RimWorld
Vanilla Races Expanded - Android
2.001 Yorum
Briefinsanity 23 Haz @ 12:44 
Does this mod work with rimworld of magic? appears to have conflicts with misc robots, and other android mods
Katudor 18 Haz @ 14:20 
Thank you Sarg! It is too cool to be a bug
Champion of Super Earth 16 Haz @ 13:02 
I dont think this mod lets you choose but if you have Alpha Genes mod i think it has an option for you to pick genders for androids.
快下无影船 16 Haz @ 9:11 
How can I create Androids of a specific gender:steamsad:
Sarg Bjornson  [yaratıcı] 16 Haz @ 4:37 
Executive decision: too cool to be a bug
Katudor 16 Haz @ 0:11 
So, on a whim, I decided to ghoulify an android. She instantly became the greatest ghoul ever, in that she did not need to eat. Bug? Feature? Who knows! But it is very funny, and might be fun to goof around about before 1.6 drops
The Devout 15 Haz @ 14:04 
its a stub. you shoudnt see it. report if otherwise

saw it bc of character editor mod.. not sure if here is the right place to report it
Abhor 11 Haz @ 11:15 
is there a recharge so i can leave my colony to develop
JustSkell 31 May @ 2:46 
Sounds about like someone gonan need maintenance soon
possessed by phoenix 30 May @ 0:45 
my android is currently having a heart attack
Snappa 29 May @ 2:36 
I wish that the benches could be rotated before construction. Frustrating having the interaction spot always locked in the same place
Battl3bee 25 May @ 12:00 
I found a bit of a silly bug. A genie from a hostile faction spawned with the "Colony android" backstory, that backstory is meant for player created androids so yea
FlyOnTheWall 24 May @ 17:49 
is it normal that every single one of them that appears in my colony have a lot of wings and tails (like 5 of each at the same time)?
Alu 24 May @ 16:33 
Android tiers was more open though
By alot
That's why both forks nerfed it
Lord Rugdumph 24 May @ 12:47 
Really weird race. They're OP colonists who get free neuto from anything with nutrition. I was hoping for something along the lines of the android tiers mod which seems to be dead but i'm not sure if this scratches the same itch
Champion of Super Earth 24 May @ 4:35 
@ShadwDrgn they are but if you start with the New Utopia Scenario that comes with this mod, that research tree is unlocked from the start.
ShadwDrgn 23 May @ 13:24 
is this locked behind having a mechanator because it requires "high mechtech" which you can't get without a powerfocus chip analysis which can't be done by anything but a mechanator or am i missing something?
harhell 21 May @ 19:44 
Will there be a game race of robots with mechanoid capabilities (self-charging and charging from any mechanoid station)?
Emily 19 May @ 4:24 
@ciotex the Altered Carbon mod will let you do that
ciotex 16 May @ 10:38 
any chance of an addition that would allow for a colonists conciousness to be transferred to an android?
i want to turn some of my colonists who are getting close to dying of old age into androids :3
NumberHydra 12 May @ 14:28 
@Champion of Super Earth thank you so much i wish you could feed them uranium so their reactor recharges lol
Champion of Super Earth 12 May @ 9:15 
@Number You have to find Remove part (Reactor) Operation and then Install reactor when there is none in their body. Kinda sucks that you have to do it manually but it is what it is
NumberHydra 12 May @ 0:43 
how do i replace reactors?like do i have to wait till the current one runs out and install a new one,or how,also do they die when their reactor runs out?
Scentese 8 May @ 20:17 
Would it be possible to install android body parts on others?
Citizen 2-35 7 May @ 23:32 
This mod appears to be clashing with Where Is My Weapon.
Scionin 4 May @ 17:44 
Artificial Beings Framework?
Numero Uno Husbando 26 Nis @ 18:03 
Awakened androids that join your colony via the anomaly event "creeperjoin" cannot have their reactors replaced; a fix i found is via the CharacterEditor mod where you can basically change its "race" from an anomaly human to a awakened android human.
LoopKat 24 Nis @ 18:11 
If an awakened android is in a relationship and uses an android stand, it will treat the stand as a secondary bed for the android. This causes both the android and their partner to permanently have the "sleeping alone" debuff until the android spot is either deconstructed or manually unassigned

Is this an oversight or is it just an unavoidable quirk of how the android spots function?
DCvinyou2day 22 Nis @ 12:53 
Anyone else having problems with recreation? I have built a ton of things and my awakened androids refuse to use them unless I lock the door and trap them. I even set the to only have recreation time and they still only work. Whats the point of having a joy requirement if they wont do it?
RagingFlower 17 Nis @ 17:03 
Cool, I guess the reason they have all the artificial parts is they can't install regular human organs, but can install manufactured ones
Champion of Super Earth 17 Nis @ 16:40 
Bionics can be installed on Androids just as normally as with organic species
RagingFlower 17 Nis @ 16:32 
Hey folks, just wanted to confirm if this was as designed and not a mod conflict, but I can replace android parts with bionics (using EPOE forked). Not complaining to be honest, just wanted to be sure I wasn't breaking the balance there.
John Li 16 Nis @ 22:28 
Why does this mod have garbled names when used with some other robot mods?
The Blind One 15 Nis @ 0:23 
@TaikaJamppa

Got to arrest them first and then you can force reprogram them.
TaikaJamppa 15 Nis @ 0:04 
Is there any way to modify Awakened Androids? Even dev mode doesn't allow reprogramming them with the behaviorist station... I want my second android to become a mechanitor too...
estrogenesys 14 Nis @ 21:57 
@Champion of Super Earth tysm
Champion of Super Earth 14 Nis @ 9:46 
@estrogenesys you have to go to the machining table and find "Shred Android" tab for android corpses
estrogenesys 14 Nis @ 9:46 
ive got a dead android torso who was a raider, but can't seem to do anything with it. "Butcher Creature" says "no corpses found"
Vilo 13 Nis @ 22:29 
If android repair could skip repairing intentional scars inflicted from Scarification rituals that would be cool.
Nika Highwind 13 Nis @ 19:23 
Why reactor cannot be replaced directly? I'm forced to replace old reactor with stomach replacement and then install new reactor.

By the way, why not to add vanometric reactor (made from vanometric cell) and it's unstable version (made from mechanoids unstable cells) which works forever
Nullblaster 13 Nis @ 15:32 
For some reason I can't actually install components on them, which has made replacing reactors once they run out impossible.
VonArens 9 Nis @ 14:36 
I just remembered that you can 'inject' neutro into wounded androids which got me thinking, should we not be able to drain them also then? :steamhappy:
yaddabluh 8 Nis @ 2:03 
Is there a way to reset awakened androids? While I understand the appeal, I am playing on a colony with 3 basic androids and wish to keep it that way, then I received an android with an event that is pre-awakened, is there a way or operation to force them back into the reprogramming table and reset them somehow? Or do i have to handle it via the God Mode commands?
莫名某某 5 Nis @ 8:37 
Are these 'androids' immune to the effects of radiation in Rimatomic? After all, they still have 'genes' and are not real robots.
Champion of Super Earth 5 Nis @ 5:32 
Hey i'm playing with the Vanilla Outposts mod. Are the Androids suppose to lose power while on outposts? It feels kind of annoying to just have to bring them back to the main colony so i have to swap out their reactors
Champion of Super Earth 3 Nis @ 12:07 
If its global work speed then i suggest increase in manipulation like bionic limbs
Dragonheart013 3 Nis @ 12:04 
I haven't been able to notice any difference between a level 8 crafter and a level 20 crafter repairing them though, but the global was fairly close between the two so that's why I was thinking it's maybe that
Champion of Super Earth 3 Nis @ 9:26 
My guess is Crafting since thats whats required to repair androids
Dragonheart013 3 Nis @ 3:21 
What stat improves the repair speed on damaged androids? Or is it just Global Work Speed, and nothing specific?
Sarg Bjornson  [yaratıcı] 2 Nis @ 23:04 
Sure there is, sure there is