RimWorld
Vanilla Nutrient Paste Expanded
885 коментара
Cubile Oddity 23 юни в 15:31 
could you do so that the nutrient network is compatible with the one inside the bioship of the mod Bioships ?
MASSEC 23 юни в 8:29 
having major issue. told one vat to transfer to another storage. now all vats just spit nutrient paste shit everywhere
DAWG 22 юни в 17:52 
Idea: medic nutrient paste feeder
A feeder that colonist will take nutrient paste only to feed patients

I tried leaving one of these feeders in the medical bay, but my colonists now make a long trip to get paste and then another trip to eat in the dining room (even though there is one in the dining room)
URYUPINSKIY_GLYST 22 юни в 16:36 
The mod is good, but I don't understand how to get rid of the bug when my colonists carry paste from one feeder to another. They drag them back and forth and violate the stack limit. There is a limit of 1 paste, it comes, after which a colonist runs and takes it, carrying it to another feeder, which also has a limit of 1 stack, but there are already 8 nutrient pastes there. Then he takes these 8 pastes and carries them to another feeder. Some kind of nonsense
HunterAlpha1 14 юни в 18:45 
Does this mod render the vanilla NPD completely obsolete? there's no point to building it?
wclh1907 28 май в 4:05 
Can this connect to the Meal Printer perhaps?
Enregór 14 май в 21:20 
Hey guys, I figured out why the dripper might not be working for prisoners. It doesn't work on sleeping spots, only beds. I haven't tried bedrolls.
ChrisB 14 май в 12:51 
Regular PSA: HIDDEN PIPES ARE IN A DROP DOWN MENU FROM THE REGULAR PIPES
bateters 10 май в 3:04 
im having the same problem with wardens feeding the prisoners before the drippers can feed them.
Scentese 8 май в 14:53 
^^^ would be nice to have a setting for Nutrient Paste Dripper like Wyvern said
Xean 25 апр. в 6:55 
@Nim Well, the vats do keep it preserved and in the pipe network so it can be accessed instantly from anywhere in your base
Nim 25 апр. в 1:02 
From the surface, I don't really see the point of the nutrient paste vats. Two shelves occupying a 2x2 space can hold up to 120 nutrient paste meals, so it seems like the vat should be able to hold at least as many. Maybe if the vat only took up a 1x1 space it would be worth building.
Xean 23 апр. в 21:15 
I can't see the hidden pipes anywhere in the build menu even with god mode enabled despite it being present on the research screen
SuwinTzi 18 апр. в 16:42 
Hello, could we have an over wall version of the Nutrient Paste Tap?

I typically use them in prisons and it's a weakpoint that lets everyone out if destroyed. If I place it inside of the prison itself it takes up too much space and defeats the purpose of being able to act as a wall.
Kotori 12 апр. в 20:47 
There are hidden pipes in the mod already
Ssjx7squall 9 апр. в 11:57 
Dumb question, but is there a patch for hidden pipes? you probably get asked this all the time and sorry about that...
Draco137955 7 апр. в 11:02 
Is there any way to select what kind of nutrient paste gets dispensed at the feeders? I'm trying to have it supply my farm and my war animals. But it keeps dispensing randomly from the tanks. So I end up with meat paste in my farm and vegetarian with my wolves. Also ive found that if there aren't enough of a specif type of paste in the storage it will still try to keep the stack size but end up throwing out errors and spitting it onto the floor around it instead. I had to lower stack size to 1 to avoid this issue.
Ryanisunique107 5 апр. в 19:07 
my nutrient paste grinder is only taking from one grinder
DeathDealer7266 4 апр. в 15:46 
prisoners will not use the tap, that makes this pretty useless since that is the only thing i use nutrient paste for, prisoners.
Wyvern 1 апр. в 23:05 
Hi, amazing mod, i'm having a blast using it :)

There's a litte problem with the Nutrient Paste Dripper and it makes it useless most of the time.
The dripper feeds the patient when the food bar reaches 25% as it should but the wardens always try to feed the patients when the bar is around 30%. Becouse of this most of the time the Dripper isn't reaching the point where it actually feeds the patients becouse they already receved food by the wardens, which makes the Dripper useless when it happens.

It is very noticeble when you have many prisoners. I have 7 prisoners with no legs (So they are always in bed) and 4 wardens. It usually happens that only 3 are actually eating from the Drippers becouse 4 of them already receved food from the Wardens when their bar was higher. By the time it took the wardens to feed those 4, the other 3 already reached the 25% and they receved food from the Dripper.
Flavin 27 март в 2:28 
A "Wall Dripper" would be nice. Something so that I don't have to have my beds effectively be 3 long instead of 2.

Also hidden paste pipes would be good as a mod option too. So that I can keep my colony clean looking :)
qwe5n 26 март в 3:14 
@MercCaptain, just use the Ideology. With the transhumanist meme you can get rid of nutrient paste debuffs.
qwe5n 26 март в 3:08 
@stups you can just use a nutrient paste feeder and extract 20 meals by clicking a button once per some time, it will work. Not automatically though, but it will.
stups 23 март в 8:39 
Something that would help a lot in winters would a animal nutrient paste feeder
MercCaptain 20 март в 18:56 
Question, are you or would you consider adding flavors to make the paste slightly more palatable? I'd love some strawberry nutrient paste or some meat flavored nutrient paste that aren't like amazing but at the very least make pawns not want to blow their brains out.
ShadowDeer 20 март в 14:23 
does anyone possibly know why i can have hidden pipes? its not in the menu or when i interact with the pipe
Trf 14 март в 20:20 
No matter what I do with the stack size buttons of feeder, it always and only ever spits out stacks of 50, pls change
Brujah 13 март в 6:50 
Are the taps meant to be used automatically or do we need to dispense them onto the ground manually? Animals won't eat from the tap even though its all hooked up correctly.
SteelPhoenix 12 март в 11:39 
Would the dripper be able to have a setting to top people off in their sleep so they wake up with full nutrition? I feel like that could be useful for saving time in a comically workaholic colony
Jellicoe Cats 11 март в 12:24 
Can we have hidden paste pipes?
zloi_krendel 9 март в 22:49 
@Alu the CE is the best mod ever created. Its even better than the wall lamp it self. Its a god like mod, there will never be better mode than CE. After installing it i just dont understand WHY would you play with vannila fighting system. It feels so missarable when your pawn CANT shoot other pawn that is 2 tile away. HOLDING A SHOTGUN.
TNTsquid 9 март в 12:53 
Prisoners don't use the taps... Or maybe I'm doing something wrong IDK. Still a cool mod though.
AvRZaR 3 март в 4:30 
@The Guy in Your Closet Thanks so freaking much. Just came to the workshop now to look for a alternative fix. Since no other pipes do this, I didn't even consider this an option.
Alu 28 февр. в 5:29 
blame steam ce users for being dicks
GTurkistane(巨七) 28 февр. в 4:49 
"Q: Does this work with Combat Extended?" LOL, i have been seeing many modders add this to their mod page due to how many people ask, even if it is just a hair mod
The Guy in Your Closet 21 февр. в 16:35 
@Chadramar There is, if I remember right, it's a secondary option you need to select under the normal pipe. Similar to how you can change materials for a piece of furniture
Chadramar 16 февр. в 14:52 
Is there a way to hide the pipes, or maybe a plan to add that feature?
TheVanguardKing 30 ян. в 17:52 
The nutrient paste dispenser starts to spill if the contents of the vat changes.

If the contents of the vat and the feeder are made from different ingredients, it will attempt to extrude another, and will place it next to the feeder because they can't stack.

Because it still doesn't have it's target number, it will attempt to dispense another and another, until the vat and feeder hold the same thing.

This can be avoided by setting the value of all feeders to 1
Insane Ruffles 28 ян. в 20:05 
When I turn the nutrient paste feeder on, it drains my vats completely. Doesnt matter if I only put the capacity to 5 meals
Bradshaw 28 ян. в 5:25 
Anyone know if this works with a deathcasket? I think it does through testing but somehow im also not sure...
blackrave 27 ян. в 14:46 
Yeah, game demanding hopper for tap is probably some leftover code from vanilla nutrient paste dispenser.
As long as tap is connected to paste network, it works though
StockSounds 24 ян. в 16:40 
I'm confused by the paste tap.

Supposedly it gives colonists paste, just like the feeders that I do understand, but without risk of animals taking it.
My confusion comes in with how it can need hoppers. I though hoppers were supposed to go onto the grinder, then the grinder is hooked up to a vat and whatever else you need, but the game yells at me saying that the tap needs hoppers, and the tap has the option to add hoppers built into it.
FizzyElf 22 ян. в 16:43 
ok so i found a weird bug. if you have hoppers feeding into the grinder then move the grinder, the game still considers them linked and the grinder can still pull from the hoppers. even if theyre not connected.
Alu 18 ян. в 22:22 
kikohi was this mods coder i recall
may not see a bug fix for a bit even if its properly reported till one of the other ve coders can get around to it
Thalia 18 ян. в 20:16 
For anyone looking, "feeder bug" still exists but you may not encounter it depending what ingredients you are using to make paste, as it appears to be caused when the ingredient mixture in the tank changes to something that would not stack with previous meals, causing newly extruded ones to be put on the ground and draining the entire tank.

As a workaround, make paste with only a single ingredient, or use a simple xml patch to remove ingredients entirely.
Large Hardon Collider 17 ян. в 22:24 
No feeder bug here. Super normal, put all kinds of things in there and it behaves as expected.
Except the part where my doctors try to manually feed them anyway the idiots.

Maybe change their allowed foods?
Robosium 13 ян. в 18:01 
has anyone had a bug where a hopper to the south of the grinder isn't like registered or something and the food in it isn't ground up?
FelipeGames2000 11 ян. в 6:19 
Feeder Dumping bug seems to only happen when the meal contains meat. Anything else makes it work fine. At least that's what's happening to me
blackrave 9 ян. в 6:06 
A little trick if you keep making nutrient paste out of single ingredient (kibble or pemican for example)
You can add a bit of other ingredients to vat (2 or maybe more- not sure how much ingredients meals count exactly)
mostly it doesn't matter, but there are some special ingredients from mods that add special effects- like some honeys from Alpha Bees that give mood and health benefits.
So drop one meal worth of ingredient into the vat and as long as vat doesn't run out each new paste meal will recieve added benefits from ingredient. Genetic, Black, Performance and Psychotropic Honeys come to mind. Maybe Tasty too, but I'm not exactly sure)
(sadly condiments do not work- even ones that have nutrition, probably extra blacklisted))
Victor 1 ян. в 11:18 
The dripper causes errors when a pawn that doesn't eat is connected to it, for example, someone with Body Mastery from the Anomaly DLC