RimWorld
Alpha Mechs
747 件のコメント
powerneed 6月24日 20時39分 
the goat delivers
Vaseline My Ween 6月24日 12時08分 
alr for sure my guy
Sarg Bjornson  [作成者] 6月24日 12時07分 
1.4 is legacy, you'll need to get it through my GitHub, juanosarg
Vaseline My Ween 6月24日 12時06分 
just came back to play some rimwold and found out this mod isn't for 1.4 anymore? i got the error in game when i right clicked and noticed my pawns went idle. is 1.4 not going to be supported anymore or whats up?
Sarg Bjornson  [作成者] 6月24日 9時25分 
I feel violated, buy me some wine and flowers first
Special Lizard 6月24日 9時06分 
@Sarg Bjornson
You fuckin stud. Thank you!
Papito 6月24日 7時19分 
Thank you so much for this update!
Sarg Bjornson  [作成者] 6月24日 7時15分 
v3.0:

- Updated for RimWorld 1.6
Special Lizard 6月21日 22時03分 
@gravitwry

Oh yeah I remember that problem! I can't remember the cause either, it was either simple sidearms, or reinforced mechanoids 2, However its long been patched *I think*
Sarg Bjornson  [作成者] 6月15日 13時57分 
Planned, but not ever done
Solarheim 6月15日 13時51分 
Steam\steamapps\workshop\content\294100\2973169158\Textures\UI
WTF?) Psy-abilities?
Mad2BeHere 6月10日 5時09分 
I create Destroyer and was impressed how he can one-two shot plasteel wall with his weapon but deal only 20~30 dmg to wooden chair and steel turrel o_O
Guess need to do something with dmg to passable/impassable building or rename him to "Destroyer of walls" XD
Sarg Bjornson  [作成者] 6月6日 11時05分 
Don't remember that, sorry
GravitWry 6月6日 10時36分 
Shit, sorry to ask, but I remember over a year ago when the mod first came out, there were problems regarding Artilleron? I tried looking through the comments around the time me and a couple people mentioned an issue where Artilleron cannot shoot its mortars but I can't for the life of me find it again.

Do you remember this issue, if you do has it been resolved, I don't remember what mod was causing the issue but my guess had to be something with Simple Sidearms(?).
deltaplays010 6月3日 14時30分 
it would be interesting if there was a mechanoid that could do handling jobs (tamming, milking, shearing, slaughterign and trainign animals) since there is no mod that adds any of those
Dead 5月29日 16時30分 
thnk you i <3 all the new mechs they are adorable / very cool :3 :seriousboss:
Sarg Bjornson  [作成者] 5月22日 23時10分 
Mod options
reallyunderstandme 5月22日 18時54分 
Great mod. Is there a way to make the Oceanus to fish at a spot until it's inventory is full, instead of going back to store it in between every catch?
Head 5月21日 22時14分 
Great mod
Sarg Bjornson  [作成者] 5月20日 22時56分 
Intended
RHS0 5月20日 18時02分 
is the Apoptosis supposed to give the psychic mood penalty to prisoners and visitors, or have I somehow broken the mod?
Inerael 5月12日 12時45分 
except for the floor
Inerael 5月12日 12時45分 
Perfect me too <3
Sarg Bjornson  [作成者] 5月12日 12時44分 
I despise mod retextures
Inerael 5月12日 12時39分 
I don't know verry much about modding so sorry, but i was wondering if this mod would maybe be compatible with "Biotech Mechanoid Retexture" ? (would i take his texture if placed after maybe ? or not at all)
Sarg Bjornson  [作成者] 5月12日 7時58分 
Unless you can replicate that with only this mod, that's a mod conflict
BlueMoon 5月12日 7時30分 
every time i spawn the apoptosis he gets stuck somewhere on rocks (he usually walks for a bit and then when he gets to a corner on the mountain he just gets stuck)
Inerael 5月12日 6時44分 
ok, thanks you, i'm gonna download Vannilla faction expended so, to get those holy angel mech ! Thanks you verry much !
Sarg Bjornson  [作成者] 5月12日 6時42分 
You can't, as they are part of that mod
Inerael 5月12日 2時06分 
Hey, this mod looks amazing ! Was wondering, does someone know if i can unlock advanced mech without "Vannila faction expanded" please ?
anyway, thanks you :)
Sarg Bjornson  [作成者] 5月10日 11時37分 
Thanks!
lol 5月10日 11時35分 
Dear Sir Sarg
Your Alpha mods are out of this world. In a good way, I mean. So much stuff to look forward to play with. Thank you so much!
Sarg Bjornson  [作成者] 5月2日 23時07分 
It is using the vanilla combat system. No custom code there
Battl3bee 5月2日 15時53分 
I feel like aura misses hits too often
Zakis Kumisa 4月30日 18時02分 
Hello, I apologize for the excuse, but in my meeting I often encounter a problem with goliaths and colossi, their weapons do not change, and I do not understand what kind of conflict there is, tell me how this can be solved
Mrvecz 4月18日 6時54分 
@Bevi
Use the Mech upgrades mod (it works with Alpha mechs too), it lets you add chips to your units to upgrade their stats, there is one for production quality and if i remember correctly, the A-tier chip (Which requires a tier 1 chip to make) gives an upgrade to the level you would like.
Bevi 4月18日 6時43分 
Any chance that at some point in the future we get a decent crafter for the late game?
The Fabricor just doesn't do what I need it to do, my colony already buys all the things it can craft at level 10 crafting. So a mech with a level 15 with a much higher cost/gestation period would be much more desirable. And from my understanding, nobody else has attempted one yet.
CureDant 4月4日 18時20分 
mech idee a servant to use in Gastronomy mod, to server food like in sam and kat show
https://www.youtube.com/watch?v=IPhkX8zyb9Q
Mrvecz 4月1日 9時31分 
Assemblers should be treated like a cow essentially, they will charge up their production ability and at 100%, a colonist will "milk" them for the products, so you need someone assigned to animal handling. And yes they can mess it up, but it does give some skill points towards animals.
Alpharius 4月1日 1時54分 
Hey, is anyone else having an issue with the Pristine Assemblers not..
assembling anything?
I made one for my silly little guys, and from what I'm seeing something MIGHT be broken
the mod page says I need five bandwidth, but in game it says I only need three?
Not so much a bug report, just looking to see if anyone had the same issue
Cheers, and wonderful mod!
Indigo Cactus 3月16日 18時20分 
@The Waffle that Lurks AV Mechtech has what you're looking for! It adds very few mechs so these two mods actually work pretty well together. One of the things it adds is the Companoid Sphere, which among a few other things is a mediocre doctor. There's also the Scrapper, which can dig and craft, and while nearly as good as the Tunneler or Fabricor at either task it's a basic and lightweight mech that can be built early on, same as the Companoid. Highly recommend it.
Mrvecz 3月13日 10時58分 
I use the chip upgrade mod when i want to upgrade my mechs, which lets you gradually upgrade your mechs with minor to moderate stuff, like culinarus can get cooking chip at C/B/A quality, with A tier chip requiring a diabolus chip to make, but gives the bot like cooking level of 16 and removes the chance for food poisoning.
Sarg Bjornson  [作成者] 3月13日 10時30分 
Unfortunately it takes ages to draw them, and I'm very swamped at the moment. Maybe in the future
The Waffle that Lurks 3月13日 10時19分 
So kind of an unreasonable ask but will we ever get more tiered mechanoids to build? I was thinking like a Basic and Intermediate variation of Crafting, Cooking, and Medical Bots?

Something like a Medic-Bot thats slow and has low skill [skill 4 or 5] then a Paramedic Bot woth standard pawn speed and maybe skill [8 to 10] and finally a Surgical Bot thats very fast and has skill [12 or 15]

Fabricor exists with skill levels of 10 at High Mech Tech but no crafting bots exist below it to supplement the climb and at High Mech Tech its kinda not worth it?
Smxrez 3月7日 19時42分 
One of the best mods on the workshop this is some amazing work
Do you plan to ever add anything new to the mod? (Not that it needs it as it has alot of great stuff already)
Lord Rugdumph 3月3日 4時22分 
Cheers found it was glitterworld destroyers mod! Yeeted it off the list xD
Sarg Bjornson  [作成者] 2月24日 22時57分 
I literally don't know, you'd have to ask them
Aizuki 2月24日 20時12分 
funny thing this mod currently break CE patch to other mod , must be CE fault yes?
Sarg Bjornson  [作成者] 2月24日 6時20分 
Sorry, I know nothing about CE
choi4624 2月24日 5時47分 
ce sigbreakers * 60(!) 25k raid is very interesting game. any armored pawn can not defend it so careful shooting tatics required. if once dead sizebreaker, 90mm shell can bomb (by dmg shell with explosive) and kill others chain effect.