Stellaris
New Galactic System (NGS)
262 bình luận
Ever Universe  [tác giả] 25 Thg05 @ 8:49pm 
Unfortunately, NGS is only available for the latest Stellaris version. I plan to change that in the future, but for now it's gonna be like this.
Anthon 25 Thg05 @ 6:47am 
Any chance you could upload the 3.14 version?
Ever Universe  [tác giả] 23 Thg05 @ 11:49am 
Whatever it is, NGS does not modify anything that could do this. It's likely a problem with your save file.
Peksern 23 Thg05 @ 11:40am 
Perhaps not savegame compatible? :D
Peksern 23 Thg05 @ 11:37am 
I did and besides UI Overhaul I don't use any other mods. What I did:

Had a save from before the mod. Quite endgame, galactic emperor. No cosmo.
Loaded the mod, suddenly I could choose all of the FE Techs. Perhaps a problem with the savegame? Perhaps it considers me cosmegenesis or something?
Ever Universe  [tác giả] 23 Thg05 @ 11:16am 
NGS does not alter technologies. Please check your other mods.
Peksern 23 Thg05 @ 11:00am 
The mod gives me tech for Fallen Empire buildings. I am confused. Why? And where does it come from? Is it a bug? Or are they added by some resolutions?
Ever Universe  [tác giả] 23 Thg05 @ 4:45am 
Should be fixed now.
Ever Universe  [tác giả] 23 Thg05 @ 2:10am 
I will take a look at the scripts and update if necessary.
miyakolily 23 Thg05 @ 2:05am 
(Which is to say, it does not even show up in the list of Living Standard options.)
miyakolily 23 Thg05 @ 2:04am 
Currently, while this mod is enabled the Decadent Lifestyle living standard is not selectable.
Ever Universe  [tác giả] 14 Thg05 @ 11:42pm 
I will update the mod's descriptor later today. Please report any presently encountered bugs here so that I can deploy the fixes alongside the update.
Wairui 14 Thg05 @ 5:34pm 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
Ariadne 8 Thg05 @ 3:33pm 
Ah, too bad. I was able to use them together with 3.14, but maybe it caused problems I never saw. Thanks anyway!
Ever Universe  [tác giả] 7 Thg05 @ 11:26am 
Gigas mod changes way too many things. It's never been a safe mod to use with NGS. Especially not now with the 4.0 patch.
Ariadne 7 Thg05 @ 11:18am 
Currently having an incompatibility with Gigas as well, I'm crashing on getting into a game.
Saint Marold YT 7 Thg05 @ 7:13am 
@Tename "Toxoids.40" i had this only with Gigas. After removing Gigas from Playseat then there was no error anymore.
HobbitFeet 7 Thg05 @ 3:55am 
The hotfix did indeed fix the issue. Thanks!
Ever Universe  [tác giả] 7 Thg05 @ 2:27am 
I have deployed a hotfix. Please let me know if that resolved the issue.
Ever Universe  [tác giả] 6 Thg05 @ 10:37pm 
Bug reports noted. Thank you for letting me know. I will look at the scripts later today and deploy a hotfix shortly.
HobbitFeet 6 Thg05 @ 10:32pm 
Its not just Tename having that issue. Im having the exact same event being spammed while only running NGS, also happens with NGS bug branch version.
Tename 6 Thg05 @ 10:08pm 
I checked again and I only receive the error when I have NGS active, not sure if there is some sort of compatibility issue. This was the mod list I was using minus Hydras Galactic Community and with NGS instead. https://sp.zhabite.com/sharedfiles/filedetails/?id=3477267482 Really weird because I don't have any mods that mess with toxoid events when I searched the workshop files on my PC.
Ever Universe  [tác giả] 6 Thg05 @ 9:06pm 
NGS does not fire or change any vanilla events aside from the Galactic Community breach fix one. Please check your mods again. I will look into the scripts later today but it is highly unlikely that NGS is the culprit.
Tename 6 Thg05 @ 7:40pm 
After narrowing down all my mods I have found that this one is causing the event "Toxoids.40" to trigger every single ingame day in my game for some reason. Is anyone else having this issue?
Gropy 6 Thg05 @ 1:34pm 
cool thanks
Ever Universe  [tác giả] 6 Thg05 @ 1:29pm 
(For 4.0 saves) NGS is savegame compatible up until the GC forms. If the GC has formed in your save that didn't use NGS, it is advisable to not enable NGS on that save.

If your save didn't reach that point, feel free to enable NGS.
Gropy 6 Thg05 @ 1:18pm 
save game comp?
One Proud Brazilian 6 Thg05 @ 12:25pm 
wathever you did, it worked! All seems to be fine now. The issues are gone.
Ever Universe  [tác giả] 6 Thg05 @ 12:18pm 
I deployed a small hotfix that might fix the tech issues. If this doesn't fix them, then it is likely an issue with another mod as I said.
Ever Universe  [tác giả] 6 Thg05 @ 12:10pm 
I'll try to remove some things and deploy a patch.
Ever Universe  [tác giả] 6 Thg05 @ 12:07pm 
My best advice at this point is to just wait for a few weeks until all the modders get their stuff updated. In a few days I'll be able to test NGS myself on my end. As this mod does not touch graphics in any way, shape or form, nor techs, it is highly likely that another mod is causing this. UIOD is the main suspect.
One Proud Brazilian 6 Thg05 @ 11:49am 
for some reason this mod is causing major issues, such as missing techs and even missing borders (graphicals). Its unplayable. Disabling this mod solves all issues. Can be compatibility issue. Not tested alone.

Running with planetary diversity collection and IBS (and minor balance mods)
Random Tank 6 Thg05 @ 10:27am 
Dang, literally the only one I need
Ever Universe  [tác giả] 6 Thg05 @ 7:36am 
Sorry, there isn't. NGS and all my other mods get updated as soon as a game patch arrives. Making older versions of all of them would be very hard to maintain and keep track of.
Random Tank 6 Thg05 @ 7:29am 
I mean I haven't upgraded to 4.0 due to other mod compatibility, but because this is updated to 4.0, it won't work on my 3.14 save anymore and I forgot to back up older versions, is there a 3.14 version still?
Korvi 6 Thg05 @ 6:33am 
I appreciate the insight and advise! I for now reduced the 7 down to 3 and rather a more balanced experience anyways. Thank you so much for the efforts and I look forth to playing through NGS as it's designed to be! <3
Ever Universe  [tác giả] 6 Thg05 @ 6:29am 
If you want a more diverse range of ethics, however, I recommend installing Ethics and Civics Bug Branch, and replacing this version of NGS with my other variant (NGS: Ethics and Civics) that is meant to work with Bug Branch ethos.
Ever Universe  [tác giả] 6 Thg05 @ 6:28am 
NGS touches some policies and species rights with improved AI weights and bridges to all the new stuff added. Putting 7 ethic points into an empire probably overloads the weighing system of NGS. I can't change it to suit such ethic alterations, since it would break the experience for players with only 3 points. The mod is balanced for 3 ethics anyway. If you use 7 ethos you'll also likely break the very delicate AI weights for resolutions and events - which is almost half of this mod.
Korvi 6 Thg05 @ 6:23am 
Confirmed it's surely the Ethic Points. I just ran my full mod list including UI Overhaul Dynamics, Planetary Diversity, BTD, etc; and it successfully created a new game with NGS with the Empire only having 3 Ethics spent. No issues with UI OD
Korvi 6 Thg05 @ 6:19am 
@Ever Universe I believe I narrowed what's crashing NGS with UUD of mine! Surprisingly, it loaded a new game just fine when I used an empire that used the default 3 ethic points. The moment I edited the exact same empire from 3 points to 7 well...

UUD works with NGS : Authoritarian +1, Fanatic Materialist +2 (3 total)
UUD crashes with NGS: Fanatic Authoritarian, Fanatic Materialist, Fanatic Xeno, Pacifist (7 total).

Long story short, it seems NGS is not compatible with any mod that may increase Ethics usage from it's default? Can that be hotfixed with NGS potentially?
Furrnomenon UwU 6 Thg05 @ 4:19am 
For some reason there seems to be an incompatibility with UI Overhaul Dynamic. Just as Billtvgr was saying
Ever Universe  [tác giả] 6 Thg05 @ 4:13am 
NGS should work fine with 4.0.3. The minor patch did not change anything that affects this mod. Descriptor will say 4.0.2, but that's fine.
Random Tank 5 Thg05 @ 3:43pm 
I forgot to back up mods; is there a 3.14 version of this still around?
Billtvgr 5 Thg05 @ 1:56pm 
There wasn't any other mod in my modlist except some other UI ones
Ever Universe  [tác giả] 5 Thg05 @ 1:41pm 
NGS does not alter starbases. Please check your modlist. Another mod is causing this.
Billtvgr 5 Thg05 @ 12:04pm 
with the new update NSG for some reason deleted the starting starbase and all of the ships when starting the game
Ever Universe  [tác giả] 23 Thg04 @ 10:57am 
The mod seems to be geared towards adding stuff and not changing vanilla, however this mod, NGS, touches a lot of vanilla aspects and changes a lot of things about how the GC functions, coupled with vastly overhauled AI behavior. I suspect there will be certain weird bugs when using this mod + GCO, but nothing should break the game. I haven't tested the two, though.
Lava 23 Thg04 @ 9:32am 
Is this likely to be incompatible with Galactic Community Overhaul [3.14.x]? Would imagine so but curious to see what people say
Ever Universe  [tác giả] 25 Thg03 @ 11:18am 
It is not recommended.
danidobos2004vLoot.io 25 Thg03 @ 11:12am 
hello, can i play the mod without any dlc?