Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I am commenting here too because I am not sure if you check comments on the boss-free version of the mod. Please check my comment over there!
Thank you!
The files with minibosses are
sdp_underground.dungeon
sdp_underground_deep.dungeon
sdp_underground_core.dungeon
sdp_miniboss.dungeon
For example in sdp_miniboss.dungeon you can change the anchor list to
"anchor" : [],
which means that none of the surface minibosses will spawn.
If you want to leave some of the references on the list remember that the last item on the list does not have a ","
"anchor" : ( "example", "example" ),
(replace ( with [ steam is shitty)
I could also make a separate version of this mod without the minibosses since I assume that there would probably be demand for it.
Out of curiosity, on my game by my own ofc, if I edit sum files in the mod like the "maxSpawnCount", set it to zero, does it make them stop spawning without breaking my game? I wanna keep the mod for the exploration factor, just wanna stop the minibosses. (without commands)
Not asking for a nerf or update, just wanna edit the mod on my game so it won't compromise other players and I wont need to remove it from my list
The one thing that bothers me is how often the crashed space station spawns. I'm not sure if it's because I have Planets Generation Overhaul Lite installed, but they seem to be as common as microdungeons.
From what I experienced, most of them aren't shielded.
I love how You modded in some new mech fight enemies, built on Vanilla monsters, and included otherwise underutilized special NPCs like evilknightlord and generals, allowing for more synergies with other mods. Additionally, this mod allowed me to join Vanilla Starbound servers without incident and plays nicely with other generation mods like Arcana and Extra Dungeons
After weeks of using Your mod, I only observed a few minor glitches:
- Once the outpost gate didn't spawn on a Spring planet for a new character (this may be unrelated as I have a lot of mods, this was readily circumvented with warp command or by warping to another player)
- The Shockhopper Mk I (Mk II with Tougher Mobs) boss will sometimes reset its health if it moves too far away from the player; perhaps enclose it in a smaller room?
Linked to this from our mod synergies page and hope that Super Dungeon Pack gets more visibility.
Love the level of detail and depth in your dungeon designs so far ❤️!
But I would love that there would be a version or way, to make so the mini bosses micro dungeons would be less common.
Like....I get it, is cool to get good loot from a mini boss, but damn, fighting like 3 of them at the same time is not as interesting at how it sounds.
Or find like 2 mini bosses one next to the other is annoying.
I made the birds fly through walls because they kept getting stuck everywhere. Didn't make them much of a threat. Some of the bigger ones still use pathfinding when possible. They have problems seeing through liquids, I'm not sure what to do about that.
also, are mini-boss birds supposed to phase trough walls?