Counter-Strike 2

Counter-Strike 2

Renovation [Hostage] [WIP]
76 Comments
Поэт 18 May @ 1:03pm 
Очень большая мапа :csgo_dead:
Nuck 6 May @ 6:38pm 
THIS MAP WAS SO GOATED I MISS IT EVERY DAY :steamhappy:
Crynoore 6 May @ 6:37pm 
PLZ COME BACK WE MISS YOU :steamhappy:
Lifeskipper 17 Mar @ 9:16am 
dude this map is so cool, please don't abandon it
Master Baiter 15 Mar @ 1:15am 
Found this map on youtube btw
Master Baiter 15 Mar @ 1:14am 
Beautiful map. I beg you to finish it.
ghettoflick 4 Feb @ 2:28am 
Nice concept, but does seem abandoned...
Zack 3 Feb @ 5:33pm 
Abandoned?
𝐿𝑎𝑛𝑡𝑒𝑟𝑛 16 Aug, 2024 @ 8:56pm 
My CT bot teammate keep jumping from the building to suicide, how can i help?:b22_cry:
twitch.tv/tiu_scorpion ✌ 11 Jul, 2024 @ 7:53am 
how long time it's gonna late to finish? :Sploder100:
twitch.tv/tiu_scorpion ✌ 9 Jun, 2024 @ 6:59pm 
keep the good work :ccHappy:
Thisted 3 Apr, 2024 @ 10:10am 
Fun map! Very chaotic. It can get definitely be heavily T sided if they setup well.

Sadly Valve making the hostage audible ruins a bit of the clutch factor.
silvertejo 30 Mar, 2024 @ 12:17pm 
i nutted in the building
cookies.dll 6 Mar, 2024 @ 1:25pm 
Reminds me of 2017 Vertigo but with hostage instead. Absolutely banger map. I really hope this gets put in an operation as one of those quirky maps with a different play style. :)
云玩家战队的sheip9本人 5 Mar, 2024 @ 1:32am 
+rep funny map
ඞlamarriteඞ  [author] 2 Mar, 2024 @ 1:15pm 
hes a hater.....
AngelQuFirestar 2 Mar, 2024 @ 1:04pm 
wdym? This map is so good that whenever I play it, I feel like it's a real Valve map, despite some errors like bots committing suicide by jumping off the building.
Atseek 2 Mar, 2024 @ 12:38pm 
really shitty map
FrshNL 2 Mar, 2024 @ 10:43am 
susie baka
ඞlamarriteඞ  [author] 6 Feb, 2024 @ 5:36am 
thank you!!! and you are 100% right about the wind, will add that for 1.0!
JE TE VEUX 6 Feb, 2024 @ 5:03am 
Also i'd love if you'd add more wind sounds outside it really adds tension when trying to do some of the jumps :csgo_headshot:
JE TE VEUX 6 Feb, 2024 @ 4:55am 
Jesus christ this might be the most unique and impressive map i've seen.
Zack 30 Jan, 2024 @ 3:05pm 
Sucks to see Valve stop caring about the practice bots, hope they do eventually work on the AI.
ඞlamarriteඞ  [author] 30 Jan, 2024 @ 1:41pm 
thanks!
Zλxh The Third 30 Jan, 2024 @ 1:35pm 
Ohhh i see, i really love this map, Good luck on that!
:rjumendoka2:
ඞlamarriteඞ  [author] 30 Jan, 2024 @ 1:30pm 
Bot navigation is currently broken, the buildings i was using were from vertigo and they do not fit the map's artstyle so i am slowly making my own :GDNormal:
Zλxh The Third 30 Jan, 2024 @ 1:26pm 
What happened to the map?
The CT bots are dropped from the building and the textures of the other buildings are gone!
ghettoflick 28 Jan, 2024 @ 4:36pm 
love it!
Optimusprimeag 28 Jan, 2024 @ 10:27am 
this map look very good keep it up :steamthumbsup:
Zack 28 Jan, 2024 @ 8:39am 
The bots keep falling off the building during hostage mode, please fix the navigation if you can bro bc ik the CS bots are very stupid.
TwinN 23 Jan, 2024 @ 11:32am 
Once again,
It is me, MrTrane18 , here, copy?
I've made an feedback video of the map. And boy, it is amazing. Knowing that it is in ''Heavy development'' . I can say - this map will go places. Hope my video feedback will come handy in the process.
Other than that - Stay safe and stay mapping. If You need any more help from me let me know.
I was thinking of maybe trying to make an short SFM for this map. It would be a dope scenario if You ask me!

Feedback

#MRTRN
:gman:
TwinN 23 Jan, 2024 @ 11:32am 
Hello dude, i've tested "Renovation" after 27 november and i can say bots are still don't use the green staircase room, they're jumping off the roof, but luckily now ther're preferring any other ways to lowering down. Now i often can notify they're fighting right on the scaffoldings (yay! :D). There's also my personal wish: can you please return back your first iteration of the ventilation (i don't like the new ones, it's too edgy and seems like doesn't fit the style of the map's ones, and there's also no bots in there during the match and some light glitches) tunnels but with your brand new addition. I really liked this shiny new vent hub with a rotating fan in it! Can you combine the square arrange of vent's tunnels with it? It would be amazing! :steamhappy:
Virtual Plaza 28 Nov, 2023 @ 8:03am 
Hello dude, i've tested "Renovation" after 27 november and i can say bots are still don't use the green staircase room, they're jumping off the roof, but luckily now ther're preferring any other ways to lowering down. Now i often can notify they're fighting right on the scaffoldings (yay! :D). There's also my personal wish: can you please return back your first iteration of the ventilation (i don't like the new ones, it's too edgy and seems like doesn't fit the style of the map's ones, and there's also no bots in there during the match and some light glitches) tunnels but with your brand new addition. I really liked this shiny new vent hub with a rotating fan in it! Can you combine the square arrange of vent's tunnels with it? It would be amazing! :steamhappy:
Virtual Plaza 21 Nov, 2023 @ 9:33am 
Hello it's my new report. There's still a problem with bots jumping off the roof (but now noticeably less) and acting shidishly stupid. They're still gathering in large group nearby the vent entering (vertical entrance in the wall) and sadly nobody amongst even tried to use\hide in the elevator's lobby and\or shaft . The easiest way is to make new vent entering by make its height higher so you will no need to fix the bots manually forcing them to do something they should do automatically. As far as i noticed the bots are easily enter ground-based manhole-like entrance. Will glad to see new updates as well as your cosmetic changes (really liked latest you make) such like breakable windows, flower pots and thin walls etc. Thank you for your time dude!
AngelQuFirestar 19 Nov, 2023 @ 2:46pm 
Just to let you know, it's not as bad as before, but bots still love jumping off the roof to their deaths .
MRTRN18 19 Nov, 2023 @ 2:50am 
Once again,
It is me, MrTrane18 , here, copy?
I've made an feedback video of the map. And boy, it is amazing. Knowing that it is in ''Heavy development'' . I can say - this map will go places. Hope my video feedback will come handy in the process.
Other than that - Stay safe and stay mapping. If You need any more help from me let me know.
I was thinking of maybe trying to make an short SFM for this map. It would be a dope scenario if You ask me!

Feedback

#MRTRN
:gman:
MRTRN18 18 Nov, 2023 @ 6:50am 
Hey bro!
I took a liking at this map, I will make a feedback video, once it is up I will let You know!
+REP, and thumbs up for now!
#MRTRN
:gman:
Darth Durai 16 Nov, 2023 @ 2:16am 
Fun map!
ඞlamarriteඞ  [author] 14 Nov, 2023 @ 2:03am 
seems like the vertigo roof soundscape is broken in some way, will work on it! :steamhappy:
Virtual Plaza 13 Nov, 2023 @ 8:11am 
I'm very glad you keeps updating your map. Looks amazing those small details you added as well as colored lighting in the corridors (happy to see). Now bots are stucking in the vent much less but still often can't simply enter it (as well as they still absolutely love jumpig off the roof ). Some partial difficulties they had in the elevators room floor in general (for example: when the plywood falls down and blocks entrance of the horizontal vent enter).

Overall bots are still acting like a toddlers for no reason. During the match starting and some time after the console repeatedly says: [SndOperators] Operator Error: Event vertigo.Roof: vmix_start_vmix_8track has empty vsnd string
[SndOperators] Operator Error: Event vertigo.Roof: vmix_start_vmix_8track has empty vsnd string

Thanks for your time and efforts dude!
Virtual Plaza 12 Nov, 2023 @ 12:33am 
Bots (both side, CT and T) also have significant problems with entering that famous vent entrance. Sorry for my grammatical errors they appeared for no reason when i checked my text.
Virtual Plaza 12 Nov, 2023 @ 12:29am 
Hello and thanks you for the fixing. What are left almost the same (some feedback you may find useful). Since you allowed me add bots i have added. During the match itself (since there are many bots now) there are more chances for bot pof any team to accidentally jump from the scaffoldings (used this). Bots also have significant troubles to get under slopes of it. As i estimated and then saw CT's have from 1 to 3 bots falling down from the top accidentally in the begining of the round which is greatly lesser (but in some rare cases more than even before!) . It is now really harder to conveniently use the scaffoldings ( can't get from them out easily since the borders appeared from the building side). Sometimes fighting on them because of this gets unfair. T's have more chances to fall down in the middle of the match when they start to wandering around seeking someopne who picked the hostage . Bots no't use elevator lobby and elevator shaft at all.
ඞlamarriteඞ  [author] 9 Nov, 2023 @ 9:40am 
thank you! will work on that:steamhappy:
Virtual Plaza 9 Nov, 2023 @ 9:28am 
Hello and i must say i really like your changes with map refreshings and easter eggs. There's also a several bugs i encountered with when played today. Those are mostly not so disappointing than you may thought at a first glance: Bots are extremely carelessly jump over the scaffoldings and die in the begining of the round (seems like thay think they're have parachutes or something idk). They have problems with the center ventilation entering and\or staying in the corners or nearby the walls for no reason. They sometimes can't simply crouch to enter it and just keeping jumping around. 3) A little bit seen artifatcs when you look directly upwards at the stairs in the staircase section. They mostly been fixed but i saw one today ccidentally. There's my personal suggestion to you: can please you allow maximum 9vs9 amount bots adding. I currently just can't have more than 6vs6 for my very personal singleplayer bot madness training.
ඞlamarriteඞ  [author] 6 Nov, 2023 @ 2:22pm 
i think it makes it look funnier:steamhappy:
gar1dural 6 Nov, 2023 @ 2:18pm 
remake gif with activated windows pls fr
AngelQuFirestar 5 Nov, 2023 @ 2:25pm 
Bro this is so good it feels like a real map made by Valve
office battletoad: orgins 5 Nov, 2023 @ 7:05am 
holy shit
ඞlamarriteඞ  [author] 5 Nov, 2023 @ 6:43am 
thank you! i will try to work on spawns in the newer versions!
Virtual Plaza 5 Nov, 2023 @ 6:40am 
This is what i'm loving play CS sometimes, that new era of the map exploration makes me think you are decent person whose efforts should be mentioned. This particular map, despite its aerly stage is very thoughtful and really nice to play. I can trace here some "agency" map inspiration elements and i can say i really love them.

I think i'll speak for manyof us, players saying that we're will definitely wait for the newer versions. Can you also please in those newer versions allow to add more bots? I really miss the madness with them sometimes but sadly was unable to add.