Project Zomboid

Project Zomboid

Medicine Moodles
56 Comments
Art Tippet 18 Jan @ 2:15pm 
Updated it to b42, please!
Shura Rose_ 10 Jan @ 8:13pm 
@Big the Jonathan
It would be really nice for both mod developers and other people using mods if you were more specific about why you think Big Moodles with this mod breaks the game. "It's broken" really doesn't provide anything of value. You need to be MORE specific.
engine 10 Jan @ 5:37am 
will there be a version for 42 build?
Aurel 25 Dec, 2024 @ 4:46pm 
Someone reuploaded your mod for b42. I hope they had permission
Rocky Jet 18 Dec, 2024 @ 2:25pm 
Jon, so it does work in 42 or you speaking still about 41? Thanks
Big the Jonathan 18 Dec, 2024 @ 6:21am 
Warning. This will no longer work with the mod "Big Moodles" as of today.

If you have both mods, you must remove either "Medicine Moodles" or "Big Moodles"

They will make your game break (your character cannot move,drop,pickup items)
sale93 5 Dec, 2024 @ 3:00pm 
Hello guys, can you please help me, do I need to enable both MedicineMoodles and
MedicineMoodlesSkillRequirements or just the one I want to use? thank you :)
Tiburon de Bolivia 3 Aug, 2024 @ 9:59pm 
The mod boxes do not appear in my game or is it only for configured games
SSS-class Warlock 25 Jun, 2024 @ 10:43am 
Thanks for posting this Dionisio03, it didnt work for me
Dionisio03 19 Jun, 2024 @ 1:03pm 
Hey, i turned on the Medicine Moodles - Skill requirement mod, not the base mod and it isnt active, the base mod should be marked as a requirement for the submod so that it turns it on automatically
Operator_Logical_ 16 Feb, 2024 @ 9:30am 
@Sir Reginald The Moodle Framework is a library mod that ALLOWS inserting moodles into the game, therefore it is required for that mod to work properly.
WormGang 12 Feb, 2024 @ 7:39pm 
constant painkiller moodle, appeared on game start with no input and doesnt go away despite 1% all the time. maybe cause of the schizophrenia mod as i see the moodle wiggle whenever a schizo event happens(THE VOICES). or its not a bug and im just actually schizophrenic
Tchernobill 7 Feb, 2024 @ 12:27pm 
MoodleFramework (v1.10) can now be split screen compatible.
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
Sir Reginald 6 Feb, 2024 @ 3:55am 
Do I need to activate both mods if I want to use the Skill Requirements one? Or just the one I wanted?
Js  [author] 26 Jan, 2024 @ 5:47pm 
@el tercer puerquito What are you talking about?
el segundo puerquito 26 Jan, 2024 @ 1:31am 
@js pls dont touch skin player for the skin retexture pls. T-T
emopitis 20 Jan, 2024 @ 12:29pm 
Error happened when upon using ampule from They Knew mod
KimLeon 7 Jan, 2024 @ 5:49pm 
@Iggy yes. it works with Plain Moodles.
SIXAB 24 Dec, 2023 @ 11:28pm 
I wonder why they don't work to me, I just get this perceptible moodle showing.
IggyFiasco 20 Dec, 2023 @ 12:45pm 
does it work with other moodle reskins or mods?
DD 20 Dec, 2023 @ 6:09am 
what Technic235 is saying it’s true but also i meant the place where all the mods are once you open the game yk you click on mods and you gotta enable them, that’s what i meant, it doesn’t appear at all, i checked carefully and it just doesn’t appear in my game, but i tried other of your mods and they do appear, i’m at a loss, i appreciate any help, thank you
Васька Хроник 15 Dec, 2023 @ 7:30pm 
The mod is good. Thank you.
It would be great if, like alcohol, the parameters from the “energy drinks” mod would be displayed.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2674541310
:steamhappy:
SparkingBR 12 Dec, 2023 @ 9:17pm 
Could you add dubbing in Brazilian Portuguese?
ImNotFunny_ 6 Dec, 2023 @ 2:00pm 
moodle quarters compatability?
Js  [author] 4 Dec, 2023 @ 9:49pm 
@luna de pluton, Yes!
luna de pluton 4 Dec, 2023 @ 9:03am 
compatible with plain moodles?
Js  [author] 4 Dec, 2023 @ 4:52am 
@VinciOP, Yes!
Bananaut 4 Dec, 2023 @ 4:26am 
compatible with moodle quarters?
Legend 2 Dec, 2023 @ 10:59pm 
I never knew that i needed this until i saw it.. thank you
Technic235 1 Dec, 2023 @ 11:09pm 
@JS I think DD is talking about the options, which you stated are in the sandbox settings and not in the normal in-game settings (unless you have Change Sandbox Options installed, of course).
Js  [author] 1 Dec, 2023 @ 8:48pm 
@DD, What do you mean by "on the mod tab"?
DD 1 Dec, 2023 @ 8:41pm 
Hello, the mod is not showing up for me on the mod tab and i have no clue why,any help? could it be conflicting w another mod?
Chop Chop 1 Dec, 2023 @ 2:45am 
aside from that. Whenever I smoke the antibiotic moodle will show up. That make sense for me why my character get overdoes
Chop Chop 1 Dec, 2023 @ 2:39am 
i found one thing funny. I have PTSD and smoker trait and whenever i try to smoke my character gets quesy and overdoes XD
Js  [author] 30 Nov, 2023 @ 8:28pm 
@campskillen4, Since I think what we care most is that the effect is just going to run out before taking next one. So I set 10% for level 1 and 30% each for rest levels. If you prefer 25 for each, I can make it as a mod option.
campskillen4 30 Nov, 2023 @ 12:46pm 
why 10-40-70-100 and not 25-50-75-100?
Js  [author] 28 Nov, 2023 @ 5:23pm 
@skarvha, It's a game mechanism. I didn't know that as well before I made this mod. Drinking alcohol will give you those effects with lower intensity. But according to my test, effects seemed to be the same as the pills except for sleeping tablets which you can see the different intensity in the moodle description.
Skarvha 28 Nov, 2023 @ 10:08am 
I'm not sure if a bug but when you drink any alcohol (beer/wine/etc) all these moodles show up and last the full day, long after the "feeling a little tipsy" has gone away.
DezZzO 27 Nov, 2023 @ 4:21pm 
@unfidelity97 it is compatible.
Looks very nice also. [i.imgur.com]
DezZzO 27 Nov, 2023 @ 4:10pm 
Another great QoL addition, appreciate it
unfidelity97 26 Nov, 2023 @ 8:26pm 
btw this mod compatible with plain moodle and more medical mod. already test it if everyone and author not know yet
TechnoKillerPro 26 Nov, 2023 @ 3:26pm 
That's awesome, very good mod by the way!
Js  [author] 26 Nov, 2023 @ 6:16am 
@exacxly, Yes, I'm also thinking about it. It will be in next update with configurable sandbox options.
TechnoKillerPro 26 Nov, 2023 @ 5:26am 
I agree with the comment below mine
exacxly 26 Nov, 2023 @ 5:13am 
you should add a feature and make this moodles dependant on medical skill.

like you have to be lvl 3 in medical to see these.

This will give really a good addition to medical skill and make it much more immersive. I think then this mod will blow up.
Unamelable 26 Nov, 2023 @ 12:00am 
Hey! That pretty good!
🎰Zar Shef🎲 25 Nov, 2023 @ 8:08am 
@Js , I checked out my mods and it's seems most of them trigger your mod! It's seems they are just resking or something for effects that already added by vanila things:spiffo:
Captain Tofu 24 Nov, 2023 @ 2:40pm 
Oh, an bravens first aid mod also adds meds: https://sp.zhabite.com/sharedfiles/filedetails/?id=3028261329
Simple, yet very appealing idea. Hope, this mod finds success :)
ShortSnaxx 24 Nov, 2023 @ 12:53pm 
Interesting. :archduck:
aquelarrefox 24 Nov, 2023 @ 9:43am 
how interact with other mods of medicine, extra alternative pills and alternative values of pils in mods?