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The mod was made only with Local Servers in mind, it may be possible to support dedicated servers but there isn't a good reason to.
Weapon model mods being used on the server via hosting is the cause of weapon timers going out-of-sync in the first place. Dedicated servers don't use nor benefit from weapon model mods compared to local installations of games people mod with the Workshop, so there's nothing to fix since the timers are already in-sync with the default models on the Dedicated server.
Dedicated servers don't usually need this mod since weapon mods aren't applied to them server-side and the timing will be dictated using the default models.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
When incapped, this makes the pistols reload faster than they normally would. Usually you reload slower than normal when in this state but with this mod enabled you reload at regular speed.
This happens with single, dual pistols and Magnum.
This mod doesn't modify or come with any sound file, it's purely server-side-script based.
Something else could've gone wrong with either sound mods or the sound cache with how much L4D2 throws a tantrum with sound editing in general.
1) Even if the script could, melees are structured differently so complete support is probably not guaranteed currently. It may be possible to support.. but no guarantees! :S
2) The Chainsaw deploy, right? Sadly It needs the actual hacking that Sourcemod is famous for, sorry!
Is it possible to change the animations of melee? I have been trying but it doesn't seem to work.
And sorry to ask again, what about the Chainsaw? You replied to everyone but me ;-;
@tonGreNto This script takes full control and forces the weapons to act according to it, a customised version of the script's textfile of data would be required! Sorry for the trouble!
@Mister X At the moment, the script lacks support for the shotguns' fire rate so it seems like you've encountered something deadly. I understand why you'd want to do that though, I'll see if I can make this possible.
["12"] = [0.725, "m_flNextAttack"]
it works, but only for the first 2 shot, then the fire rate return to normal unless the sequence is back to 2 or idle state then the fire rate is back to fast again
But with SPAS I try to lower it to 0.6 somehow it consistent with all 10 bullets which is.... weird. Do you know how to fix this?
They should automatically appear once you enter a local server with "sv_cheats 1", though the debug info is made minimalist so don't expect too much. Hope this helps!
Sent you a friend invite, I'll help you navigate your issue.
Technically yes, it's the VPK's "ems/wte_orin_default.txt" file and can be accessed using GCFScape or Crowbar.
But un-technically, this is the guide I used to calculate the deploy and reload times from. Go to the animation you're interested in, then divide its frames by its FPS count and you get the duration you want!
Cheers!
1) Comment #1:
Modifying playback rate on animations leads to undefined behavior unfortunately, so no support forever and ever!
2) Comment #2:
That's unexpected, thank you! I hope you are able to overcome your obstacles, it's almost the festive season to receive blessings after all!
- Tank that runs faster when it's burning (like in LD41). I think it encourages more thoughtful and strategic gameplay. Now we just spam molotovs when they are available without consequences and make the battles easier.
- Enable collision between survivors so that they cant walk through the bodies of teammates.
I find it very annoying when playing in Expert when we accidentally walk through our teammates while retreating and instantly teamkill each other by accident.
I understand that it could lead to trolling when playing with random people, where they could be blocking and trapping teammates, but with premade team i think it would play better.
- Disable reloading while shoving. Again i think it makes the game more brainless and easy. But that's just my opinion.
I'm curious what you and other people think of those ideas.
Thank you so much for sharing this mate! It makes weapon mods so much better when we can control the reload times.
I do wonder though. At the moment i can choose when to interrupt the animation but is it possible through this mode to also make the motions in the reload animations to speed up or slow down?
Cause that would be pretty dope too.