Barotrauma

Barotrauma

EK Utilities Remastered(EK Utilities 重製版)
191 Comments
Lucifinel  [author] 24 May @ 12:19am 
I've addressed this many times already: the Nucleoelectric battery is not part of the EK MOD. If you're looking for it, please check out [LF] More Ammunition. Further comments on this will be removed to avoid repetition.
BRSaura 20 May @ 7:57am 
I mean...I'ts one of the essential items of this mod so its quite hard to mistake it https://imgur.com/a/GFpf5oy
BRSaura 20 May @ 7:52am 
@Lucifinel I guess it was included in the package the original author did "EK Mods for 1.x.x.x", because the item is literally called ek_hv_battery and I think it was in the tool package.
Transitioning from the original to this one makes all of those batteries dissapear since it's nowhere in your mod
Lucifinel  [author] 20 May @ 4:44am 
@kellym If you plan to make it public, please remember to credit this mod’s link. If it’s for personal use only, feel free to do as you wish.
kellym 20 May @ 1:32am 
This mod collection package is pretty cool. Permission to copy paste your entire mod and steal it as my own so I may add fabrication tags to items so I can add them to my vending machines/brotherhood store mod?
Lucifinel  [author] 18 May @ 9:15pm 
@BRSaura
The EK mod has never included an item called the "Nucleoelectric Battery."
If you're looking for something with similar functionality, I recommend subscribing to [LF] More Ammunition. It includes a Nuclear Fuel Cell that works far better than similar nuclear batteries found in other mods.
Some of those other mods have design flaws where higher-tier fuel rods actually last shorter than lower-tier ones — my version doesn't have that issue.
BRSaura 18 May @ 10:24am 
I miss my Nucleoelectric battery
Timothy_boy2 1 May @ 11:49am 
It happens lol
Eoin Lynne 1 May @ 11:15am 
@Timothy_boy2 My bad, I completely forgot it was E ><
Timothy_boy2 1 May @ 10:27am 
@eoin lynne isnt it hold right click and E to place give that a try!
Eoin Lynne 1 May @ 10:13am 
I can't place the wall mounted charging station for some reason. I held right click then left click but nothing happens...
Kap'n Mittens 21 Apr @ 5:25pm 
@Timothy_boy2 when I played it 2 days ago, yes, the Nucleoelectric battery is gone
Timothy_boy2 21 Apr @ 11:26am 
Hey is it correct that the Nucleoelectric battery has been removed that was present in EK 1.x.x.x its labeld in the EK 1.x.x.x tool file as ek_hv_battery?
河狸 19 Apr @ 10:02pm 
感谢大佬,大佬辛苦了❤❤❤
Lucifinel  [author] 19 Apr @ 7:29pm 
@Kap'n Mittens Engineering Headset? The communication distance is just longer.
Kap'n Mittens 19 Apr @ 12:02pm 
I fixed my headset issue with "Barotraumatic Headsets No Battery Required" mod. Thank you for your help.

Can you tell me what is the purpose of Advanced Headset? it looks the same as autoinjector headset
Kap'n Mittens 19 Apr @ 11:06am 
Sorry, I meant Barotraumatic. lol
Kap'n Mittens 19 Apr @ 11:02am 
Thanks for the response! The Nucleoelectric Battery is from the mod "EK Mods for 1.x.x.x" so I was just curious about it, but no worries!

I do have your EK mods at the top of my load order, so maybe Barodramatic or another mod is causing the headset issue, I'll have to check later
Lucifinel  [author] 19 Apr @ 9:56am 
@河狸 事實上,我剛剛已經加上去了哈哈哈XDD
河狸 19 Apr @ 6:25am 
手持状态显示器
河狸 19 Apr @ 6:24am 
请问有办法让状态显示器恢复以前能显示站点遗迹地图的版本嘛?
Lucifinel  [author] 19 Apr @ 12:17am 
If you're unable to give orders to the AI, in addition to checking whether the AI has the headset on, you can try removing and re-equipping the headset, or try crafting a new one (this issue has appeared in the vanilla game as well, where communication doesn't work even though the headset is equipped properly, usually due to server lag... probably).
Lucifinel  [author] 19 Apr @ 12:17am 
As for the compatibility issue with Barodramatic, I personally don't like headsets needing to consume power. So, when this mod is loaded above Barodramatic, the Engineering Headset will function without consuming power. On the other hand, if the load order places Barodramatic above, it will behave as usual. However, it’s not possible to have a headset without a battery slot that cannot communicate unless there’s an issue with Barodramatic’s modification, which the author might not have noticed. (You can check the purple text in the bottom-right corner of the item description to see which mod is currently modifying the item.)

I haven't modified the Auto-injector Headset at all, so any issues with that item are unrelated to this mod.
Lucifinel  [author] 19 Apr @ 12:15am 
@Kap'n Mittens EKU doesn't originally have a nuclear battery item. However, if you need a nuclear battery, my other mod ([LF] More Ammunition) includes the Nuclear Fuel Cell, which is probably the most well-designed nuclear battery in terms of mechanics available on the Workshop (the higher the fuel rod placed inside, the slower the fuel consumption).

The reason you cannot place Storage Containers in the Industrial Strength Crate is intentional, but I may consider tweaking it back.
Kap'n Mittens 18 Apr @ 3:44pm 
Hi, thank you for the mod. It seems Nucleoelectric Batteries are missing. Also, I can no longer put Storage Containers into the Industrial Strength Crate (is this intentional?). Engineering Headset and Auto-injector Headset does not work with Barodramatic because there are no battery slots (I cannot give orders to AI).
Acetylsalicylic Acid 12 Apr @ 2:17am 
I found out why the Hull Patching Kits did not work.
In some EK submarines, any sub's that have hull patching kits with steel bars fitted in them do not work. The steel bars are spat out of the kits upon spawning and renders the kits useless.

One example is this ship
https://sp.zhabite.com/sharedfiles/filedetails/?id=2791617694

It has Hull Patching Kits in the supply cabinets and upon spawning in you can see a steel bar dropping from each supply cab, then when you try to use the kits they do not work.
Lucifinel  [author] 11 Apr @ 10:32pm 
The official talent system is now compatible with the disallowduplicatedeconstructoutput tag, so the modification to the original talent has been removed. This improves compatibility with other talent-related mods
However, note that the talent enhancement mod you are using must be updated in line with the official talent changes; otherwise, item duplication bugs may still occur, but such issues will not be caused by this mod
Lucifinel  [author] 11 Apr @ 10:32pm 
官方的天賦已經兼容disallowduplicatedeconstructoutput TAG,故將對原版的該天賦修改移除掉,這樣一來對於其他天賦類模組的兼容性更高
但要注意,你使用的天賦增強MOD必須要同步官方的天賦更新,否則依舊會出現物品複製的BUG,但這個就不屬於本MOD的BUG了

官方的天赋已经兼容disallowduplicatedeconstructoutput TAG,因此已移除对原版该天赋的修改,这样可以提高与其他天赋类MOD的兼容性
但需要注意,你所使用的天赋增强MOD必须同步官方的天赋更新,否则仍然会出现物品复制的BUG,但这就不属于本MOD的BUG了
Acetylsalicylic Acid 27 Mar @ 4:13am 
Oh ok.
Cause i remember trying to use em but it still wasn't working so i thought i was missing something.
Lucifinel  [author] 27 Mar @ 1:52am 
@Acetylsalicylic Acid In the new version of Barotrauma, rebar, as a basic material, should not lose durability.
Therefore, I previously adjusted the mechanism of Hull Patching Kits, making them consume their own durability as a cost to repair the hull.
Acetylsalicylic Acid 27 Mar @ 1:42am 
Hull Patching Kits do not work.
They don't have a slot to put Steel Bars in.
Lucifinel  [author] 26 Mar @ 10:53am 
@咪☆乐鸦℡ 沒有削,你是不是PF開太低?
咪☆乐鸦℡ 26 Mar @ 5:13am 
循环呼吸器被削了吗?更新之前穿像pucs这种潜水服只会在需要氧气的情况下消耗电池,现在电池放进去就一直消耗电量,哪怕氧气已经补满了。放柜子也会一直耗电
Razeluxe 17 Mar @ 6:25pm 
Meu patrão, abusando um pouco da sua boa vontade, queria perguntar se não seria possível você consertar os dispositivos portáteis de mapa (oxigênio, estrutura e etc.) para eles voltarem a funcionar em um submarino ou instalação diferente quando você o segura na mão, igual antes.

Era muito útil descer com um mapa em uma ruína.

Se for muito chato, então por que não criar um item que vai mapeando as salas conforme você explora. Seria bem legal também, só não sei se isso é realmente possível.

O mod é muito bom. Fico grato por você ter ressuscitado ele, mas o ser humano é ganancioso e sempre quer mais. Eu particularmente gosto de inserção de mecânicas, mas desgosto de paradas quebra jogo. Eu me sinto um incompetente quando aparecem mods desse tipo.

De todo modo, meu patrão, se der pra ver o mapa ia ser top. Se não der, a gente já é grato pelo carinho que você tem em cuidar do mod.

Ótima semana ai pra ti.
Lucifinel  [author] 14 Mar @ 8:08am 
@momoko mh :praisesun:
momoko mh 14 Mar @ 7:19am 
剛剛重新下載了一下又回來了、謝謝
Lucifinel  [author] 14 Mar @ 4:32am 
@momoko mh 你試試看遊戲內對本MOD右鍵,查看詳情,重新安裝,還不行的話就解除訂閱,然後重新訂閱安裝
我剛剛查看了下,MOD本體是沒問題的,我這裡有正常上傳,除非有其他人遇到類似情況
momoko mh 13 Mar @ 2:05pm 
那個我在剛剛更新後、發現模組檔案裏什麽都沒有、最後剩個particles的文件夾...
Lucifinel  [author] 5 Mar @ 2:12am 
@Bayliner1980 Thank you for your help, this bug has been fixed.
Bayliner1980 5 Mar @ 1:54am 
I was able to fix the status monitor by adding IsUsableOutsidePlayerSub="True" to the minimap tag
Bayliner1980 4 Mar @ 3:53am 
@DylanP595, im having the same issue. I was able to hunt it down to the holdable tag in the status monitor's xml. If you remove the holdable tag the monitor will work but obviously you wont be able to pick up or place the monitor.
Adolf Ludwig 20 Feb @ 11:46pm 
nevermind, i found a metal foam psrayer in a locker in an outpost and i stole it and it was bugged, after i crafted one, it was fully working, lol.
Lucifinel  [author] 20 Feb @ 8:43am 
@Doctor, Knee-Grower What??? That looks normal, and I didn’t change its appearance at all.
Adolf Ludwig 20 Feb @ 6:49am 
metal foam sprayer is bugged and the sprite is weird
Lucifinel  [author] 19 Feb @ 1:04am 
@pvtSPEDwarrior Yes, this MOD will not break old save files. However, certain items have been completely reworked (e.g., Crate Transport Mule, Jetscooter), so you may need to create new ones in-game to use them properly, such as by dismantling the old items and crafting new ones. If it is a material-expensive item like Crate Transport Mule or Jetscooter, you can use the "Refresh Items" crafting option I provided to refresh the item.
pvtSPEDwarrior 19 Feb @ 12:51am 
Are you able to swap out the old EK mods for the remastered ones you've made mid campaign, or do you have to start a new game? Old mods such as EK Mods for 1.x.x.x.
Lucifinel  [author] 13 Feb @ 8:24pm 
@哈索爾 感覺有道理,我加上去
哈索爾 13 Feb @ 8:20pm 
我有個小提議,能不能讓消防服有一格放滅火器的格子
DylanP595 13 Feb @ 7:01am 
First off, you have my great thanks for keeping this mod alive!
I couldn't seem to get the Status Monitor to work. It simply doesn't show any information.

Thank you for the fantastic mod once again! :steamthumbsup:
Lucifinel  [author] 29 Jan @ 3:44am 
@Lemniscate Unfortunately, I just tested it, and the vanilla charging dock operates the same way—it consumes power regardless of whether it is actively charging or not.