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reconnected, tried to shoot the same zombie, crashed again, removed this mod, reconnected, shot the zombie and the server didn't crash
This mod is absolutely essential for the gaming experience! 😍
However, I'm facing an issue and would like to know if anyone else is experiencing it: when zombies die, their bodies disappear, leaving only clothes on the ground. The loot interaction continues to work normally, but visually the corpses completely vanish.
Is anyone else having this issue or knows a solution? It would be great to resolve this, as the mod is fantastic in all other aspects.
its like the game is manually overwriting the files i placed in skinnedmodel because ik im 100% putting them in the right folder location
Both versions use the same models
im not sure if its the game itself doing that or whatever but ive never had to idle on the folders just for it not to replace them though i do get some success on getting the b42(.5) (better models) to work time to time but its just kinda lowkey annoying to do sometimes
I really don't understand what you mean by this considering that:
A) The mod has been updated 4 days before your comment, and is working properly on Build 42.5.1 if you bothered reinstalling the new java classes
B) I'm doing it completely alone and out of love for the game and community, without having received anything yet
C) If you have any issue with the mod, I really encourage you to work on it. I literally left the blend files you'd need to work on the 157 models of the mod for this purpose.
I'll release the patch ASAP
I haven't checked spongie character customization for compatiblities.
Here's the relevant error:
[08-03-25 00:10:29.137] ERROR: General f:19768, t:1741421429137> ExceptionLogger.logException> Exception thrown
java.lang.NoSuchMethodError: 'java.util.ArrayList zombie.inventory.types.HandWeapon.getAllWeaponParts(java.util.ArrayList)' at ModelManager.addWeaponPartModels(ModelManager.java:815). Message: Unhandled java.lang.NoSuchMethodError thrown by thread MainThread.
Stack trace:
zombie.core.skinnedmodel.ModelManager.addWeaponPartModels(ModelManager.java:815)
zombie.core.skinnedmodel.ModelManager.addEquippedModelInstance(ModelManager.java:749)
zombie.core.skinnedmodel.ModelManager.DoCharacterModelEquipped(ModelManager.java:733)
zombie.core.skinnedmodel.ModelManager.ResetCharacterEquippedHands(ModelManager.java:621)
zombie.core.skinnedmodel.ModelManager.update(ModelManager.java:931)