Stellaris

Stellaris

Real Space - New Arcologies
160 Comments
ChuTheMan 31 May @ 8:19am 
It's a sign @viirinsoftworks

time to use mods ;)
viirinsoftworks 31 May @ 5:32am 
I don't subscribe to your mod, or any mod, but Stellaris just gave me a workshop update to this mod. I have no idea why. Anyone have an idea?
夏目まさる 24 May @ 5:31am 
I only used this one mod for the test, the capital buildings will still be downgraded to the lowest level and clear all buildings and zones. The original Arcology wouldn't be like this.:steamsad:
jht_89 22 May @ 5:00pm 
You're very welcome, always happy to help :)

This mod reminds me of the old (and sadly abandoned) Masters of the Planet mod in some ways, so I'm looking forward to including it in my 4.0 modlist once I get my mess of a modlist into shape :)
Annatar  [author] 20 May @ 5:53am 
@jht_89 I fixed everything. Thank you very much!
jht_89 18 May @ 6:00am 
The next issue is that for your non-housing districts you've used code for some of the old (and now disabled) ecu districts, rather than basing them on the new specialised arcology districts (district_arcology_urban_1, district_arcology_urban_2 and district_arcology_urban_3). As a result, they have a lot more building slots that the UI can display (and those building slots can't be interacted with)

I believe the issue that 夏目まさる reported, along with the issues with city districts not being properly replaced stems from the way you're handling the district replacement, and I would suggest looking at the relic_world_conversion_effect (found in scripted_effects/federations_event_effects.txt) and the ecu creation event (in decisions/02_special_decisions.txt)

I hope this helps, and I'm looking forward to this mod working fully in 4.0 because I really like the idea of these kind of specialised worlds
jht_89 18 May @ 6:00am 
Just a couple of notes from looking over your district code and running some quick tests:

Firstly, you've added four districts to the manufactorum (which means it isn't possible to interact with the refinery district because the UI only has space for 3 districts).

Secondly your Agropolis appears to delete all but 1 of the standard city districts, meaning that the arcology housing district ends up filling the space for the first secondary district slot (pushing the leisure district out of the UI) although I can't see an immediately obvious reason for this.

Your Fortoria also has the same issue as the agropolis (with leaving one vanilla city district behind, and in addition due to the number of districts added both the Militiary and Intelligence arcologies are pushed out of the UI
夏目まさる 17 May @ 5:38pm 
When the decision is completed, the city district of the planet will be temporarily retained, and then deleted at next month. Buildings such as housing will also be cleared, and the capital building will be downgraded to the lowest level. I don't know if it's my problem.:steamsad:
Cyber~Angel <3 17 May @ 8:41am 
Thanks for your hard work! i'm excited to play now that this mod has been updated!
xkuripuri 17 May @ 6:32am 
While I'm sure one can find out in-game, might be nice to include screenshots of their 4.0 effects!
xkuripuri 17 May @ 6:32am 
Oh the return of a favorite! But I do like me some fancy, special acrologies.
Annatar  [author] 17 May @ 6:08am 
Mod Updated!
Thor131 11 May @ 11:06am 
;p landed here for same reason as other. waits patiently for this great mod to be updated.
General Tennobi 10 May @ 10:04am 
@Raccattack You mean the crashing right?
Raccattack 8 May @ 10:15am 
so if you landed here this is def the mod that did it lmoaooo
Storm (Ysmir) 8 May @ 7:28am 
Its coming folks
update to the latest version thnx:steamsad:
h.j.haller 5 May @ 11:39pm 
update to the latest version thnx
the way arcologies work was changed in 4.0 so it will probably take a while to be updated
Fran 5 May @ 9:57am 
Needs a Patch. OItherwises crashes the Game on Startup!
Biogenesis Patch needed.
Green Mohawk Derg 12 Apr @ 4:16am 
Gaia worlds should probably be available for agri world switch
kuyo 20 Jan @ 9:42am 
Serious issue that I'm unable to track down - arcologies that are built on worlds that previously had an ecological collapse from the coordiation center will terraform back into tomb worlds
Geki 4 Jan @ 11:07pm 
The description for Manufactorum is faulty. The designation name is the description instead, meaning it is super ass long.
Nick 18 Nov, 2024 @ 11:11am 
Was looking forward to making my big gaia agri world into a Agropolis, but then I saw the Wet World requirement. What an odd, counterproductive, and unfun design choice.
Averious ღ 31 Oct, 2024 @ 9:14am 
There's an overlap but all you need to do is pick and choose which of them you want.
Jin2188 16 Oct, 2024 @ 6:12pm 
There's overlap with the military and eco arcologies of Planetary Diversity, so I would avoid using both together.
Skylingale 14 Oct, 2024 @ 4:04pm 
Thanks Catnap!
Catnapping Princess 14 Oct, 2024 @ 3:09pm 
it is compatible yes
Skylingale 13 Oct, 2024 @ 12:05pm 
Hi is this compatible with Planetary Diversity - More Arcologies? And if compatible, would having both be too much? Thanks!
ladyceniza 26 Sep, 2024 @ 3:59pm 
I have a question, I constructed a Manufactorum but the habitability went from 100% to 60%, is it +40% or -40% hab when building?
大吉岭の紅茶战车道 7 Sep, 2024 @ 11:40pm 
SOOOO cool planet:steamthumbsup:
Mendora XII 4 Sep, 2024 @ 9:23am 
@Ashardalon Yup.
Ashardalon 25 Aug, 2024 @ 2:47am 
@mikmik1984 With dyson spheres and matter extractor, yes you can have all your planets as arcologies
Ashardalon 24 Aug, 2024 @ 11:11am 
Hello all ! what are the prerequisite for industrial arcology ?
Nemo 20 Aug, 2024 @ 9:40pm 
i sub to this but for some reason its not poping up as a mod i can add to the game in the start screen
mikmik1984 25 Jun, 2024 @ 12:02pm 
Doesn't hyperbuffing ecumenopoli make the gaia world terraforming ascention perk completely obsolete? In vanilla ecumenopoli are more powerful, but more expensive and more expensive to build and you cannot convert all your planets to ecumenopoli, because they do not have generator, agriculture or mining districts, while all planets can be turned to gaia worlds, if you choose the gaia terraforming perk.
harozuken 20 Apr, 2024 @ 1:07pm 
@joel Day Really?! the one empire type that would benefit the most? thats kinda lame. great mod ngl but being locked out of a such a thematic world seems a bit of a shame.
Jerm Day 18 Apr, 2024 @ 10:02pm 
@harozuken I thought I was having this issue but as it turns out, in the files it says you must not be a machine empire to roll it. unfortunate.
harozuken 14 Apr, 2024 @ 2:48pm 
I know i asked about this before but can machine empire get manufactorium? played with this 3-4 times andf got the other two. but never that one. is there a tech tree for this mod?
immortalartisan 1 Apr, 2024 @ 2:59pm 
argopolis lacks pearl drivers when anglers civic is taken had my consumer goods production collapse when i converted them to agropolis
MrGeneral 29 Mar, 2024 @ 7:29pm 
@Atreus If you think that about me then oh well, I thought this discussion was over weeks ago and only saw this today when I was re-installing the mod. If you want to talk more about this or play stellaris together then I sent you a friend request, but I will not be continuing this here any further over something I pointed out that could be seen as rude

Hopefully we can play games together ^-^
Molten Ring 20 Mar, 2024 @ 7:03am 
Imo assembly line arcology is waay too strong, i know i can just not build it but its so tempting when u can assembly 1 pop every month with it.

Also, are there any plans for research and psionic arcologies?

Nice mod btw
Catnapping Princess 16 Mar, 2024 @ 1:59am 
a capitol or palace world would also be very nice if you'd like it
nicebagdad 14 Mar, 2024 @ 1:30pm 
sorry, 3.10.4
nicebagdad 14 Mar, 2024 @ 1:26pm 
Dear annatar, I am currently running bunch of mods in version 10.0.4 and I was wondering if your update would break backwards compatibility.
Knossos 8 Mar, 2024 @ 11:26pm 
Cool! I joined the discord, hopefully I can contribute there
Annatar  [author] 8 Mar, 2024 @ 10:54pm 
@idk Yes, I thought about it. It is indeed possible to create many arcologies based on some of the striking features of space civilization.
Knossos 8 Mar, 2024 @ 9:30pm 
@MrGeneral
That says more about you then me, if you can only solve things by being disrespectful that's your level of growth as an individual, I think your just projecting your anger I called out both parties.
Good luck though, sorry you needed the last word, much love!
@Annatar actually I think a PD arcology fills this roll, have you though about a quasi-Spiritualist/Religious baseline arcology (not shroud)
lovi 8 Mar, 2024 @ 1:18pm 
any update on 3.11 may i ask?