Stellaris
Standalone Ancient Ships
34 件のコメント
thepigemperor2  [作成者] 5月11日 7時11分 
currently the prereq techs are arcane deciphering, modular engineering, starholds and destroyers

@Salvus
Salvus 5月11日 7時05分 
Yeah that would actually be really cool. What are the prerequisite techs?
thepigemperor2  [作成者] 5月11日 6時56分 
@Salvus

Remnants empires do have an easier access to the ships, but you still need to get the prerequisite techs to unlock them. I can look into adding them as starting tech options though, it seems like a neat touch
Salvus 5月11日 6時54分 
Do remnants empires have access to these ships? I noticed I did not get the research option on my relic world. Also do you think it is possible to have them as either starting or guaranteed research options for remnants? I have been trying to find a similar experience to the ACG return of the ancients playing as a fallen like empire. I think this mod, combined with the Archeo-tech could be pretty close.
KomradXie 1月7日 13時59分 
Do the AI empires have access to these ships?
bret556jr 2024年12月17日 19時39分 
Any chance of getting just the shipset as a standalone in-itself? Cosmetic only?
GalaxisStark 2024年11月9日 4時07分 
pigguh modding... this cannot continue
Sparble 2024年11月5日 13時50分 
good idea
thepigemperor2  [作成者] 2024年11月4日 4時38分 
@Brother Skolas yep, they're balanced around them
Brother Skolas 2024年11月3日 3時47分 
are these on par with the cosmo genesis ships?
thepigemperor2  [作成者] 2024年3月29日 5時50分 
@thomjcarr The mod already works with 3.11, I will be updating it soon with more features though
Acheron 2024年3月27日 19時11分 
Will this be getting a update to work with version 3.11
thepigemperor2  [作成者] 2024年3月11日 10時29分 
@Ovid Yeah those are only supposed to be available with ZOFE. That's a known issue that I'm working on fixing, but thank you for reporting it!
Ovid 2024年3月6日 16時48分 
I was messing around with ACOT's Delta-technology start Origin, and because of the coding on that, I started out with new ship sections for the Ancient ships from this mod. Except I'm not sure some of them are finished yet. The Delta ship sections I've seen before, but the new ones that surprised me are the Restored and Original sections. The Original section didn't even have colors, it was mostly just black.
Are these mod sections meant to be available to players now? And/or are they meant to be locked behind other mods being active, like ZOFE's Original Empire technologies?
thepigemperor2  [作成者] 2024年2月7日 7時00分 
@Ultragrunt777 They won't, no. I'm making an update now focused around ZOFE compatibility content that adds restored and original sections, as well as component compatibility, however
Ultragrunt777 2024年2月5日 11時32分 
Question if you use ZOFE and you use lets say the spiritualist design for your ascended empire will these ship inherit the colors of the chosen designs?
Garyx Starlight 2024年2月4日 8時40分 
That may possibly be on me, oops
Ros[É] 2024年1月16日 17時36分 
War world also doesn't appear to have any thruster effect and is the hexagonal graphics on the planet supposed to be static? It looks like the shielded world effect but without any animation while still having the fading hexagonal texture of a shield that is animated
Ros[É] 2024年1月16日 16時43分 
I figured it our but now the rings around the sentient war world are pitch black whilst the gigacannon spire is textured
Ros[É] 2024年1月16日 14時18分 
Is there a way to unlock the sentient metal sections of the war world?
Sane Boi Caligula 2023年10月18日 19時53分 
Hi,
I am trying to make a mod to make the normal Behemoth Planetcraft from Gigastructures mergeable, but I cannot seem to figure it out.
Do you have any tips?
thepigemperor2  [作成者] 2023年4月14日 9時31分 
@Human_me ideally it'd go after all four, although I don't overwrite any content so the anywhere should theoretically work. best be safe though
Human_me 2023年4月12日 9時45分 
Where should this go in the load order? Thinking about ACOT, AOT, SOTS & Giga in mind
thepigemperor2  [作成者] 2023年4月12日 6時12分 
@KittenHasWares Probably not an option, but I will considerably tone down their AI weight
KittenHasWares 2023年4月6日 10時03分 
Would it be possible to get an option that makes these player only in the future? I've noticed the AI when it gets shiptypes like this it tends to stop using all regular ships over these and it gets a bit boring
q.sahmar57 2023年3月29日 14時50分 
That would be great! thanks in advance.
thepigemperor2  [作成者] 2023年3月29日 13時34分 
@q.sahmar57 thanks for the suggestion, I can try implementing the outposts/fortresses

@ComradeSader cloaking components have a ship size restriction, so I'm working on creating my own. I'm also thinking of implementing a ship specifically designed for cloaking, and a ship designed to detect cloaked ships.
q.sahmar57 2023年3月29日 10時08分 
Is there any plans for FE defense stations? i noticed that their def stations is pretty cool compared to normal civilization's def/station.
Sader 2023年3月27日 15時51分 
Ty for Giga fix.
These shipsets don't support cloaks (DarkMat + Psy)? Is this intended or ?
q.sahmar57 2023年3月22日 7時00分 
oh no, not good! lol
need to secure all relic worlds....
thepigemperor2  [作成者] 2023年3月22日 4時22分 
@q.sahmar57 yes
q.sahmar57 2023年3月21日 3時36分 
Is it also available for AI?
thepigemperor2  [作成者] 2023年3月16日 14時52分 
@ComradeSader Weird, I'll look into it... I probably messed up one of the gigas potential blocks
Sader 2023年3月16日 8時28分 
Latest mod update made the War World stuff show up for those of us who don't use GE, any chance of fixing this?