RimWorld

RimWorld

Zalcore Prefabs
23 Comments
Zaljerem  [author] 12 Feb @ 11:54am 
No worries, I appreciate you looking out!
Sarg Bjornson 12 Feb @ 11:47am 
Oh, I already did... I'm dumb
Sarg Bjornson 12 Feb @ 11:46am 
Wait wait wait, why wasn't I informed this mod existed! Do you want a link from the main mod?
Zaljerem  [author] 10 Dec, 2024 @ 8:17pm 
Uh, you have the wrong mod, friend ... I don't have a "Sanguophage Lair" ...
Creeperrr 28 Aug, 2024 @ 9:23pm 
The Sanguophage Lair is bugged, when in the prefab menu it says Royalty DLC is uninstalled even though it is, and when built it doesn't build the walls or any of the props despite having the prop mod installed. Do you know what prop is used for the Top of the image with the flames surrounding the Big Grave?
Jbecl Sleeper 3 Jun, 2024 @ 5:08am 
Thank you:D
Rabbit 19 Feb, 2024 @ 10:48pm 
TLDR version: Me big dumb and brain did not compute, also was distracted by my dogs injury (Shes almost 10 old age is setting in)


Ah, I see what you mean, I was thinking more in the "required means absolutely required or will not work at all" kinda sense, like alot of other mods.

I think where I fell into mistaking what you meant was reading the requirements in the description as in they are required for the mod to work instead of *if you want this prefab this mod is required*
which makes way more sense in hindsight. Your description is clear though, I just did not comprehend it correctly so thats on me lol

My brain just made a weird connection with how the word "required" is directed / used in this.
Zaljerem  [author] 13 Feb, 2024 @ 10:42am 
I added more info in the description to try to make it clearer.
Zaljerem  [author] 13 Feb, 2024 @ 10:40am 
"Some prefabs require additional mods; this is noted in their description below.
Some prefabs give you additional buildings/items with optional mods; this is noted in their description below." .... I guess I could try to make it clearer that nothing besides Alpha Prefabs is required, but prefabs may have specific requirements.
Zaljerem  [author] 13 Feb, 2024 @ 10:38am 
Even the REQUIRED mods are not required, you just won't have that prefab available. So again, not really required in the "absolutely required" sense. :) Thanks, I've fixed the link.
Rabbit 13 Feb, 2024 @ 10:36am 
I was talking about the ones you have listed as required, sorry I got ahead of myself and thought I put that part in and didnt reread before hitting the send button lol.

"Creche
REQUIRED mod: Biotech (DLC)" is this referring to the actual DLC, if so that should certainly be on the required list, unless someone made a mod of the dlc. ( I would have no idea if someone did or not been too busy with other things lol), myself I dont own that DLC so I would have run into issues with your mod before realizing it.

Also not sure why but steam blocks the link for me on the link for the cold fusion reactor mod (Might be on my end though) thought you might want to know just in case.

At any rate it is great of you to put together so many blueprints/Fabs as it does make things a bit faster for people like me who cause our own issues :steamhappy:
Zaljerem  [author] 13 Feb, 2024 @ 10:10am 
Required items are meant to be absolutely required, and many of the mods listed above are optional. I don't want Steam warning people when they subscribe about mods they may not even want anyway.
Rabbit 13 Feb, 2024 @ 10:08am 
Since I have no idea how steam handles the requirements for mods, I am wondering instead of putting them in the description would it not be better to put them in the area that is listed as required Items for the mod? It would save time in the long run and avoid confusion for any similarly named mod like what you had to do with "cold fusion reactor (Continued)"
Again Im asking out of curiosity
Zaljerem  [author] 16 Jan, 2024 @ 4:40am 
I'll link it soon to avoid further confusion.
Zaljerem  [author] 16 Jan, 2024 @ 4:39am 
The first one.
Thundercraft 16 Jan, 2024 @ 1:32am 
Quote, "Fusion Power Center - REQUIRED mod: Cold Fusion Reactor (Continued)"

Would that be the Cold Fusion Reactor (Continued) which does not need fuel, or the ColdFusionReactor (Continued) which requires fuel? ...Or would it work with either?
Zaljerem  [author] 22 Dec, 2023 @ 6:57am 
That's because we at Zalcore have done the hard work for you!

(Thanks for the report; I will be taking a pass through the mod for an update soon and will either drastically increase their cost or add the prereqs.)
VORZAP 21 Dec, 2023 @ 4:16pm 
also, the prod pod and research pod let you have advanced options without the research
VORZAP 21 Dec, 2023 @ 4:15pm 
wtb singularity killbox prefab
Zaljerem  [author] 6 Dec, 2023 @ 11:48am 
The mod does contain preview images when using the prefab table. I might post something but I wouldn't hold your breath.
Pocket Medic 5 Dec, 2023 @ 10:27pm 
Images please?
Zaljerem  [author] 4 Dec, 2023 @ 3:57am 
Thanks Sarg!
Sarg Bjornson 4 Dec, 2023 @ 12:17am 
Cool stuff! I linked the mod from AP