Barotrauma

Barotrauma

Enhanced Immersion
371 Comments
Kebab 26 May @ 11:11pm 
Yeah running on Windows, 4k doesn't seem to work.
Kaito 26 May @ 5:25am 
Oh is it the 4k resolution preventing zoom? I'll have to try that. Zoom seems to work fine for me on my macbook, but won't work on Windows. Both are hooked up to the same 4k screens though. But I think MacOS does some scaling shenanigans with the resolution.
Kebab 26 May @ 3:40am 
Great mod! Zooming feature doesn't seem to work in 4K resolution unfortunately, works fine if down-scaled to 1440p.
arb0 17 May @ 7:45pm 
I cry everyday when I wake up and see no update. :steamsad:
_]|M|[_  [author] 28 Apr @ 11:11am 
@Nobaru: I wish the devs would stop changing stuff around so much... I'll fix it soon.
Nobaru 28 Apr @ 5:59am 
Please check if any items overwritten by this mod might not have updated values. PUCS still provides 90% radiation resistance instead of the 75% they should have now.
_]|M|[_  [author] 26 Apr @ 1:45am 
@Страж леса: You'll need to create a custom patch to override the items to change the texture paths. The cursor has now been removed from the mod and will be improved and released later as a separate mod.

@尤里大人-ule: It's fixed now :steamthumbsup:
尤里大人-ule 24 Apr @ 11:04pm 
The outpost reactor have a oxygen generator(old) texture overlay, pls remove it:steamhappy:
Can I ask how I can replace the cursor model and DoorTerminal and Button?
_]|M|[_  [author] 18 Apr @ 2:13am 
@IzFrancis: How far the camera moves when aiming with a weapon
IzFrancis 18 Apr @ 1:46am 
What does the gun offset do?
_]|M|[_  [author] 18 Apr @ 12:37am 
As @阿成Cheng said, the zoom function and config relies on Lua. After each game update Lua is automatically uninstalled from your client due to the game's .exe file being updated. You'll have to wait a few hours and then check if the Lua mod received its update to then install Lua clientside again.

@Silachi: Ah ok I knew I missed a mod with that issue after the latest game update. Will be fixed :steamthumbsup:
阿成Cheng 17 Apr @ 5:54am 
For those who having Zoomed in camera not working: Install your Lua client again after every Lua update..
ØG 16 Apr @ 11:09am 
@kaito - i had to completely remove all installed mods, including manually deleting any remaining mod folders and then installed everything again, and things went back to 'normal'
Kaito 16 Apr @ 10:52am 
Hey does the zoom thing work for anyone? Doesn’t seem to do anything for me.
ØG 14 Apr @ 10:33am 
Is this working after the "calm before the storm" update? settings menu seems to be gone..
Kotik418 14 Apr @ 4:20am 
There is a bug with outpost reactor having oxygen generator texture overlay when it's on, just like was with immersive repairs
Movadludanto 18 Mar @ 9:15am 
I want the opposite of what Azylacus wants, an option to disable the cursor and cursor sounds
Azylacus 7 Mar @ 5:26am 
Would love a standalone version of the cursor and cursor sounds as well if that's not too much trouble.
_]|M|[_  [author] 23 Feb @ 8:20am 
@The Pizza is Aggressive: Aye that I'll need to fix. As for the husk exosuit, that's something I don'T really want to touch as I'd need to override the creature to replace the sound. I'll prepare a pull request for the game devs to add the custom sound to the game and use that for exosuits specifically. I'll take a look at the oxygen generator too :steamthumbsup:

@microwave: Unfortunately not as they're added via the XML part of the code in this mod.
microwave 22 Feb @ 5:16pm 
is there any way to make the sounds work client-side?
Farbott 19 Feb @ 12:46am 
Another minor bug that might be related to thiis, but the oxygen generator that has the moving flaps seems to only render one of them
Farbott 8 Feb @ 1:12am 
Exosuit husks dont have that THUMP other exosuits do
The Pizza is Aggressive 6 Feb @ 4:46pm 
the changes you made to the flashlight made it so they no longer work as a head item. You can equip them on the head slot but they don't turn on
_]|M|[_  [author] 30 Jan @ 9:40am 
@bamsei: That's not even possible code-wise since there's no code that's even remotely touching anything related to characters and their inventories. I'm playing with the mod just fine. It's probably some other mod causing your issue or the game just broke on your end. Try verifying the game files.
bamsei 30 Jan @ 8:30am 
What happened???? it removed the inevntory slots form me
_]|M|[_  [author] 27 Jan @ 2:14am 
@javi8ne: Currently not yet possible. Might become possible with a future update.

@Darth Maul: I don't think it's this mod as it doesn't even touch anything related to the filing cabinet, but please provide a screenshot of the location and item this is happening on and send a crash log. You can join our DynamicEuropa discord (Link on DynamicEuropa page) to have an easier time of providing those.
Darth._.Maul 26 Jan @ 6:06pm 
i *think* its this mod but a filing cabinet found mostly in outposts causes the game to hard crash, might be added by dynamic europa, not a major issue as i now know to avoid it, but just wanted to mention it somewhere incase it hasnt been reported
javi8ne 26 Jan @ 6:44am 
Is there anyway to remove the custom cursor? I love the mod but i prefer the vanilla one after the ui update
TheNylan 19 Jan @ 2:10pm 
okay! thanks for answering
_]|M|[_  [author] 19 Jan @ 1:18pm 
@TheNylan: Not anytime soon unless the Barocraftables devs or someone from the community wants to work on a patch instead. I just currently don't have enough time to work on that.
TheNylan 18 Jan @ 9:28am 
Is there any possibility of a patch to work with barocraftables?
Moisesjns 11 Jan @ 6:45pm 
Just wanna inform others via this comment section, that this mod will overwrite the 12 + slots mod for fabircator and deconstructor unless you load the slots mod first in the load order EX:

SLOTS MOT

IMMERSION MOD
kenanthebarbarian 4 Jan @ 5:35pm 
Understood. Thanks for your response!
_]|M|[_  [author] 4 Jan @ 12:53pm 
@kenanthebarbarian: The vanilla game only uses 2 sound loops. One for the air breathing and one for the underwater bubble sound and it chooses one of these 2 sound loops randomly wheneveer the suit is equipped.
Enhanced Immersion does 2 things different:
1. The bubble sound loop has been cut into several separate bubble sound files to allow syncing up the sound with bubble particle spawning.
2. The suits now check if the character is currently underwater to determine if it should use the breathing sound or bubble sound with particles.
So these mods would either have to implement the same code and sound files or make a compatibility patch to reference the files from this mod.
kenanthebarbarian 3 Jan @ 3:08am 
It seems there's a bad interaction between this mod and Backlit Suit & O2 Holders and/or Diving Suit Light Adjustment. When wearing a diving suit, there is a high—but inconsistent—incidence where the suit audio is changed from the "heavy breathing" sounds to a "water bubbling/gurgling" sound. If I had to guess, I'd say it's related to how this mod alters water background noise.

Any chance of fixing that? I enjoy those mods, but I refuse to play without this one.
_]|M|[_  [author] 22 Dec, 2024 @ 8:30am 
@O²-o: Oh I love when the devs constantly change the same stuff over and over again... I'll update the diving suits and exosuits once more then.

@Complicated: I'll probably change the flashlight to automatically turn on when aiming and turn off when not aiming to fix this.

@Wyald: Circuit components can't take any damage and will still work when they should be technically broken.

@Venaikle: It's unlikely I'll make a patch for it due to the amount of work I already have.

@Comrade.Omega: I honestly have no idea. I've never tried the 40K mod.

@kellym: Thank you!

@myru, @YolographicSight®: I'll try, this might have to wait until I find someone with lua skill to come and help out.

@ProtoTypeRaavyn: Oh right, I forgot they made them play music now. I'll remove the override for that item then :steamthumbsup:
ProtoTypeRaavyn 22 Dec, 2024 @ 7:32am 
Heyo, unfortunately I am here with a bug report of sorts. We need the jukebox to be updated with the new vanilla music coding. The open menu and track selection popup stuff.
I couldn't for the life of me figure out why when building my sub the music was fine but campaign, was not. (I do not build with mod enabled but we play campaign with them.)
kellym 13 Dec, 2024 @ 12:43am 
this mod is sick. amazing. well done.
Comrade.Omega 8 Dec, 2024 @ 6:39pm 
Is this mod is compatible with Barotrauma 40K
YolographicSight® 2 Dec, 2024 @ 6:31pm 
can you please fix zdoors
Venaikle 1 Dec, 2024 @ 6:12am 
plz, make fix for the barocraftaubles+, because my teamm8s and me can't demontage closets, boxes and other items on the submarine and lighthouse
sry for the bad eng
myru 28 Nov, 2024 @ 7:26pm 
please fix zdoors :pray:
[XOG]Jake[ST] 10 Nov, 2024 @ 4:17pm 
If you are having a bug where the reactor spontaneously combusts with Hazardous Reactors installed, move Enhanced Immersion below Hazardous Reactors in your mod load order.
Wyald 10 Nov, 2024 @ 1:09pm 
Another request

I really would love it if I could open a junction box and expose any components I'm using inside, so imagine you open a JB and can see the relays that its feeding power into and modify them. This is only necessary because the circuit boxes don't allow power.
TundraMoth 8 Nov, 2024 @ 4:46am 
you can hold a pistol and a flashlight in 2 hands, but if you shoot with a pistol, the flashlight will also turn off... it’s inconvenient, especially in mods such as Combat Overhaul Legacy
O-o 5 Nov, 2024 @ 7:01pm 
And the botpriority of exosuit and diving suit has now changed.
O-o 5 Nov, 2024 @ 6:38pm 
There are some contents that need to be synchronized with the latest version.

The priority of "TriggerAnimation Type=" Run "for diving suits has now been changed to 10, which should be an improvement made by developers to address certain bugs.
Wyald 5 Nov, 2024 @ 1:31pm 
I like the new button doors with the blue light but is there any chance of adding a pin to change the light color? I was thinking up a way where the light could indicate if the door was locked or if there was water on the other side etc.
O-o 5 Nov, 2024 @ 12:04pm 
When I entered a path leading to an abandoned outpost; Oh, I also enabled More Level Content; There is also an abandoned relay station on this path.

However, since that time, this error report has never appeared again.