XCOM 2
More Skill Events - WotC
52 Comments
«Wyvern» 13 May @ 8:34am 
Weird, i axpected soldiers to personally take these points considering they are the one doing these events. Well, thats still a good source of AP. I take it for my mod pack :P
Thanks for the answer :)
Dragon32 12 May @ 11:28am 
@«Wyvern»
Check the screenshots and Description, it's into the XCOM pool.
«Wyvern» 12 May @ 10:09am 
Hi, i have several questions about that mod:
- Is it compatible with LWOTC ?
- Are won AP individual for each soldiers ? Or are AP won for the Xcom AP pool ?
- If its individual, is it working with special classes like sparks, or other modded/alien clesses ?
luis.junkeira 1 Nov, 2024 @ 1:59am 
@dragon32 I have max AP at 6 and I'm still getting more AP than I can use! I would prefer to reduce the chances of events than reducing the max further. I'll try to reduce the chances on the other common events.
Dragon32 21 Oct, 2024 @ 4:31pm 
@luis.junkeira
I dropped it down to 5 maximum AP per battle, if you hadn't seen that option
luis.junkeira 21 Oct, 2024 @ 2:36pm 
I'm getting way too much AP. I feel the issue is the vanilla flanking and high ground shots that are way too common occurrences to give AP at 40% chance. I'm trying lowering them to 5%.
Lord_Farsight 13 Sep, 2024 @ 11:59am 
my testing doesn't indicate any incompatibility
Marcus Aquila 31 Aug, 2024 @ 10:57am 
I use both without any problems.
Lord_Farsight 31 Aug, 2024 @ 9:15am 
I see several people asking if this works with Soldier development, so I'm going to take one for the team and do the testing
Fooliscious 15 Apr, 2024 @ 11:58am 
Anyone have any luck mixing this with the SolDev mod?

Also, ablative hits are being counted as dodges, not sure if that is intended or just how xcom is coded
Dragon32 5 Apr, 2024 @ 8:18am 
@Patukamu
Doesn't RPGO disable skill events? With its own stat system and all.
Patukamu 5 Apr, 2024 @ 5:21am 
does this conflict with RPGO, or am i just unlucky with the skill events?
i've had this mod running while playing an RPGO campaign, and i haven't seen any skill events happen, even base game ones.
✙Старийꑭ 26 Feb, 2024 @ 5:14am 
Is it working with the "Soldier development mod"?
Dragon32 16 Jan, 2024 @ 10:07am 
@huntersorce20
I think you'd need the SDK to make both of those changes.
https://www.reddit.com/r/xcom2mods/wiki/index/
huntersorce20 15 Jan, 2024 @ 6:31pm 
also how would i add in a skill event for killing more than 1 enemy with a single attack, like with a grenade or heavy weapon?
huntersorce20 15 Jan, 2024 @ 6:20pm 
how do i alter the mod so that I only get the skill point for a successful hack, not just attempting a hack?
Caine 29 Dec, 2023 @ 8:24am 
A very excellent mod. I love how I can now customize my soldiers even better than before, using skills I often skip due to lack of AP. And with the new FOXCOM mod for psionics, this mod is a must have, otherwise you'll never afford most of the new skills a soldier gets. Great job!
asdron 13 Dec, 2023 @ 12:38pm 
Hello, I want to clarify, does this mod complement [WOTC] Soldier Development or is it better to use only 1 of the mods?
NeverMind 13 Dec, 2023 @ 9:18am 
Working fine with Lwotc.
Nero 29 Nov, 2023 @ 9:20am 
Would this conflict with the soldier development mod?
ChooseJake 25 Nov, 2023 @ 6:13pm 
Works like a charm. Cheers!
VS-lockon 5 Nov, 2023 @ 10:00am 
it dose not change ap but it dose change how missions and add and change missions types so i was not sure
Ashlynne_Lee  [author] 5 Nov, 2023 @ 9:55am 
@VS-lockon: I haven't used LWoTC so I can't say for certain. If that mod doesn't change how AP works, then it should.
VS-lockon 4 Nov, 2023 @ 3:43pm 
dose this work with lwotc
tylercobb2003 22 Oct, 2023 @ 3:52pm 
More AP is nice, but I was running this in a campaign where I had the "double AP" resistance order from the second month onwards and ended up with utterly absurd amounts. Buying every extra skill that made sense for a soldier's build and still having more than 200 AP banked.
horsepowerYT 8 Oct, 2023 @ 11:49am 
@Koohan Sounds like someone wants the commander difficulty
Koohan 8 Oct, 2023 @ 11:42am 
it would be cool if there was an option for a single event to only give its point 1 time per mission, forcing you to be a bit more creative to get the points.
Ashlynne_Lee  [author] 7 Oct, 2023 @ 8:17am 
Thanks for sharing! I created a discussion and included these so they don't eventually fade away into lost pages! :steamhappy:
luis.junkeira 7 Oct, 2023 @ 2:05am 
Thank you both for the help!

If anyone's interested, I'm sharing the healing abilities I found in the mods I'm using (a bunch of tweaked Amalgamation specs (base healing specs, Keeper, Pharmacist, Techmedic):
+MORESKILLEVENTS_INCLUDE_HEALING = IRI_BandageThrow
+MORESKILLEVENTS_INCLUDE_HEALING = WOTC_APA_MedkitRevive
+MORESKILLEVENTS_INCLUDE_HEALING = F_Triage
+MORESKILLEVENTS_INCLUDE_HEALING = RestorativeMist
+MORESKILLEVENTS_INCLUDE_HEALING = MZMedishot
+MORESKILLEVENTS_INCLUDE_HEALING = SG_RecoveryStim
+MORESKILLEVENTS_INCLUDE_HEALING = SG_CombatClinic
Dragon32 6 Oct, 2023 @ 11:37am 
@luis.junkeira
While I haven't tried the mod out (thanks, Ashlynne_Lee, for making it) I've added these suppression-based abilities. IIRC the last 3 are from the LW2 Classes mod.
+MORESKILLEVENTS_INCLUDE_OVERWATCH = SuppressionShot
+MORESKILLEVENTS_INCLUDE_OVERWATCH = KillZoneShot
+MORESKILLEVENTS_INCLUDE_OVERWATCH = ReflexShot
+MORESKILLEVENTS_INCLUDE_OVERWATCH = GunslingerShot
+MORESKILLEVENTS_INCLUDE_OVERWATCH = SuppressionShot_LW
+MORESKILLEVENTS_INCLUDE_OVERWATCH = AreaSuppressionShot_LW
Ashlynne_Lee  [author] 5 Oct, 2023 @ 2:36pm 
@luis.junkeira: Yes, you can add the following line to the Overwatch array to include Suppression Shots in your Overwatch Skill Event:

+MORESKILLEVENTS_INCLUDE_OVERWATCH = SuppressionShot

No, elements in the array from mods that are not installed are not a problem. Theoretically, there's a CPU expense, but I wouldn't try to guess the millions of extra elements that would have to exist for the naked human eye to notice a performance issue. :steamhappy:
luis.junkeira 5 Oct, 2023 @ 1:53pm 
Do you know if it would it be possible to include successful suppression shots by adding the ability to the overwatch array?

Is it a problem if the arrays include abilities from mods that are not installed? Maybe we could make a thread to collect abilities from some of the mods people are using to include in a future update. :)
Ashlynne_Lee  [author] 5 Oct, 2023 @ 11:26am 
@Laserbelly: I would think so, but I've never used that mod.
Laserbelly 3 Oct, 2023 @ 9:22am 
Will this mod mesh with Proficiency Class ?
SakuraKoi 3 Oct, 2023 @ 12:37am 
Aww, I misplaced my list of suggestions/perhaps possible Events since this mod is bound for greatness (already a good way there). Meanwhile I also realized that it may be worth separating the events into two categories: 'Doing smth right/great' and 'Doing smth that is inevitable' (mostly objectives and killing stuff) since that is my sole and little peeve with a mod like this (I'm a fan of being rewarded rather than just getting more).

Anyway, the limit is basically what events can be listened to (reliably), ranging from killing an enemy with an enemy (explosion or psi-connection, you may be able to tell how fun it is to shoot Black ICE Codex), killing several in an explosion or having a soldier kill several non-lost within one turn. There's status effects and applying them, making them kill or clouding your own soldiers in smoke. There could also be a reward for not killing non-reinforcement aliens since many missions require evac. My personal favorite is making enemies fall.
Max 2 Oct, 2023 @ 11:37am 
Homegirl drops out of mod making for two and a half years, then casually drops another banger of a mod out of nowhere like they weren't even gone. Mad respect.
Austere Hare 2 Oct, 2023 @ 8:33am 
what about rescuing a bleeding out soldier by carrying up the evac? i dunno if its possible? :steamthumbsup: :lunar2020halodragon:
luis.junkeira 2 Oct, 2023 @ 8:12am 
Nice! I was looking for something to replace the stat boosts from Covert Actions in Covert Infiltration. I liked the idea behind Soldier Development (soldier getting better by doing stuff in battle) but I feel stat boosts tend to be way more useful to damage dealers than to support types that rely a lot on perks to do their job. Expanding skill events feels like a good solution. AP is useful to more classes and more perks is way more fun than better stats.
Drumax 2 Oct, 2023 @ 6:58am 
I'm really liking this mod. Great job!
Ashlynne_Lee  [author] 1 Oct, 2023 @ 9:44pm 
UPDATED

-Added all base game Skill Event values to the config file for full control of every Event percentage and AP gain in your campaign.

-Added a seventh Event 'Healing' for healing, stabilizing, or reviving a soldier.

Thanks! :steamhappy:
SC Limbo 1 Oct, 2023 @ 2:49pm 
More AP is always fun. I've always been curious though if there was a way to instead make it specific soldier AP vs XCOM AP. Either way i'm definitely adding this
Ashlynne_Lee  [author] 1 Oct, 2023 @ 8:57am 
@luis.junkeira/horsepowerYT: Healing and saving a soldier from a Chosen Daze sound like interesting ones, yeah. :steamhappy:

I can look at that too.
p6kocka 1 Oct, 2023 @ 8:52am 
Thank you
Ashlynne_Lee  [author] 1 Oct, 2023 @ 8:48am 
@p6kocka: Yes, I can add the 4 base game Skill Events to the config file for a more holistic view of percentages (Flanking Shot, Height Advantage, Combo Kill, and Ambush Kill). I've thought about lowering that one myself!

I'll make an update this afternoon! :steamhappy:
horsepowerYT 1 Oct, 2023 @ 8:14am 
This actually helps a lot for certain LWOTC classes like Marine, Field Medic, and the like. If there's a chance to add more go for it!
p6kocka 1 Oct, 2023 @ 7:01am 
I couldn´t find Flanking shot / kill in the config to lower the chance for it. Can you add it there pls?
luis.junkeira 1 Oct, 2023 @ 6:30am 
Stabilizing a fellow soldier is definitely worth some AP. :D
ПРОЛЕТАРИЙ 1 Oct, 2023 @ 3:15am 
luis.junkeira
Exactly! Need more points for healer and support classes
Austere Hare 1 Oct, 2023 @ 1:39am 
tks! :steamthumbsup: :lunar2020halodragon:
LeyShade 1 Oct, 2023 @ 12:13am 
This could make things... interesting >)