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@Champy - I've added you. Let me know if/when you intend on updating your version of the mod, or want to discuss things. I'm happy to hand over my version as a starting point if you like.
Callframe at: setTreeDamage
function: perform -- file: ISChopTreeAction.lua line # 197 | MOD: Woodcutting Skill
function: perform -- file: ETWActionsOverride.lua line # 97 | MOD: Evolving Traits World (ETW)
function: perform -- file: TimedActionXP.lua line # 17 | MOD: Efficiency Skill Mod
ERROR: General , 1737612693861> ExceptionLogger.logException> Exception thrown java.lang.IllegalArgumentException at NativeMethodAccessorImpl.invoke0 (Native Method).
ERROR: General , 1737612693862> DebugLogStream.printException> Stack trace:
0.41xp per swing if you use the right click cut tree.
Seems like a bug? Or is it intended?
> GameServer.mainLoopDealWithNetData> Error with packet of type: AddXP for dog.
> java.lang.NullPointerException: Cannot invoke "zombie.characters.skills.PerkFactory$Perk.getType()" because "<local6>" is null.
"Occupations Expertise & Balance" (2729436580) is the specific one I am thinking about.
I read in the comments that Dynamic Traits works but that doesn't change the actual professions like the mod I mentioned does.
> GameServer.mainLoopDealWithNetData> Error with packet of type: AddXP for dog.
> java.lang.NullPointerException: Cannot invoke "zombie.characters.skills.PerkFactory$Perk.getType()" because "<local6>" is null.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2967112035
If skill books are added, the base xp multiplier would probably need to be halfed.
I'll give this some tests & see whats up tomorrow its late now but this mod looks promising.
And I haven't implemented this "bug fix" because I don't consider it a bug, it seems very much intended by the devs, given how they did the math for it.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2880299874
SQUEEEEHHH!H!!! THANK YOU THANK YOU THANK YOU THANK YOUU!!! :D I shall raise that to first 34, 69 (nice) 1337 and 4444 for screenshots asap! XD
@𝚅𝚒𝚜𝚑𝚗𝚢𝚊 You're right, I'll add checks for professions too
thank you for creating this mod, it's an awesome idea!