RimWorld

RimWorld

1,811 ratings
Alpha Mechs
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Mod, 1.4, 1.5
File Size
Posted
Updated
10.903 MB
8 May, 2023 @ 5:10am
3 Dec, 2024 @ 3:25am
13 Change Notes ( view )

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Alpha Mechs

Description
[www.patreon.com]

Features

- 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod options.

- With Biotech: If the player has Biotech, a HUGE amount of content will be unlocked
- 26 new mechanoids, including 11 utility mechs, 12 combat mechs and 3 challenging (but not absurdly so) “boss” mechs
- 3 new mechanoid chips
- 2 new armors, 2 new helmets, 3 new utility packs and a warcasket
- 11 new buildings
- 8 new research projects to unlock all the content

- With Vanilla Factions Expanded - Mechanoid, plus Biotech: another huge chunk of content is added: 7 new mechanoids in two types. First of all, the “clean” versions of the Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher that appear in VFE - Mechs groups. Secondly, their advanced versions, which appear when mechs do a hardware upgrade. The player can also research a hardware upgrade to build these advanced mechanoids, as well as the Slurrymaster

- New mechs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees, and Rimatomics

All this is detailed in this Google Doc. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1bvfkwy6NGnxdhvDuT7JKHQadLefQk1HVTQTS52mUJxU/edit?usp=sharing

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Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with another mod that adds mechs?
A: It should

Q: Does this work with Combat Extended?
A: They say it is

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Aww, look, it has learned how to type on a keyboard! How quaint!

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod

Changelog

v1.0: Release (8/5/23)
Full changelog on GitHub

Credits

https://github.com/juanosarg/AlphaMechs/wiki

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (3)
169
4 May @ 1:36am
PINNED: Bug Reports
Sarg Bjornson
73
10 May @ 4:19pm
PINNED: Ideas
Sarg Bjornson
8
21 Sep, 2024 @ 12:04am
A Totally Not Long Feedback of: Alpha Mech
Raikuri Hirei
739 Comments
Special Lizard 21 Jun @ 10:03pm 
@gravitwry

Oh yeah I remember that problem! I can't remember the cause either, it was either simple sidearms, or reinforced mechanoids 2, However its long been patched *I think*
Sarg Bjornson  [author] 15 Jun @ 1:57pm 
Planned, but not ever done
Solarheim 15 Jun @ 1:51pm 
Steam\steamapps\workshop\content\294100\2973169158\Textures\UI
WTF?) Psy-abilities?
Mad2BeHere 10 Jun @ 5:09am 
I create Destroyer and was impressed how he can one-two shot plasteel wall with his weapon but deal only 20~30 dmg to wooden chair and steel turrel o_O
Guess need to do something with dmg to passable/impassable building or rename him to "Destroyer of walls" XD
Sarg Bjornson  [author] 6 Jun @ 11:05am 
Don't remember that, sorry
GravitWry 6 Jun @ 10:36am 
Shit, sorry to ask, but I remember over a year ago when the mod first came out, there were problems regarding Artilleron? I tried looking through the comments around the time me and a couple people mentioned an issue where Artilleron cannot shoot its mortars but I can't for the life of me find it again.

Do you remember this issue, if you do has it been resolved, I don't remember what mod was causing the issue but my guess had to be something with Simple Sidearms(?).
deltaplays010 3 Jun @ 2:30pm 
it would be interesting if there was a mechanoid that could do handling jobs (tamming, milking, shearing, slaughterign and trainign animals) since there is no mod that adds any of those
Dead 29 May @ 4:30pm 
thnk you i <3 all the new mechs they are adorable / very cool :3 :seriousboss:
Sarg Bjornson  [author] 22 May @ 11:10pm 
Mod options
reallyunderstandme 22 May @ 6:54pm 
Great mod. Is there a way to make the Oceanus to fish at a spot until it's inventory is full, instead of going back to store it in between every catch?