RimWorld
Vanilla Races Expanded - Waster
202 件のコメント
SadPlastic 6月22日 8時51分 
"Mr. Way Khan knows how to use a gun, boom and gone."

"Mr. Way Khan wants blood, witness the fall of the weakest machine(human)!"
Captain Failure 5月6日 11時27分 
I guess in that case what I'll do for myself is go in the mod folder and change the efficiency of tox absorption from -1 to 0 since it seems to work as a temporary workaround for custom xenotypes.
Sarg Bjornson  [作成者] 5月6日 11時01分 
I don't remember the specifics, but we went about it in a roundabout way to support existing wasters when the mod is installed. We can't guarantee custom xenotypes working with it.
Captain Failure 5月6日 10時53分 
I'm having the exact same issue where the pollution benefit genes will not go above or below minor unless tox absorption is present. At first I thought it was because I had three of these genes on a person and it was some kind of hidden balance mechanic. Until I adjusted to only have one. Had to use dev mode to manually adjust the severity of the pollution productivity without recreating the entire xenotype and account for the extra metabolic cost.. This is on a custom xenotype, just like the last person. Could potentially be another mod causing the issue. I'll try testing with all of my other mods disabled sometime.
Dea 4月29日 10時06分 
so after some more messing around I found either a fix or maybe a workaround for this if anyone is having the issue me and Xean were having, if you add the "tox absorption" gene then it starts to scale correctly.

I'm not sure why as this should seemingly be a separate gene that isn't required for scaling your pollution stimulus but this works as a workaround at least.
Dea 4月29日 9時56分 
@xean I'm having an issue with that, for some reason the normal "waster" xenotype works fine but when I add it to a custom xenotype it just stays at "pollution happiness (minor" no matter if my pawn is on a clean tile or a polluted one. I can't figure this out on my end
Xean 4月25日 13時46分 
Are there any issues with giving a custom xenotype one or more of the special mutation genes?
SAUCE__GODD 3月6日 17時29分 
Can we get a cosmetic nose-hole gene?
Trivia Vanille 2月7日 21時14分 
hey, just to clarify, according to the official compatible mods list on CE, this mod may not be compatible with CE (assuming that list is up-to-date), since this is the only VRE mod not listed there at this time
Sarg Bjornson  [作成者] 1月31日 0時58分 
Because it's a cool story?
Wildtrip 1月31日 0時58分 
This actually makes Wasters even more high maintenance for even less usefulness imo. Why would you ever even take a waster in a mix race colony if they are only getting these buffs in pollution that hurts everyone else and any babies they have will get cancer and they still need psychite?
CrackaJack 2024年12月31日 13時34分 
"32, which was plenty of time for early humans to proliferate." you couldnt raise your child but ok, they´d all be retarded after 2 generations, get no work done, be slow at everything(have no fighting chance), and yet there are wasters spawning that "didnt degenerate yet" which is ONLY possible if theyre clones of the original.otherwise wasters would have reached max degeneration pretty soon, and that´d be their final version. its impossible for wasters without instability to be born naturally, its a paradox. someone is cloning thousands of these and dropping them on the planet, or they would not have an entire faction.
overthinking, maybe i guess, but gameplay wise this probably makes people banish their wasters offspring or outright sterilize wasters. i guess im trying to say there could be some kind of counter measure...? for lore and gameplay consistency?
Eric 2024年12月25日 3時55分 
I personally love wasters so thank you Oskar, you are a true gigachad
Secretsquirrel 2024年10月29日 17時23分 
What if they waste the waste, thus ruining their waste?

But yea I get it, Just sometimes i like to know how technical things are. Appreciate that. Otherwise its a good update. Only thing that would make it better would be a toxic spray gland or something lol.
Oskar Potocki  [作成者] 2024年10月29日 8時49分 
Sir, did you see the name of the mod you're commenting on? :)
Secretsquirrel 2024年10月28日 15時28分 
So burn barrels are actually detrimental to cleaning and more for spreading. Lol alright.
Oskar Potocki  [作成者] 2024年10月27日 15時47分 
No net positive, in fact net negative.
Secretsquirrel 2024年10月27日 13時11分 
I have a question: Will burn barrels earn you a net positive on waste reduction or are you just throwing it in there just to pollute?
Teneksi 2024年9月20日 19時07分 
If the baseline life expectancy is 80, the extreme instability would drop expectancy to 32, which was plenty of time for early humans to proliferate.

I do think that wasters who spawn in should have different levels of existing mutation. With how much thought and care goes into these mods, I don't buy that we're overthinking it.
Cockylida 2024年9月20日 14時44分 
I think It'd be cool if Wasters used gas masks that gassed them with tox instead of regular gas masks. Right now the gas mask aesthetic the game gives them doesn't make sense for them, since regular masks are actively detrimental for their pollution stimulus.
Yehoria 2024年8月11日 7時46分 
Also i really think @CrackJack got a point
Yehoria 2024年8月11日 7時45分 
@Sarg Bjornson why do wasters only ever naturally spawn with nominal cell instability? Can't it be randomized, the way mutations are?
Sarg Bjornson  [作成者] 2024年8月8日 7時57分 
She's a classy lady
Oskar Potocki  [作成者] 2024年8月8日 2時22分 
I'm not gonna text you that's weird you always send me pictures of your mom
Sarg Bjornson  [作成者] 2024年8月7日 14時20分 
I don't have discord on this PC, but you have my Whatsapp :P
Oskar Potocki  [作成者] 2024年8月7日 13時48分 
How's your holiday Sarg? Since you're not replying to me on Discord I figured I'd reach out to you here.
Sarg Bjornson  [作成者] 2024年8月7日 11時03分 
That, or it's mechanites
Oskar Potocki  [作成者] 2024年8月7日 2時35分 
If it really matters to you, consider coming up with your own head canon. Maybe Wasters have a one-in-a-thousand perfect child that's considered the prodigy and the future of wasters, and is revered as they make many babies?
Kaiakanga 2024年8月6日 10時36分 
It does matter, to some. That's why people come here to point it out, once in a while. I mean, it's not inherently bad, just kinda nonsensical and we already have some nonsense in this game we choose to embrace or at least tolerate, anyway.
Sarg Bjornson  [作成者] 2024年8月4日 9時01分 
No, you are overthinking it. It doesn't matter
Kaiakanga 2024年8月4日 8時55分 
Na, it's just plain, regular thinking.
Sarg Bjornson  [作成者] 2024年8月4日 7時01分 
You are overthinking it
CrackaJack 2024年8月4日 5時52分 
uh, how would these wasters survive multiple generations if they become that unstable? logic wise, where do the stable xenotypes come from if they cant procreate without losing genetic integrity? is there a way to reduce the instability? i mean they´d die off in 3-4 generations and cant spread, how exactly are you explaining their existence? they´d need to clone themselves or kidnap people to inject their xenotype into, to be able to grow into an actual faction
A_Bottle_Of_Ink_ 2024年8月3日 8時23分 
what're you lookin at, smoothskin? never seen a ghoul before?
killer_bug 2024年7月23日 8時49分 
the world if raiders didnt randomly bash up burn barrels
Doggocide 2024年7月22日 20時40分 
How dare that shriveled lump of a man flip me off!
ODevil 2024年7月9日 0時43分 
Aww, too bad.
Sarg Bjornson  [作成者] 2024年7月8日 23時10分 
Yeah, those two genes won't work together. Asexual reproduction just makes a clone of the pawn
ODevil 2024年7月8日 15時43分 
I have an issue with a xenotype I made: it has Progressive cell instability and reproduces with Alpha Gene's asexual fission, but the newborn doesn't get any levels of cell instability and is also categorized as a baseliner. Any way to fix that?
M 2024年6月19日 19時50分 
That thumbnail artwork lol crazy :D also about generational instability, you'd think a mutation could 'fix' that at some point, a mutation to change that would be interesting. Or they just make new wasters from crossbreeds lol
犬走椛 2024年5月8日 21時11分 
@Greedy Mag Yeah I'd like to know that too since that's what I immediately thought when seeing this. For example it would make sense if a baseliner would die to toxicity but instead somehow mutates into waster etc. to create the 1st gen wasters
Colossal Mothal 2024年4月27日 19時41分 
Entirely lore related question: with the generational instability, how do they spread? at a certain point shouldn't they just die out? How do they perpetuate their existence in the wider space?
varialzzz 2024年4月20日 10時32分 
The way you make vanilla races actually enjoyable.. makes me wish Yttakin would get some love, especially with the stuipd naked speed -debuff-
operationbrick 2024年3月24日 15時41分 
Nice work!
Oskar Potocki  [作成者] 2024年2月22日 9時05分 
Sounds like a vanilla bug. It could potentially work exactly the same with Pollution Stimulus gene.
PerishSoftly 2024年2月22日 7時42分 
Noticed the following interaction:
If you create a Xenotype that includes a pollution mutation (Accuracy in this case), AND includes a means of tox immunity (not sure if total tox immune works, but it does with Total Anti-toxic lungs), AND you implant the xenotype into someone who is currently experiencing tox buildup...

The colonist will have their tox-mutation in an always-on state matching the tox buildup state they had prior to implantation. Don't know if this is intended.
Sarg Bjornson  [作成者] 2024年2月4日 3時21分 
Now you know why we say "don't do that" :)
Ashley 2024年2月4日 3時09分 
Hey, when I installed the whole pack at once of Vanilla expanded features, all the mods that were red because I required DLC I easily deleted, but a bunch of the extra "races" did not appear red, causing a lot of errors because it took a lot of time to figure out it was the race mods preventing my game from working I guess on your end you didn't tag them to require the DLC, figured I'd throw it out there it's just minor detail.
Sammich 2024年1月20日 21時57分 
@Uhthis under normal circumstances, yes. there are some ways to manage it tho. you can use the biosculptor to handle lifespand reduction, as well as other fancy tech to manage the cancer and weakened immune system. or you could use a xenotype to override the instability gene with a weaker one, and offset the metabolic cost of the mutations with other genes. admittedly it is quite ironic the "belligerent filthy raiders" xenotype needs advanced technolgy to survive
Uhthis 2023年12月1日 13時29分 
Wouldn't the progressive cell instability just... make it to where the xenotype would go extinct pretty much after a few generations?