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Ah, I see what you mean, I was thinking more in the "required means absolutely required or will not work at all" kinda sense, like alot of other mods.
I think where I fell into mistaking what you meant was reading the requirements in the description as in they are required for the mod to work instead of *if you want this prefab this mod is required*
which makes way more sense in hindsight. Your description is clear though, I just did not comprehend it correctly so thats on me lol
My brain just made a weird connection with how the word "required" is directed / used in this.
Some prefabs give you additional buildings/items with optional mods; this is noted in their description below." .... I guess I could try to make it clearer that nothing besides Alpha Prefabs is required, but prefabs may have specific requirements.
"Creche
REQUIRED mod: Biotech (DLC)" is this referring to the actual DLC, if so that should certainly be on the required list, unless someone made a mod of the dlc. ( I would have no idea if someone did or not been too busy with other things lol), myself I dont own that DLC so I would have run into issues with your mod before realizing it.
Also not sure why but steam blocks the link for me on the link for the cold fusion reactor mod (Might be on my end though) thought you might want to know just in case.
At any rate it is great of you to put together so many blueprints/Fabs as it does make things a bit faster for people like me who cause our own issues
Again Im asking out of curiosity
Would that be the Cold Fusion Reactor (Continued) which does not need fuel, or the ColdFusionReactor (Continued) which requires fuel? ...Or would it work with either?
(Thanks for the report; I will be taking a pass through the mod for an update soon and will either drastically increase their cost or add the prereqs.)