby 8 Aug, 2024 @ 3:07pm 
m wondering if HM3 was such a flop will the BSG you were planning or were working on would that go back to HM2 remaster? instead? as I love your work on the mods and was eager for the next big BSG mods for HM3.

Hopping with the new engine and what not it would open many doors for much more detail and easier time for you all to enjoy making fan created mods for the die hard fans.

And THANK YOU SOOOOOOOOOOO MUCH for doing the mods ^_^ your legends amongst the dark times of modern day gaming where good content does not come often at all and always falls back on the modders or indie developers so really thank you i mean it :)=