安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Fixed Savannah Villagers (single villagers that appear in savannah and desert biomes) to be Friendly.
By "savannah villagers" do you mean the Fenerox? Or do you mean the human tribal dudes that are hostile to the player?
I'm sure there is, but I haven't dug deep enough in the NPC behavior code to know exactly where that lives.
It's absurd that your own allies would otherwise try to murder them because of a stray shot.
I remember being super frustrated, when I accidentally got the Villain achievement (after avoiding it for years), because I accidentally killed a shadow man.
P.s. is there a way to stop surrendering NPCs from being murdered by allies e.g. to make them invulnerable (I tried doing this with Lua code, but couldn't work out how to identify when an NPC was performing the surrender behaviour)?