Stellaris

Stellaris

Engineers of Life - Lite
32 kommentarer
NotFox 2 jul, 2024 @ 2:02 
Ugh, I played this mod when it was first being developed and I miss it dearly.
FirePrince 7 jul, 2023 @ 21:22 
As announced and requested, the full 3.8.* updated https://sp.zhabite.com/sharedfiles/filedetails/3000826774
Killer Tamashi 23 maj, 2023 @ 14:23 
Can you make a non-lite update?
Wyv3rn 19 apr, 2023 @ 11:52 
Same question as below is this working with Maschine Empires?^^
anyday308 18 apr, 2023 @ 4:45 
@jdcharma what about the commands for eol_advance_primitives_events.txt? Any specific code needed to change in that .txt file in order to ensure everything is in working order?
Xawdren 15 apr, 2023 @ 18:44 
@Inerael if you're still looking for the tech id to use in console commands it's tech_sapient_life_engineering
xXUnsanctionedXx 31 mar, 2023 @ 22:05 
Does this work for machine empires?
Myguy22 29 mar, 2023 @ 9:58 
Wait, did someone post instructions on how to update the mod... in the comments of the mod? That's wild.
Annihilation Angel 29 mar, 2023 @ 3:14 
@jcdharma, got it thanks buddy :)
jcdharma 26 mar, 2023 @ 8:52 
It depends on where Steam puts your mods. I think I left mine as default so for me it's E:\SteamLibrary\steamapps\workshop\content\281990\2918745033\events
Annihilation Angel 26 mar, 2023 @ 4:09 
@jcdharma icant find that txt file for the life of me, its not in the stellaris steam library folder or in the paradox folder in my documents :/
jcdharma 25 mar, 2023 @ 20:23 
Fixing the seed ships requires changing one line in one mod file, not too hard. Go to the mod's events folder if you know where that is or just search for eol_create_primitives_events.txt, open it, change "generate_early_primitives_on_planet = yes" to "generate_early_pre_ftls_on_planet = yes". The new update apparently changed the name of the effect. I believe you can change the "early" part to "very_early" or "late" to change the age of the primitive civ. "Early" gets you renaissance and steam age, etc civs which seems weird from a seed ship.
Dauntless Spectre 18 mar, 2023 @ 8:19 
I had it working (and it was awesome!) until I got First Contact on the 16th. Now my life seeder ships move to colonize, colonize, but nothing happens. Just FYSA.
Inerael 16 mar, 2023 @ 15:36 
amazing, but sadly dont seem to work . Seed ship dont do anything when i click to colonise with it just land and nothing :(
30 year old virgin 16 mar, 2023 @ 11:37 
i feel that with the new pre ftl system we should be able to do experiments with primitive societies vault tech style
Inerael 8 mar, 2023 @ 12:09 
hey could someone give me the tech id for the technology please ? :)
BenFD 5 feb, 2023 @ 1:12 
edit : I got the seed ship, like 200 years later after research !
anonymously101605? 4 feb, 2023 @ 23:04 
i already did research it but i still cant find the seed ship.
Quin_D 3 feb, 2023 @ 11:22 
you only get the ship after researching the technology, and its not n early game tech
BenFD 3 feb, 2023 @ 9:18 
Cant find the seed ship too..
anonymously101605? 27 jan, 2023 @ 22:08 
i can't find the seed ship.
Vaurature 27 jan, 2023 @ 0:36 
And fixed, though i'm not sure how... I fiddled with the order for a bit, then just reset back to my original placement.... and suddenly i can build Seed ships? Modding do be like that.
Vaurature 26 jan, 2023 @ 19:38 
So i'm not getting the Seedship to show up, despite having the research. Any possible Load order issue with NSC or something?
Fallout4ever121 22 jan, 2023 @ 6:46 
Thank you so much I always wanted this specific thing!!!
BasicGeoduck841 20 jan, 2023 @ 20:14 
im glad i got some of this mod back just wish the rest of the mod was updated
Ms Adequate 18 jan, 2023 @ 10:45 
Oh sick I was just thinking last night how I missed this mod!
Quin_D 17 jan, 2023 @ 19:24 
is there any sort of opinion bonus for empires you create with this mod?
Elidien  [skapare] 16 jan, 2023 @ 11:55 
@Arkenor This was a personal patch I was setting on for a while and asked if I could post it. I am not nearly knowledgeable yet to update the rest of the mod unfortunately.

@Renny~~ I thought about it but seeings as its not my work, I wanted to ensure its obviously kept separate. Its an excellent companion mod and recommended for my origin mod, but not mine beyond patching.
Renny~~ 16 jan, 2023 @ 6:16 
Just wondering if you can add in the origin?
Arkenor 16 jan, 2023 @ 0:13 
Lovely! Will you be adding any more of the original features, or is this as much as you need?
Lann 15 jan, 2023 @ 20:08 
sup
Grunt4life 15 jan, 2023 @ 19:18 
Been waiting for this mod to be picked up by a modder ! Thanks friend!:steamthumbsup: