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回報翻譯問題
This issue with the omega, i was fairly sure had been patched already, however on checking it seems i had forgotten to change collector to use the fixed power, a new update of bundlecore should be available soon which corrects this issue.
2640 health, plus a ton of block gain, and way too many minions to kill too. Omega procs after my block is removed at the start of a turn, and Suffocation is direct life loss, so that's just 30 HP a turn that I cannot block, can't do anything about it. How am I expected to scale up to almost 3k damage while on a very strict time limit because it's literally not possible to block?
Is this just meant to be unwinnable with anything less than an infinite? Is that the design intention? Because I don't understand what else is expected here. Compare this to the Heart, which is already supposed to be hard as hell, this is way overboard and does not feel fair.
I wasn't sure how I was meant to deal 300 damage to it when it has 10 Buffers, a stacking block formed off of barricade and plated armor, all while not dying to the Shield and Spear at the same time. In the like 3 turns it took me to kill Shield and Spear, Gracedia was already so setup that I needed to dish out almost 400 damage to avoid the ult with the condition that my first 10 hits were going to do 0 damage.
As an extra note, things like wraith form wont spare you from the death attack either, you get hit with an incredibly hard debuff from the attack (A20).
As for friendship scarf, it got buffed recently to not proc on turn 1 because i had been getting complaints it was trolling.
Goldloader REALLY sucks from a design perspective; it's cool in theory in a 4th wall breaking sorta sense, but in practice all it does is incentivize a player to stock up their mod list with useless mods in order to build up the gold you get to the point that its better than an old coin, but if they don't then it's the worst relic in the game and you'd rather not have it in the pool to begin with; when I had a small curated mod list, it only gave me 98 gold.
Should be fixed now.
Also, nice mod!
i'll try it soon as i finish my current run, but can i check how the goldloader calculates gold?
if i have 105 mods will it give me 105 gold? :)