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Laporkan kesalahan penerjemahan
@ajacksonian yeah I know, but using these two different mods together is pointless tbh. Why use two mods that basically do the same thing? Also that mod is by far better, I only updated this for nostalgia
@erik.vale I've never yet heard of nor had that issue, but I'll look into it
A shame because this is a really nice idea. Has anyone had a similar problem before with previous The Belts?
I thought it should be killing them based on the phrasing. Honestly would kinda help get the problem under control.
That said I ended up resolving it by turning the conquered territory into a vassal. Let the AI deal with it, then I'll absorb them when the have more stability.
@erik.vale I made it so the life support fail is less common now, but pops shouldn't be dying, that has to be a bug somewhere
glad this is back
For @CTH2004: I've tried this mod with habitats from PD and it's working great. You can build asteroid habitat and it will work as creator of PD was intended. But PD habitats are less usefull as this mod, so building PD habitats will create disadvantage for you
also, what happens if I have this and planetary diversity: habbitats? (Which lets you make asteroid and planetary habbitats)
perhaps something like : "Environmental Control and life-support systems that provides the essential supplies and environmental conditions to support an asteroid colony"