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"Mr. Way Khan wants blood, witness the fall of the weakest machine(human)!"
I'm not sure why as this should seemingly be a separate gene that isn't required for scaling your pollution stimulus but this works as a workaround at least.
overthinking, maybe i guess, but gameplay wise this probably makes people banish their wasters offspring or outright sterilize wasters. i guess im trying to say there could be some kind of counter measure...? for lore and gameplay consistency?
But yea I get it, Just sometimes i like to know how technical things are. Appreciate that. Otherwise its a good update. Only thing that would make it better would be a toxic spray gland or something lol.
I do think that wasters who spawn in should have different levels of existing mutation. With how much thought and care goes into these mods, I don't buy that we're overthinking it.
If you create a Xenotype that includes a pollution mutation (Accuracy in this case), AND includes a means of tox immunity (not sure if total tox immune works, but it does with Total Anti-toxic lungs), AND you implant the xenotype into someone who is currently experiencing tox buildup...
The colonist will have their tox-mutation in an always-on state matching the tox buildup state they had prior to implantation. Don't know if this is intended.