Stellaris

Stellaris

101 ratings
OUTDATED Fewer Habitable Planets: 0.25x
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1.408 MB
2 Jul, 2023 @ 9:59am
27 Jan @ 10:23am
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OUTDATED Fewer Habitable Planets: 0.25x

Description
OUTDATED
Replaced with Intuitive Habitables Slider

Fewer Habitable Planets: 0.25x

Reduces the number of habitable planets from unique and randomly generated systems to 0.25x. Why not just use the 0.25x Habitable Worlds slider? Well, it doesn't actually work... Even accounting for unique systems and starting systems, the 0.25x setting produces twice as many planets as it should.

Number of uncolonized habitable planets in a huge galaxy, with Guaranteed Habitable Worlds off (averaged across 5 galaxies):
  • Vanilla 1x Habitable Worlds: 188
  • Vanilla 0.25x Habitable Worlds: 106 (56% of vanilla 1x)
  • This Mod 1x Habitable Worlds: 46 (24% of vanilla 1x)
  • This Mod 0.25x Habitable Worlds: 24 (13% of vanilla 1x, 23% of vanilla 0.25x)

What makes this mod different than others that "do the same thing"?
  • Most other mods change galaxy generation settings, which has the same issues as the 0.25x setting. This mod uses events for a more accurate reduction, and greater compatibility with galaxy generation mods
  • This mod also reduces the spawn chance of unique systems containing habitable planets, which others do not change

Want even fewer planets? Check out the 0.10x version here.

Compatibility
  • For Stellaris 3.14.15926
  • NOT achievement compatible
  • Real Space Patch (0.10x version)
  • Broadly compatible with other mods that change galaxy generation. Place this mod near the top of your load order so other mods can overwrite my changes (I overwrite event distar.290 and many files in common/solar_system_initializers)
  • If you are using any mods that add special solar systems (such as Gigastructural Engineering, Planetary Diversity, or More Events Mod), I recommend using the Merger of Rules

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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111 Comments
Code 7 May @ 3:54pm 
Thank you for keeping this mod as an old mod. I'm currently staying on 3.14 until the new updates improve.
Dragon of Desire 5 May @ 9:57pm 
That's awesome, thanks for the info!
Oatmeal Problem  [author] 5 May @ 7:53pm 
The successor mod is released! https://sp.zhabite.com/sharedfiles/filedetails/?id=3476554363
This new mod is a more comprehensive "fix" for how most people* expect the habitable worlds slider to work.

*citation needed
Oatmeal Problem  [author] 5 May @ 6:15pm 
I don't normally do that, but you're in luck this time! The 4.0 reworking will be a new mod. This one will not be updated ever again
Dragon of Desire 5 May @ 5:59pm 
Can you release a 4.0 version as its own mod? Or a 3.14 version that you won't update? I'm sticking to 3.14
Semaphor 5 May @ 4:30am 
Your plan for the next version sounds great!
Oatmeal Problem  [author] 27 Apr @ 3:24pm 
It looks like 4.0 is fixing the unique/special systems part of the issue, but not the core issue. With that I'm considering reworking this mod.

- Drop special system reduction since that'll be handled by vanilla now
- Create a new mod Intuitive Habitables Slider
- Change the behavior of the habitable worlds slider, so it controls the total number of habitable planets in the galaxy
- In vanilla, the slider only controls random uninhabitable planets. Eg more empires, guaranteed starter planets, more primitives can all increase the total number of habitable planets in the galaxy and are not controlled at all by the slider
- With this mod, a 0.25x galaxy will always contain roughly a quarter of the habitables compared to a 1x galaxy, regardless of other galaxy settings. In my opinion, that's how the slider should intuitively work

Let me know your thoughts!
Oatmeal Problem  [author] 15 Apr @ 11:54am 
It might finally be fixed for 4.0, they mentioned it as something they were working on
(It wasn't fixed in the open beta though, but they had more in another branch... we'll know more in a few weeks)
GuhSZCHAVE 13 Apr @ 11:24am 
I had already noticed this bug more than 2 years ago, has Paradox still not fixed it?
Bizarre, DLCs are more important :Gifting:
Oatmeal Problem  [author] 27 Feb @ 7:20am 
In the meantime, you can change your planet with console commands. Select the planet. Open console commands (the `/~ key), then type:

effect change_pc = pc_continental reroll_planet = yes

(Edit "pc_contental" depending on the planet class you want)