Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would be really nice for both mod developers and other people using mods if you were more specific about why you think Big Moodles with this mod breaks the game. "It's broken" really doesn't provide anything of value. You need to be MORE specific.
If you have both mods, you must remove either "Medicine Moodles" or "Big Moodles"
They will make your game break (your character cannot move,drop,pickup items)
MedicineMoodlesSkillRequirements or just the one I want to use? thank you :)
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
It would be great if, like alcohol, the parameters from the “energy drinks” mod would be displayed.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2674541310
Looks very nice also. [i.imgur.com]
like you have to be lvl 3 in medical to see these.
This will give really a good addition to medical skill and make it much more immersive. I think then this mod will blow up.
Simple, yet very appealing idea. Hope, this mod finds success :)