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Please provide the actual crash log.
The remote control is not the only thing you need to take over, its all control blocks - seats/cockpits, and cryo chambers, because of how SE made them.
Load order does not matter.
Me, who plays on realistic sound settings:
at Sandbox.Engine.Physics.MyPhysics.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
This is the proper way to post the error? sorry this is the first time I report an error
at VRageRender.MyUpdateFrame.MyConcurrentTwoLevelQueue.Enqueue(MyRenderMessageBase message)
at VRageRender.MyRender11.EnqueueMessage(MyRenderMessageBase message)
at VRage.Game.Components.MyRenderComponentBase.InvalidateRenderObjects()
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.UpdateWorldMatrix(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.SetWorldMatrix(MatrixD& worldMatrix, Object source, Boolean forceUpdate, Boolean updateChildren, Boolean updateLocal, Boolean skipTeleportCheck, Boolean forceUpdateAllChildren, Boolean ignoreAssert)
at Sandbox.Engine.Physics.MyPhysicsBody.OnMotionDynamic()
at Sandbox.Engine.Physics.MyPhysics.UpdateActiveRigidBodies()
at Sandbox.Engine.Physics.MyPhysics.SimulateInternal()
2023-05-15 20:05:56.545 - Thread: 10 -> Initialized large grid Atlas Heavy Freighter 14854 PCU
2023-05-15 20:05:56.683 - Thread: 1 -> TakeOver: Updating sound on block 90042667365127618, on grid Atlas Heavy Freighter, working: True, functional: True, npc owned: True
2023-05-15 20:05:56.683 - Thread: 1 -> TakeOver: Updating sound on block 90042667365127618, on grid Atlas Heavy Freighter, working: True, functional: True, npc owned: True
2023-05-15 20:05:56.726 - Thread: 1 -> TakeOver: Updating sound on block 75725567025116100, on grid Atlas Heavy Freighter, working: True, functional: True, npc owned: True
2023-05-15 20:05:57.902 - Thread: 1 -> Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array.