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报告翻译问题
This new mod is a more comprehensive "fix" for how most people* expect the habitable worlds slider to work.
*citation needed
- Drop special system reduction since that'll be handled by vanilla now
- Create a new mod Intuitive Habitables Slider
- Change the behavior of the habitable worlds slider, so it controls the total number of habitable planets in the galaxy
- In vanilla, the slider only controls random uninhabitable planets. Eg more empires, guaranteed starter planets, more primitives can all increase the total number of habitable planets in the galaxy and are not controlled at all by the slider
- With this mod, a 0.25x galaxy will always contain roughly a quarter of the habitables compared to a 1x galaxy, regardless of other galaxy settings. In my opinion, that's how the slider should intuitively work
Let me know your thoughts!
(It wasn't fixed in the open beta though, but they had more in another branch... we'll know more in a few weeks)
Bizarre, DLCs are more important
effect change_pc = pc_continental reroll_planet = yes
(Edit "pc_contental" depending on the planet class you want)
The unique systems part of this mod won't be needed after the Stellaris 4.0 update, according to the recent dev diary. Maybe even the random habitables will be fixed too, and I can discontinue this mod entirely *fingers crossed* I'll test when they do the open beta
Cheers!
For this mod to be effective I think there should be a counter mod that significantly buffs planets defences
- updated uncommon terraforming candidate spawning
I'd be curious to hear more about those PD events you're seeing. I'd like to fix that
Can I dm you on discord to show you the parts I cut out to try and make only terraforming candidates be removed?
Terraforming candidates should now be appropriately rare
If (like me) you don't like guaranteed habitables but want more planets, you can also try increasing the Habitable Worlds slider a bit, maybe 1.25x of 1.5x
This does reduce the number of terraforming candidates, but it looks like that bit of script has the same issue I recently fixed for habitable worlds. So currently, it's probably closer to 40% reduction than 75% (but that will depend on the number AI empires; the issue is more severe the "denser" the galaxy is). I'll fix this over the weekend
Anyways, thanks so much for making this mod. "planet spam" was making me burn out on most games by the mid-late game. It got to a point where I'd start every map in observer mod and manually fly around turning random planets into pc_barren