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번역 관련 문제 보고
Parts of it are currently still being transferred to Hungry Europans directly.
Please fix, this keeps messing us up in the heat of battle (when otherwise would we equip hardsuits?).
Hungry Europans made changes to plants so they don't grow as big (and thus start producing fruit a bit sooner too). They will now only grow about 3-4 tiles up and maybe 1 tile to the side depending on the plant. So new tiles are between 3-5 vs vanilla using 40+ tiles.
The chef can also unlock a talent to craft a sprinkler which will water the plants every 15min automatically as long as you provide it with a clean water keg and have it wired up and turned on.
The Hydroponic Planter of HE can only be used for medical plants like slime bacteria and such. It will generate a new plant about every 15 minutes as long as it is turned on, has power, has fertilizer, a keg of seawater and a "host" plant from which it will generate more.
@Reed_33: Mod conflict is caused by Neurotrauma and Hungry Europans. I'm working on a compatibility patch, but that patch will require the new version of Neurotrauma called "Neurotrauma (Maintenance update)" because it requires fixes included in that version which the original has not included.
@Alice: The obtainable monster eggs will be used for egg-based meals because there are no chickens on europa. Humanity didn't bring livestock from earth with them.
@DawianTool: That is optional. It just enabled your need to pee and poo. Otherwise if you don't want that, you can just ignore the item. You can't remove it from your game unless you make yourself a patch to remove it from the shops.
Anyway, unfortunately, mod doesn't work in singleplayer, because all needs will reset to full when you switch between bots. Sad. I don't remember such problems in Hungry Europans.
@Мунши TTV MoonShi: NEEDS should only affect players. There is a refrigerator available for purchase at regular outposts and cities and you can also craft it at a fabricator.
@lolic_lol: They should activate automatically. If they're not activating, another mod is incompatible by overriding the human characters.
Even when I stared new game - I don't see any needs. Food only give some buffs.
got nothin to do with neurotraume, as the autor states:
About Multiplayers, Singleplayers and Bots:
The most direct solution was to remove all needs related affliction to npcs,
making player controlled characters the only ones affected...Just keep in mind that npc will not attempt to cure your needs or theirs by themself.