Stellaris

Stellaris

Xenos' Mod Dependency
18 Comments
Bigphantom 18 Nov, 2023 @ 1:08am 
Is there any plan to update?
Mikara 14 Oct, 2023 @ 4:09pm 
Having an issue where the districts or showing off screen even with UI overhaul before it. Anyone else having this issue or is it a common one ?
johnplan1235 14 Oct, 2023 @ 10:03am 
update?
Lord and savior, DaddyGaylord  [author] 15 Apr, 2023 @ 1:14am 
I'll look at it
Spider 14 Apr, 2023 @ 5:31pm 
PD updated and added a whole new planet type.
Lord and savior, DaddyGaylord  [author] 4 Apr, 2023 @ 9:30am 
_exmorher Idk I didn't make any chinese loc
Battlespark 3 Apr, 2023 @ 7:58pm 
ah hah! i had your district mog going but some of it didnt work right, i didnt see this requirement, my bad. Ty for the mods man.
_exmorherd 1 Apr, 2023 @ 9:03pm 
In Chinese language mode, your mod shows variable names in the game, what is wrong?
Lord and savior, DaddyGaylord  [author] 27 Mar, 2023 @ 8:28am 
Ok I set all the appropriate events to country events
MrFunEGUY 27 Mar, 2023 @ 7:58am 
So a bug here:

[08:55:01][trigger.cpp:436]: Script Error, Checking trigger against an unsupported scope!
Event: xenosdisablefeaturesevents.1
Location: file: events/xenos_disable_features_events.txt line: 12
Trigger Type: is_ai

My recommended fix would be to make xenosdisablefeaturesevents.01 into a country_event, and put it in the on_action "on_game_start_country." Should have the exact sane effect with no error.
Lord and savior, DaddyGaylord  [author] 26 Mar, 2023 @ 1:18am 
I know that but I'm not able to deal with it. The scripted localization doesn't want to work unless I use global flags. I think I'll just make separate show/hide decisions
MrFunEGUY 25 Mar, 2023 @ 7:02pm 
Heyo, so the Edict and Decision names seem to not be localized properly:

https://i.imgur.com/u3BmdWa.png

https://i.imgur.com/MDw0esn.png
Lord and savior, DaddyGaylord  [author] 25 Mar, 2023 @ 8:56am 
Fixed
Lord and savior, DaddyGaylord  [author] 25 Mar, 2023 @ 8:55am 
Ah thanks, I'll correct that immediately
Inny 25 Mar, 2023 @ 6:16am 
Hi, there's a typo on your game rule, should be NOT = { has_global_flag = xenos_disable_mechanics_asteroid_colonizing }
Spider 18 Mar, 2023 @ 10:06am 
Okay, cool. Thanks.
Lord and savior, DaddyGaylord  [author] 18 Mar, 2023 @ 10:05am 
Honestly it shouldn't matter but put it above
Spider 18 Mar, 2023 @ 9:37am 
What's the load order with this? Does it go above or below the others?