Stellaris

Stellaris

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New Galactic System (NGS)
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2.455 MB
5 Feb, 2023 @ 5:08am
23 May @ 4:42am
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New Galactic System (NGS)

Description
Stellaris version 4.0.* - NOT achievement compatible - English (other languages are available below as unofficial submods)

For a more dynamic and realistic Galactic Community.

Mod introduction:
-> This mod offers the player a significantly better Galactic Community experience through vast improvements to AI voting logic (such as more personalized AI weights depending on ethics, civics, origins, etc. or soft cooldowns on sanctions to prevent queue clogging) and also through improvements/additions to the resolutions themselves (such as more balanced resolution modifiers or a wider range of breach conditions for the more extreme resolutions).

-> NGS also revives many of the resolutions added by Nemesis, such as the Custodian and the Imperium ones, enabling AI to make much more significant changes to the Galactic Community (You might see AI become Emperor by themselves from time to time as well and actually pass Imperium resolutions accordingly)

-> In addition to these improvements, this mod doubles the amount of resolutions available to the player, enabling policy enforcement pathways for Authoritarians, Xenophobes, Xenophiles, Megacorps (including criminal ones), and even Gestalts, where previously only Egalitarians, Materialists and Spiritualists had resolution trees tailored for them.

-> And as a final bonus, all vanilla resolutions (including those added by this mod) now have a level 6 resolution for even more extremism so that you can impose your will upon the galaxy more efficiently.


Summary of features:
New resolutions: 6 new Authoritarian resolutions, 6 new Xenophobe resolutions, 6 new Xenophile resolutions, 6 new Gestalt resolutions, one crystalline protection resolution, 6 new crime resolutions, 6 new corporate crime resolutions, 6 new exploration resolutions, 6 new healthcare resolutions, level 6 resolutions for all regular vanilla categories (with the exception of the Defense Privatization and Suzerains categories), level 4 sanctions, galactic population controls resolution (extreme measure to reduce endgame lag, AI will never propose it);

Reworked Galactic Community: Complete overhaul of most vanilla resolutions for AI weights (AI will vote smarter) and ethic attraction to ethic-based resolutions (such as the greater good ones and the new authoritarian ones). Certain authorities are now banned for the high level authoritarian and egalitarian resolutions and diplomatic weight will be increased/decreased for high-level resolutions - high-level authoritarian resolutions will decrease diplomatic weight for egalitarians and increase it for authoritarians. (I have scripted breach fixes that AI can also use, and combined with the ethics attraction whatever side dominates in diplo weight should be able to change the whole galaxy to adopt their ideologies over time). The senate timer has also been significantly sped up to compensate for the number of resolutions. (360 days for voting, 180 days for recess)

NOTE: It is recommended to have UI Overhaul Dynamic installed alongside as it makes the windows bigger and longer text fit inside the blocks.

Compatibility
- Stellaris Evolved: Major Incompatibility - This should be obvious. SE modifies far too many aspects of the game for passive compatibility with NGS, and most other mods;

- Expanded Espionage and Diplomacy: Major Incompatibility - Requires the NGS + EED Compatibility Patch;

- Dawn of the Republic: Medium Incompatibility - Check load order. The nemesis resolution overwrites that NGS does are in direct conflict with those from Dawn of the Republic. NGS must be put below DotR so that my mod can load after it to correctly overwrite files. Not doing so can result in missing/broken resolution categories if the two mods loaded together;

- Ethics and Civics: Classic/Bug Branch: Medium Incompatibility - A variant of NGS fully compatible with Bug Branch is available: NGS: Ethics and Civics Variant

- More Emperor and Custodian Resolutions: Minor/Medium Incompatibility - The developer of MECR has said that their mod has passive compatibility built-in for NGS, however some users have encountered some issues using the two together - Caution is advised;

- Superstates: Minor Incompatibility - A few Custodian resolutions conflict with those from this mod, however you shouldn't encounter any issues;

NOTE: If you encounter a crash while hovering over the Galactic Community icon - it's a mod conflict caused by overwrites from other mods, it's not an issue with NGS.

NGS is currently available in the following languages:
- English: Official language of NGS, maintained directly by me - current page;

- Russian: Unofficial translation, maintained by knon_20 - Russian Version;

- Simplified Chinese: N/A;

- French: N/A;

- German: N/A;

- Japanese: Unofficial translation, maintained by Rio_Mizuhoshi - Japanese Version;

- Korean: N/A;

- Polish: N/A;

- Spanish: N/A;

Mod Variants:
- NGS: Ethics and Civics Variant (Bug Branch)

Suggestions and feedback:
Feel free to leave feedback and suggestions in the comments and discussions if you have any ideas or have encountered any bugs regarding this mod. I will try to implement fixes/new features as soon as I have time to do so.

If you want to contribute more to the development of this mod, you can join the NGS Discord server[discord.gg]

Future plans:
1. New major expansion for NGS: Centralization (will be released as a separate module - visit the NGS Discord server[discord.gg] for more info).

Milestones:
- 10 subscribers - Achieved 11/02/23
- 100 subscribers - Achieved 16/02/23
- 500 subscribers - Achieved 15/03/23
- 1000 subscribers - Achieved 22/03/23
- 2500 subscribers - Achieved 21/05/23
- 5000 subscribers - Achieved 08/09/23
- 10000 subscribers - Achieved 02/07/24

Tags:
NGS, Galactic community resolutions, new resolutions, authoritarian/xenophobe/xenophile resolutions, level 6 resolutions, level 4 sanctions, Galactic Community ++, Galactic Community Expanded (GCE), ethics
Popular Discussions View All (2)
25
11 Apr @ 4:05pm
PINNED: Bugs
Ever Universe
13
8 Aug, 2024 @ 9:20am
PINNED: Suggestions
Ever Universe
261 Comments
Anthon 5 minutes ago 
Any chance you could upload the 3.14 version?
Ever Universe  [author] 23 May @ 11:49am 
Whatever it is, NGS does not modify anything that could do this. It's likely a problem with your save file.
Peksern 23 May @ 11:40am 
Perhaps not savegame compatible? :D
Peksern 23 May @ 11:37am 
I did and besides UI Overhaul I don't use any other mods. What I did:

Had a save from before the mod. Quite endgame, galactic emperor. No cosmo.
Loaded the mod, suddenly I could choose all of the FE Techs. Perhaps a problem with the savegame? Perhaps it considers me cosmegenesis or something?
Ever Universe  [author] 23 May @ 11:16am 
NGS does not alter technologies. Please check your other mods.
Peksern 23 May @ 11:00am 
The mod gives me tech for Fallen Empire buildings. I am confused. Why? And where does it come from? Is it a bug? Or are they added by some resolutions?
Ever Universe  [author] 23 May @ 4:45am 
Should be fixed now.
Ever Universe  [author] 23 May @ 2:10am 
I will take a look at the scripts and update if necessary.
miyakolily 23 May @ 2:05am 
(Which is to say, it does not even show up in the list of Living Standard options.)
miyakolily 23 May @ 2:04am 
Currently, while this mod is enabled the Decadent Lifestyle living standard is not selectable.