Stellaris
The Belt ver 3.7
52 件のコメント
Lobster Inc 4月3日 15時43分 
I hope this mod gets updated to 4.0 when it drops.
cruddiestmonk26 2024年6月29日 18時55分 
is there anything im missing for i can't seem to research barron world colinization
Diddles 2024年2月19日 8時10分 
Does this mod include the sol system start with a colonisable Luna and Mars?
mcduke313 2023年6月6日 17時51分 
This should work in 3.8 right?
ajacksonian 2023年5月16日 19時55分 
Perhaps a bit more diversity on resources per asteroid type. Metallic has alloy mines, rocky metallic has a mix of minerals and alloys plus crystals, rocky has minerals and crystals, rocky ice has minerals and motes, icy gets exotic gas and motes. Utilizing asteroids should require some restricted start so everyone isn't using them, or if you don't start with using them, an ascension perk to reprioritize industry to concentrate on small bodies to open them up.
Lord and savior, DaddyGaylord  [作成者] 2023年4月20日 6時33分 
Install merger of rules, it should fix all compatibility issues regarding rules like this
Brant-Flir 2023年4月19日 22時02分 
Moved the mod a lot lower in my modlist (below both Planetary Diversity and Real Space) and it works perfectly. Unfortunately, I have too many mods to tell you where the conflict was. Great mod!
Brant-Flir 2023年3月31日 14時55分 
I have the belt fairly low on my load order so high chance I have a conflicting mod on my end. Next time i start a new game I will try moving it below PD/RS which I suspect may be the issue.
Brant-Flir 2023年3月31日 14時47分 
@Xenos Yatagarasu, Unfortunately I have the same error. Maybe its an issue with ! Merger of Rules? I see they have updates regarding The Belt
Lord and savior, DaddyGaylord  [作成者] 2023年3月31日 6時23分 
Ok try it now, I updated the rules
5ColouredWalker 2023年3月31日 0時27分 
@Brant-flir Sorry, no such luck. I also wasn't using Real Space in that run. I ended up starting another one. Yes, I have the same 'Barren World Colinization' tag, which made me think it was Magnum's Mod, but that wasn't it. If you'd like I can send you my mod list or you can send me yours. I'll be able to check mine tomorrow most likely.
Brant-Flir 2023年3月30日 15時01分 
@Xenos Yatagarasu, if it helps, when i was able to use this mod it did not appear i needed any technology and i could colonize them from game start (albeit with 10% hab). Now it tells me i need a technology and blocks colonization of regular (ie. continental etc) worlds. According to tooltip, its only checking rules for (1) your asteroid colonization rules and (2) barren world colonization rules. Despire 100% hab, I cannot colonize regular worlds because it is checking rules only for asteroids and barren.
Brant-Flir 2023年3月30日 14時58分 
@Xenos Yatagarasu, I disabled this mod and I can now colonize worlds again. Since this mod used to work for me (able to colonize normal worlds and asteroids) I would guess its a conflict with another mod that is causing this. Its odd that I was able to use it fine with the same mods previously and I don't know where the conflict would be. Thanks for reviving this great mod.
Brant-Flir 2023年3月30日 10時36分 
@erik.vale, I have the same problem being unable to colonize everything due to needing "Barren World Colinization"or be an asteroid. Have you figured out what mod it was? I noticed Real Space updated right around the time it happen/
Lord and savior, DaddyGaylord  [作成者] 2023年3月30日 9時47分 
@Dr Nilsson no, all asteroids are turned into colonizable ones at the start of the game through an event, so unless you somehow change the number of asteroids, you can't affect it
@ajacksonian yeah I know, but using these two different mods together is pointless tbh. Why use two mods that basically do the same thing? Also that mod is by far better, I only updated this for nostalgia
@erik.vale I've never yet heard of nor had that issue, but I'll look into it
ajacksonian 2023年3月30日 4時45分 
Any patch for Planetary Diversity Planetary Habitats? ( https://sp.zhabite.com/sharedfiles/filedetails/?id=1878751971 ) As it also includes Asteroid Habitats.
Dr Nilsson 🖖 2023年3月29日 12時53分 
Does the habitable worlds-slider affect the amount of habitable asteroids?
5ColouredWalker 2023年3月29日 2時38分 
Something updating somewhere in my mod list (I can't figure it out yet) has resulted in me being unable to colonize worlds other than asteroids with this mod. :(
A shame because this is a really nice idea. Has anyone had a similar problem before with previous The Belts?
5ColouredWalker 2023年3月25日 16時46分 
To clarify, there was an event saying people are dying and food/air is running out, but that event seemed to be nothing but an annoying pop up that does nothing but alert you 'the building is about to be destroyed'.

I thought it should be killing them based on the phrasing. Honestly would kinda help get the problem under control.
That said I ended up resolving it by turning the conquered territory into a vassal. Let the AI deal with it, then I'll absorb them when the have more stability.
Lord and savior, DaddyGaylord  [作成者] 2023年3月25日 9時03分 
Ok done
Lord and savior, DaddyGaylord  [作成者] 2023年3月25日 8時57分 
Yeah I'll do that thanks
Inny 2023年3月25日 6時39分 
As a suggestion, for newly spawned systems after game start, you can fire an event to convert the asteroids in that system with on_system_first_visited.
Lord and savior, DaddyGaylord  [作成者] 2023年3月25日 4時31分 
@Samurye with both, you can use it with both
@erik.vale I made it so the life support fail is less common now, but pops shouldn't be dying, that has to be a bug somewhere
5ColouredWalker 2023年3月25日 1時52分 
I've recently conquered a enemy empire that started making use of Asteroieds. Threw up the life support buildings since they didn't, and since then I keep getting spammed with messages about death (That don't remove pops), or about failure of the life support (Ruining the building). Is there any way to stop this, and should pops actually be dying?
Samurye 2023年3月24日 19時18分 
Can this be used with BDOE, or is is strictly DO3-only?
Lord and savior, DaddyGaylord  [作成者] 2023年3月24日 7時04分 
Fixed
Getglad188 2023年3月24日 3時27分 
Found an issue under asteroid_districts. Alloy mining drone (for a machine empire) wasn't creating the jobs when the district was built. Found an extra -e on the job-add line. Fixed it for me.
Lord and savior, DaddyGaylord  [作成者] 2023年3月22日 8時37分 
Yes, you do for some minor things like localization, icons and a few jobs
Flagellum Dei 2023年3月22日 8時19分 
Do I still need District Overhaul 3 or is that misleading me?
Inny 2023年3月20日 11時20分 
Great! I'm quite happy to see this old mod be reborn again. :)
Lord and savior, DaddyGaylord  [作成者] 2023年3月20日 8時22分 
I mean the dependency. That has the trigger.
Lord and savior, DaddyGaylord  [作成者] 2023年3月20日 8時13分 
Ok I updated this. Now it includes the trigger
Lord and savior, DaddyGaylord  [作成者] 2023年3月20日 3時20分 
Perhaps I haven't uploaded it then... I'll take a look
Inny 2023年3月20日 2時29分 
Nope, I scanned my whole workshop folder, and I have both. They're referenced but not defined.
Lord and savior, DaddyGaylord  [作成者] 2023年3月19日 22時22分 
I put them in the dependency mod
Inny 2023年3月19日 20時15分 
Hi, I haven't seen the triggers bdoe_is_habitable_asteroid and bdoe_is_habitable_barren defined anywhere, am I missing something?
ajacksonian 2023年3月19日 8時22分 
I loved the original and hope to play this one soonest! Damn this brings back memories...
samsockeater 2023年3月19日 4時15分 
this hit me in the face like a brick made entirely out of nostalgia, bloody hell i feel old

glad this is back
Lord and savior, DaddyGaylord  [作成者] 2023年3月19日 3時36分 
@leva.zakharov sadly I can't update them. I'm no graphics designer, I only took the background pictures of the original
leva.zakharov 2023年3月19日 2時38分 
Love this mod and all of content from DO3, that are updated to 3.7. I've seen only a small problem with UI Overhaul: on planet interface there is graphical issue with planet view on all belts. May I ask you update planet view so it will fin in window, please?

For @CTH2004: I've tried this mod with habitats from PD and it's working great. You can build asteroid habitat and it will work as creator of PD was intended. But PD habitats are less usefull as this mod, so building PD habitats will create disadvantage for you
CTH2004 2023年3月18日 13時25分 
great! can't wait to see what happens!
Lord and savior, DaddyGaylord  [作成者] 2023年3月18日 11時56分 
@CTH2004 you can use either one, it doesn't matter, I keep both up to date so yeah. And about planetary habitats, if it uses is_planet_class as a trigger, then it won't work but if it uses is_asteroid then it will. I'd have to look at the code though. It won't break the mod either way but I'll take a look
CTH2004 2023年3月18日 11時11分 
I'm assuming that by "Districts Overhaul" you mean your "Buildings and Districts Overhaul"? (The one that mod was merged into)

also, what happens if I have this and planetary diversity: habbitats? (Which lets you make asteroid and planetary habbitats)
Lord and savior, DaddyGaylord  [作成者] 2023年3月18日 10時04分 
@Rage000 sure
Rage000 2023年3月18日 8時54分 
I always liked the mod that allowed asteroid colonies. I do have a suggestion. Change the description of the life support. Not all species use Air , water, food. Maybe find a more generic description for the life support.

perhaps something like : "Environmental Control and life-support systems that provides the essential supplies and environmental conditions to support an asteroid colony"
Lobster Inc 2023年3月18日 7時40分 
Holy cow man, I wasn't expecting you to work this fast! Once again you are simply the best. Now I go live on a tightly packed ball of gravel floating in the darkness!
Lord and savior, DaddyGaylord  [作成者] 2023年3月18日 5時20分 
ah, ok
greensniperhat 2023年3月18日 5時19分 
(That's a reference to The Expanse, from which the original The Belt takes inspiration from)
Lord and savior, DaddyGaylord  [作成者] 2023年3月18日 5時18分 
The what?
greensniperhat 2023年3月18日 5時15分 
O hell yeeeah! Where mah Beltalowdas at?